Player options include
Pech, Phooka, Voles, Shrews, Mice, Moles, Bats, Newts, Stoats, Drakelings, Hedgehogs, Squirrels, Rabbits, Hobgoblins, Ichneumons, Otters, and Badgers.
WildLands is a TTRPG where players can play what they want and how you want to from a Mole Baker to a Badger Paladin. The only limits are your imagination and creativity.
Players determine what their critter’s Job, Specialty, and Hobby are and are only limited by their own imagination. Critters are considered proficient in the skills, subject matter, and history that would be related to what players choose for each category.
Jobs are the critter’s main skill set such as knight, Rogue, Musician, Artist, Merchant, Necromancer, Dancer, Wizard, and Sailor are just a few examples.
Specialties are either a specific aspect or talent related to a critters job that they are exceptionally good at.
Hobbies are an interest or activity that a critter engages in that is not related to their job.
BASE STATS
Strength
(Str)
This stat represents a critter’s physical strength. The more strength a critter has the more likely they are to succeed at feats of strength like lifting heavy objects or breaking down doors.
Agility
(Agi)
Agility represents a critter’s speed and dexterity. The more agile a critter is the faster and more graceful they will move.
Intellect
(Int)
Intellect represents a critter’s ability to solve puzzles and acquire information. Critters with a high intellect are able to come to the solution of a problem faster than others and are able to memorize more spells and recipes.
Sociability
(Soc)
Representing a critter’s social aptitude, Sociability, helps Critters talk to other critters. Critters with a high score in sociability are often highly empathetic and able to sense the needs of those around them. Critters with high sociability are also well informed about current trends, gossip, and popular culture.
Arcana
(Arc)
This stat represents a critter’s natural ability to control and utilize magical energy. Critters with a high arcana can cast powerful spells and long lasting enchanmtents.
Spirit
(Spi)
The spirit is a critter’s divine spark, the ability to tap into spiritual energies like the powers of life, nature, and celestial magic. Critters with a high spirit can preform more powerful miracles and maintain greater auras.
Reflexes
Physical
(Phy)
Physical reflexes are the average of a critters strength and agility. Physical reflexes help critters avoid danger and overcome unexpected physical challenges such as falling from a broken branch or avoiding the dangers of a spike trap. Phy also helps determin a critter’s attack.
Wisdom
(Wis)
These reflexes are the average of a critters socialability and intellect. Wisdom helps critters resist being charmed, fooled, and help a critter see through illusions.
Will Power
(Wil)
Will Power is the average of a critter’s Arcana and Spirit. These reflexes help critters react to and resist the effects of spells and miracles as well as determine a critter’s innate spell casting ability
Spells, Miracles, Enchantments, Songs, Foods, and some magic items can grant additional dice or successes.
If critters find themselves in danger they may have to resort to combat in order to smite evil, defend themselves, protect allies, or save innocents. Combat in WildLands is a fast paced with active gameplay for both attackers and defenders! No more sitting idle while you wait for others to take their turn.
The combat system pits combat prowess against speed and defense. Use evasion dice to actively defend against attacks and spells. Critters also have access to protective arms and armaments to reduce and resist damage from their foes.