In a set of adventures filled with "heist" scenarios, this one clearly stands out. Not only does it contain a useful side-bar that gives general tips on how to run it, but several alternate paths and scenarios are sketched out: "If the players do this, consider that". The group was a little disappointed to have this one play out with no combat, but overall I think they had fun. There's even the opportunity to bring back an NPC from earlier on in the path. Best adventure in the path so far, to be sure.
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