"...intelligent, but not experienced. His pattern indicates two dimensional thinking." - Spock
Skip this one if you are running the series. This adventure is one of five Tier 1 adventures. PCs only need four (4) to reach 5th level. This is the least revelatory or interesting of the five. Move on to "DDAL-ELW05 Against the Lightning" and bask in the dynamics of that adventure.
My problem with this adventure and the last few in the series is the lack of... well... "verticalness" in them. This is the third adventure in a row with a building that features an "underground" element to a key building in the middle or upper neighborhoods in the "City of Towers". Sewers, basements and attics should not be common or even necessary. In the Cogs: sure!
I do my best to change layouts and give the flavor of Sharn bridges spanning gaps between buildings and the sky traffic that taxis around them. The stacked nature of always having something above and below any establishment. But these "Embers of the Last War" adventures feel like they were written for Waterdeep, not Sharn.
And for goodness sake, please give me a hook I can use. PLEASE! Objective: "(NPC the party has never met) needs to convince the characters to seek out the (established enemy) outpost in the Highhold Ward to infiltrate it in order to retrieve information that (NPC) believes could be valuable to (the NPC's interest)." HOW?!! If the writer can't come up with a reason, what makes them think I can? Blackmail won't work and gold isn't a thing in AL anymore. A favor owed [story award], maybe?!! A magic item at the beginning for use in the adventure and unlocked later?
And for the second adventure in a row, a bonus objective is "Hey! Kill someone for me. Because I want you to, that's why!" WTF?!! [In both cases, the party sent the target in a cage dressed as a girallon to Xendrick by sea. Thank you, Trading Places.]
This adventure is put together beautifully (which makes the poor maps stand out that much more) and has some interesting, though undeveloped ideas. I don't complain about the typos anymore - with AL adventures they're a given. "male rock forest", indeed.
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