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DDAL-ELW04 Jack of Daggers $4.99
Average Rating:3.8 / 5
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DDAL-ELW04 Jack of Daggers
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by M.A. R. [Verified Purchaser]
Date Added: 10/27/2020 08:16:39

This adventure is pretty mediocre - it's not bad and it's not particularly good. As others have noted, this is the third scenario in a row where the characters are expected to infiltrate a location. I spiced it up with one of the "Encounters in Sharn" in between some of them, but if I hadn't, the combat-centered players would have gone several sessions with nothing to do. As it stands, we're all a little tired of watching the rogue be the star in the adventure.

As has also been noted, the building doesn't look particularly like it belongs in Sharn - it's square, has an attic, and has a basement. The map is also poorly drawn, so unlike some of the other scenarios they weren't constrained by the layout of a professional map available via some commercial license - this could have been a circular tower, and they chose not to.

The characters had fun, and it was definitely better than the previous scenario, but I can't help but feel that this one slot in a twelve-scenario mini-campaign could have been far more impactful.



Rating:
[3 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Bradley D. [Verified Purchaser]
Date Added: 08/09/2019 02:46:43

Getting through the front door is a tier 2 encounter, not appropriate for a mixed group of tier 1 characters. Even the DCs to sneak in or lie your way in were in tier 2 ranges. For DMs, unless you have a big table of experienced and optimized level 3-4 PCs, tone down the front door guards, lower some DCs, and/or provide another way in. As others have said - this one can be skipped. Use something from Encounters in Sharn to get your PCs to tier 2.



Rating:
[2 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Michael G. [Verified Purchaser]
Date Added: 03/27/2019 18:23:07

Third module into series that focuses on sneaking into a location. The module adds nothing new to the plotline, at best it is a recap in case the PCs may have missed some information. Over all the module slot could have been better used.



Rating:
[1 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by John E. [Verified Purchaser]
Date Added: 03/12/2019 11:41:13

I've run this adventure twice and I'm still not sure how the players are supposed to get all four checkpoints.

In both games the players opted to enter through the second floor but were caught breaking in, which ended up with them fighting the entire house full of NPCs while stuck in a single room—a two-hour slog. When they finished the combat they had to chase the lone escapee so barely searched the room they were in, they didn't go up to the attic to find the second(?) magic item in the adventure, nor did they venture down to the basement to find the trigger for the bonus checkpoint.

The combat is wildly unbalanced; the four Veteran guards out front are a Deadly encounter for five level 4 PCs, and there are ten(!) other NPCs in the house, not counting the Archer and Knight who are also CR 3 each. Ambushing the party with ANOTHER potentially deadly combat when they haven't had a chance to recover from the previous one is a jerk move. I skipped that encounter in the second game because I figured they'd rather miss out on the checkpoint than get wiped out.

The chase scene was interesting but kind of anticlimatic.



Rating:
[3 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 03/06/2019 21:42:10

Combat too difficult for a T1, the veterns would be fine if this were T2, but it isn't. Also, WGE states that Changlings can only change into other medium humanoids, not small size, and their clothing does not change-this was clearly glossed over for plot reason, but could have be handled better.



Rating:
[3 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 01/13/2019 04:21:52

This was a fun adventure. The main objective of the adventure can be achieved through either stealth (although its hard) or force and so it had good versatility. However, while the site to be explored has a lot to offer, it was quite possible to achieve the job they were hired for without completing a full exploration. This has two issues: 1. the concluding encounter for the mod specifically states a trigger should happen after the characters find certain info on the site....but they dont know they are after this info and may well not look for it, so I had to work a bit to lead in to that and 2. there's a chance they would never find one of the bonus objectives. This didnt sit well with me - I think an adventure should offer access to the objective no matter what, and then the players pass or fail - not "gosh, you just never found the lead".
That said, the bonus objectives were fine from a story perspective. The easier to find objective though relies on players being willing to be quite lawless to complete it (I gave it to the players anyway after they fended off a retaliatory attack for not agreeing to break the law) and this is a bit of an issue with many players choosing to play quite moral characters - and they should be able to without being ruled out of achieving objectives. Finally, the criticism of many a review has been that the information the characters gain they mostly already knew. Well, that is true although there was one snippet that was new to them. Having said that, if the players / characters didnt play every prior adventure in tier 1, this adventure will make sure they've got the gist of it before heading into Tier 2, so I think a little doubling up of info is quite forgiveable and probably better overall for an drop in / drop out adventurers league setting. So, in summary, despite a few suggestions for tweaks I thought this was a good adventure with variety. But I would recommend the GM think about back up plans to trigger some of the objectives if the players dont quite operate the way the mod thinks they will. If you do this, then your players should be able to experience what the adventure has to offer fully, and then its well worth the time.



Rating:
[4 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Joshua T. [Verified Purchaser]
Date Added: 12/06/2018 21:50:26

An awesome, awesome mod. Every play style will find something to love in playing through it, as it has great combat, fun role play, great ability check opportunites, and more. I highly recommend it!



Rating:
[5 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Scott M. [Verified Purchaser]
Date Added: 12/06/2018 08:15:36

This one got bogged done in combat, and is the first time this has happened in the whole series. Took my players 2 hours to get through a door, and once in another 30 minutes to move 10ft... A few didn't enjoy it as much as they have previous ones. BUT on the flip side, the ending series of scenes were pretty cool and fun.



Rating:
[3 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Mike D. [Verified Purchaser]
Date Added: 11/08/2018 12:08:19

"...intelligent, but not experienced. His pattern indicates two dimensional thinking." - Spock

Skip this one if you are running the series. This adventure is one of five Tier 1 adventures. PCs only need four (4) to reach 5th level. This is the least revelatory or interesting of the five. Move on to "DDAL-ELW05 Against the Lightning" and bask in the dynamics of that adventure.

My problem with this adventure and the last few in the series is the lack of... well... "verticalness" in them. This is the third adventure in a row with a building that features an "underground" element to a key building in the middle or upper neighborhoods in the "City of Towers". Sewers, basements and attics should not be common or even necessary. In the Cogs: sure!

I do my best to change layouts and give the flavor of Sharn bridges spanning gaps between buildings and the sky traffic that taxis around them. The stacked nature of always having something above and below any establishment. But these "Embers of the Last War" adventures feel like they were written for Waterdeep, not Sharn.

And for goodness sake, please give me a hook I can use. PLEASE! Objective: "(NPC the party has never met) needs to convince the characters to seek out the (established enemy) outpost in the Highhold Ward to infiltrate it in order to retrieve information that (NPC) believes could be valuable to (the NPC's interest)." HOW?!! If the writer can't come up with a reason, what makes them think I can? Blackmail won't work and gold isn't a thing in AL anymore. A favor owed [story award], maybe?!! A magic item at the beginning for use in the adventure and unlocked later?

And for the second adventure in a row, a bonus objective is "Hey! Kill someone for me. Because I want you to, that's why!" WTF?!! [In both cases, the party sent the target in a cage dressed as a girallon to Xendrick by sea. Thank you, Trading Places.]

This adventure is put together beautifully (which makes the poor maps stand out that much more) and has some interesting, though undeveloped ideas. I don't complain about the typos anymore - with AL adventures they're a given. "male rock forest", indeed.



Rating:
[2 of 5 Stars!]
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Daniel M. [Verified Purchaser]
Date Added: 10/30/2018 21:32:06

Relative to all of the other ELW products i found this one to be lacking. Part of this is that it is the third adventure in a row that revolves around the individuals planning an infiltration of yet another building, and part of it was that the information that they were told be recovering was information that was already revealed to them through their own actions.

That being said, I dont think that there is anything wrong with the adventure itself as a standalone, if you are playing a character that has not done the previous three adventures this is a good way to brief yourself on everything thats been accomplished so far and the infiltration can be quite fun, but its placement in a serious makes it boring and repetitive.



Rating:
[2 of 5 Stars!]
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