A very good setting book for the Savage Worlds RPG. It's a science fiction game that really focuses on the science in building the campaign world while using the quick to play Savage Worlds system to keep the play moving quickly. Unless you're a complete space nut you will learn about space reading this book. I've been wanting to GM a science fiction game for a while, throwing real science at my players in terms of creating situations and problem solving, and this book is the perfect excuse.
The setting is 200 years in the future, covering mankind's first forays into other solar systems. All the players will be human with technology a bit beyond what we have now. There are limited jump points in each solar system for interstellar travel. Only one enigmatic alien race has been discovered so far.
Going to buy the campaign book next.
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