So you bought Swords and Wizardry, you like it and want to be a GM but not sure how to run your first game? Look no further, this is the book you need. It's not just an adventure module, it's more than that. The book starts with great advices about how to run Swords and Wizardry and OSR games in general. After that comes the adventure which is a great exampe of OSR gaming. It's got encounters, wilderness, dungeon etc. everyting you and your players expecting from a game of fantasy. After finishing this adventure you can run any other Swords and Wizardry module and even write your own adventures.
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