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The Dashing Hero - A Dungeon World Playbook $2.49
Average Rating:4.5 / 5
Ratings Reviews Total
9 4
3 1
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The Dashing Hero - A Dungeon World Playbook
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The Dashing Hero - A Dungeon World Playbook
Publisher: Liberi Gothica Games
by Lily G. [Verified Purchaser]
Date Added: 10/08/2018 18:45:32

Incredibly flavorful class, and a very stylish alternative to a fighter or thief, especially for players who like their characters to be more (in)famous and boastful. This one slots perfectly into just about any traditional fantasy setting, and feels flexible enough to work beyond that too. I'd call this a must-have for Dungeon World players.



Rating:
[5 of 5 Stars!]
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The Dashing Hero - A Dungeon World Playbook
Publisher: Liberi Gothica Games
by Nikola T. [Verified Purchaser]
Date Added: 02/05/2016 12:20:52

Bought this for one of my players, she is level 3 now and it's been good fun.



Rating:
[4 of 5 Stars!]
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The Dashing Hero - A Dungeon World Playbook
Publisher: Liberi Gothica Games
by Raul F. [Verified Purchaser]
Date Added: 05/20/2015 07:13:47

Brings a lot of fun to the table, both on player and GM side.



Rating:
[5 of 5 Stars!]
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The Dashing Hero - A Dungeon World Playbook
Publisher: Liberi Gothica Games
by Christopher B. [Verified Purchaser]
Date Added: 01/31/2015 12:36:29

The Dashing Hero... is amazing. Possibly to-amazing, but.. Dungeon World isn't about balance.

The thing is? This was the perfect class for our party's disillusioned paladin to change to after he reached level 10. He lost his faith, but he was still a hero. And honestly? This is a high quality play-book.



Rating:
[5 of 5 Stars!]
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The Dashing Hero - A Dungeon World Playbook
Publisher: Liberi Gothica Games
by Jeremy F. [Verified Purchaser]
Date Added: 09/11/2013 08:29:58

We've had problems getting campaigns going. We'll have about 2 sessions and then they falter. Last week, we started up another section and one of my veteran players was looking longingly at The Dashing Hero. He was hesitant to pick it. When asked about the hesitation he responded "I'm saving it."

The Dashing Hero gives the player so many tools to dive into the adventure, with a focus on getting the Dashing Hero into the action. While the other players, each of whom had characters with flight, were wondering how the Dashing Hero would quickly get from the ground up to the third floor our Dashing Hero simply laughed with confidence as he laid out a Plan of Action – a large desk had been installed in the nearby third-floor dormer, and the rigging was still there. With the flip of his rapier, the Dashing Hero was on the rooftop and ready to deal with the kidnappers.

While some may find these abilities to make such sweeping declarations overly powerful, I welcomed it. The session became richer as I got to thinking "Now why would the desk have been installed today…" This was a detail that never would've surfaced without handing more narrative control to the players.



Rating:
[5 of 5 Stars!]
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