An Endzeitgeist.com review
One central component of any sandbox campaign worth its salt is the component of the journey - whether because wine and wenches await in a far-off place or because something needs to be delivered - whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys - enter this book and its 2 different types of journey generation: Number one creates journeys focused on getting to the adventure, whereas the second generator creates journeys that represent the main meat of the adventuring experience in question. It should be noted that this book, obviously, focuses on the Borderland Provinces - hence, we get a total of 12 tables, one for each of the respective provinces and a table that features a variety of patrons and supplemental motivations for the patrons. The patron tables could have been a little more versatile, though: A lot of diplomatic missions, tasks for churches, etc.
The pdf goes on to provide a table of 10 simple journey details; for more complex journeys, 10 objectives, 20 locations, 10 groups and 10 immediate threats can be quickly rolled and combines. 14 general monster themes, 20 related objects and 5 possible complications allow for flexible modifications. The journey completed, 5 entries for the final wrap-up of the journey can add a final sense of unpredictability to the proceedings.
Beyond these basic setups, a quick price change table for quick trading makes for a fun and smooth trading rules array. Of course, the pdf also has a massive table to generate roadside inns, with name patterns, creature and item adjectives, creatures and items, etc. Basic descriptions of inns, religious hostels and a neat what's for dinner table. The book also sports 10 conditions and events to further add to the journey and the book concludes with 31 fully detailed sample journeys.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to Frog God Games' elegant 2-column b/w-standard and the pdf has neither artworks, nor bookmarks, but needs none at this length. The pdf is fully bookmarked and the hardcopy is of the usual high quality for Frog God Games print books.
I really like Matthew J. Finch's Journey generator and the tables to quickly generate locations to precise locations in the Borderland Provinces makes this a pretty useful book. But at the same time, it feels like it does fall a bit short - I am pretty spoiled by Raging Swan Press' absolutely legendary GM's Miscellany: Wilderness Dressing and regarding the details of the journey, I'd very much suggest taking this legendary book (#1 of my Top Ten 2014, just fyi...) to add all the evocative dressing you require to the basic journey generated herein, since this booklet simply doesn't have that level of detail. I was also pretty disappointed, for a journey-book depicting a specific region, to get no handy table of distances between places and projected number f traveling days by foot, horse or cart. This does not mean that this book is bad, mind you - it just means that it falls short of its own potential. While useful for the Borderland Provinces, the pdf could have been significantly more useful with a bit more room to shine and the lack of travel-distances decrease the usefulness of this one for me. A solid book slightly on the positive side, my final verdict for this one will clock in at 3.5 stars, rounded down to 3 for the purposes of this platform.
[3 of 5 Stars!]