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Spheres Apocrypha: Battlefield Manipulation Talents
Publisher: Drop Dead Studios
by Scott M. [Verified Purchaser]
Date Added: 03/29/2021 07:16:47

This book adds a handful of talents that allow for area denial or forced movment, and several that make playing a buffer even more fun. I highly recommend it for anyone who loves battlefield manipulation more than straight up sace-of-lose or damage.



Rating:
[5 of 5 Stars!]
Spheres Apocrypha: Battlefield Manipulation Talents
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Spheres Apocrypha: The Inheritor and Improved Atavism Heritages
Publisher: Drop Dead Studios
by Scott M. [Verified Purchaser]
Date Added: 03/29/2021 07:14:22

Finally, a reason for sorcerer to exist in SoP.

This fits in nicely a more martial cleric or druid that isn't tied to specific spheres. While it lacks a good fort save, it gets martial talents as well. Don't think of this as caster to compete with incanter. This is a gish that can actualy make use of a lot of those stupid bloodlines that want sorcerers to get into melee combat.



Rating:
[5 of 5 Stars!]
Spheres Apocrypha: The Inheritor and Improved Atavism Heritages
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Treasures of the Spheres
Publisher: Drop Dead Studios
by Scott M. [Verified Purchaser]
Date Added: 06/02/2020 03:16:41

Skip this one. The good is drowning in the medicore and the utter crap.

Most of the items in here are 100% derivative and don't deviate from the standard Sphere crafting formula. The metamagic rod price reductions are nice, but the multipage section should have been an additional paragraph stating cost per effective level increase. There was no need to print each one.

Then you get the stat boosters. Yawn. Pathfinder already printed these. We don't need new names with the same cost. They further restricted it so you can only have one physical item and one mental item. Do yourself a favor and ignore that rule. Hell, go back to the Magic Item Compendium and eliminate teh 50% price increase for adding +x stat boosts to items. This is a bad and stupid rule and even WotC figure that out over a decade ago. You'd think the people who brought us Spheres would have too.

A few items stand out as good, or at least niche. There's a +3 staff equivalent (except it's a glove) that grants a new blast type talent and swicthes your fvored element to the contained type. It's good as a backup for single element blasters, even if most of the time you'll want a +X destruction staff that also grants a known blast type and doesn't swap favored element.

New tattoos at least put stuff out there for SoM tattoo-ed monk like characters.

And then you get the stinkers. And they are both wildly over- and under- priced

There's a held item that grant fast healing 1. It costs 72,000. Whoever came up with that should stop making spheres content due to incompetence. Boots of the Earth aside, has your group ever used 96 wands of infernal healing? Because that's what this costs. And you'll still need those wands until you can afford a +6 weapon item. For fast healing one. I still can't get over the shear idiocy it took to print this.

Another vastly inappropriately priced item, called a Specialist's Staff, grants a +1-5 enhancement bonus to one spehre, and the effects of a specialization from the incanter class to the same to an incanter. So, a +1-5 enhancement bonus to a sphere, a +1 untyped bonus to CL with that sphere, the base sphere or another talent if they possess it (a +2 effective enhancement), and the 3 domain-like abilities of the sphere's specialization. The cost? 50% increase in price over a +X staff. Whoever came up with this should also give up writing sphere content. For 3,000 GP, an incanter gains an additional 5-feat equivalent power, and +2 CL to one sphere, and a bonus sphere known. The only smart thing about this item is the effective 1-at-a-time limit. Oh, and despite the 1 at a time limit, you can still have a regular staff with other non enhancement bonus stuff on it.

Oh, despite being an autoscaling item, it's just there with the rest of the items.

There's some decent stuff in here. Crafting traditions are great for GMs that require mechanics for their world build. The cost changes for Metamagic is nice. Several of the items that have additional effects if you also have certain class features are pretty cool, but it's obvious they let the D-Team contribute and didn't have anyone who has actually played pathfinder review it.

2/5 - Worldbuilding stuff is nice and it saves you the trouble of making some common items yourself if you're bad at math. But it needed far more time in the incubator and has some obviously unfit author's contributing.



Rating:
[2 of 5 Stars!]
Treasures of the Spheres
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