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Wrath & Glory - Forsaken System Player's Guide
Publisher: Cubicle 7 Entertainment Ltd.
by Michael H. [Verified Purchaser]
Date Added: 03/22/2021 14:21:19

The majority of the book details the default system setting, the Gilead System. The planets all have several sidebars with adventure hooks, and the factions and patrons have lots of info such as relationships with other factions and sample mission types to help the GM use the lore information when planning an adventure. It all seems much more useful than just lore information, however if you aren't planning on running a game in the Gilead system you might not get as much out of these sections.

The character options are welcome additions. It is good to have lower tier options for techpriests and inquisitors, and the additional space marine options are necessisarry if you want to run a purely space marine game. However I'm still waiting on the Adeptus Arbites to make an appearance.

I always like to see games add downtime rules, and the Endevours rules seem simple enough that they won't get in the way or take too much game time to resolve.

The main thing keeping the Forsaken System Player's Guide from being a 5/5 for me is that it needs some more editing. After my first readthrough I noticed several errors or just confusingly worded paragraphs that need fixing. I'm going to give Cubicle 7 the benefit of the doubt that they will use their errata submission system to good effect and these issues will be fixed in the future.

Update: I am going to change my review from 4/5 to 5/5. After an update my initial issues with the editing seemed to all be corrected. I'm glad to see a quick update and the errata feedback system put to good use.



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[5 of 5 Stars!]
Wrath & Glory - Forsaken System Player's Guide
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Into Ivy Mansion - Adventure
Publisher: Dungeon Masters Guild
by Michael H. [Verified Purchaser]
Date Added: 08/01/2018 23:00:58

Fantastic one shot adventure. Great humour with a dash of tense combat and a bit of dark mystery. A particularly good bit with the telescope had the whole group laughing to tears. There is still pleanty of challenge to it as well. One fight was down to the wire due to some hot DM dice. As a DM the adventure was simple enough that at one read I could run it smoothly which is perfect for a quick prep 'I need an adventure for tonight' game. My group was down a player for our normal game so I ran it for three level four characters and play time was just over three and a half hours. All my players said they really enjoyed it and told me to make sure I gave it 5 out of 5 stars. For the price, I would strongly recommend picking up Into Ivy Mansion if you need a quick prep game for right now, or to keep in your DM pocket.



Rating:
[5 of 5 Stars!]
Into Ivy Mansion - Adventure
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