This supplement to the core rulebooks is very useful, as it provides settings and adventure seeds, as well as notable NPCs and rumors. While not stand-alone adventures right out of the box, they get the GM off to a good start and provide a framework for customizing your own settings and adventures with your players. I have barely scratched the surface, having run 2 seperate adventures in Sharon Hollow, one for two different groups. I even went to Google Maps and found a similarily sized town in Michigan, and used it as the basis for my Sharon Hollow setting.
|