Didn't think it could happen, but the best guide to rolegaming, published more than a quarter century ago, has been surpassed. Now -the RPG Handbook- reigns supreme, with not only more up-to-date examples and reviews, but at a hefty 213 pages (counting covers) the RPG Handbook by David Morrison is quite a bargain!
First of all, it's very nice to look at. The artwork reminds me of Flying Buffalo's work (Tunnels & Trolls 5, Sorcerer's Apprentice) which is the highest compliment I could give it. Some of Jeff Freels's art would make it perfect, but you all know how much I love Jeff's art. (You should go take a look at it on various DTRpgNow items.)
Yes, there's a certain amount of redundancy with What You Already Know, because this book will be the first RPG book somebody picks up. Besides, you'll be surprised at the amount of information provided in Part One: Roleplaying Games. Such as how to get kids of different ages involved with and enjoying rolegaming. Styles of play are considered (How else will you "hook" your players into playing and staying?)
From there, you'll go on to suggestions, information, and advice that may never have occurred to you. This is not just for the gamesmaster, because there are excellent chapters on creating realistic characters who are playable AND memorable. If you've never had other players come to tears over the death of one of your characters, you haven't truly lived the roleplaying experience.
Most of the information from there, is -usually- (not always) specifically for the gamesmaster. Building a campaign from a singing adventure on up, and from there building an entire world. As your players gain experience and travel from their comfort zones, you'll be ready with new territories and challenges for them. And you'll never...
Repeat: NEVER!
...have to repeat yourself.
RPG Handbook is saved from being absolutely celestial only by the fact that a history of rolegaming is beyond its scope - and thus there is no history of rolegaming. Perhaps that could be a new project for David.
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