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TSAO: 50 Wonders of the Reticulan Empire
by Eric F. [Verified Purchaser] Date Added: 09/24/2020 10:49:08

"The Reticulan Empire is the richest, most powerful political entity in known space, outshining even its mighty Chiwak rivals. Millennia old, it has reached a mature and stable Tech Level 13. This technological know-how allows the Reticulans to produce marvels of advanced science beyond anything the Terrans can reliably manufacture. This booklet provides a sample of 50 technological and psionic wonders developed and used by the Reticulan Empire, from compact handheld laser "blasters", advanced cybernetics and gravitics, to the arcane psionic devices that unleash the power of the Reticulan mind."

In old school Traveller originally societies beyond Tech level 13 were rare in the games that I played back in '81 or so.. Cepheus Engine rpg's TSAO: 50 Wonders of the Reticulan Empire is very interesting to me as a dungeon master is because of two things. One it gives a huge amount of insight into the Greys of the TSAO setting's psychology, how their mental processes work, and what the various Grey & human factions of the setting's technologies work. Both on a mental level & the in universe setting practicalities. What this basically means is that you begin to see the art,literature, etc. of the Gray interstellar empire through the lens of the setting's society.

Traveller in the three little black books was a thinking man's game on two levels. Tactically from the point of view of the DM & from the players who were dealing with the unknown on so many levels. Cepheus Engine rpg's TSAO: 50 Wonders of the Reticulan Empire takes its cues from those classic books & doesn't update them but expands on them for the Cepheus Engine rpg. This gives the Riticulans perspective & lens into their culture,motives, & agendas. Something that was lacking in some early Traveller products. The far superior products were those that gaves slices of insight, motives, and even bits & pieces for the dungeon master to use. This is one of the hallmarks of the little black books of Traveller.

This is where the 'toy box' of TSAO: 50 Wonders of the Reticulan Empire isn't so much important as the application of those toys for the various 'dungeons' of the the Reticulan Empire's ruins, wrecks, & various adventure opportunities that TSAO: 50 Wonders of the Reticulan Empire presents for the players & the dungeon master. Even though there are far more bells & whistles that the Cepheus Engine rpg seems to present. There's far more bubbling here below the surface in TSAO: 50 Wonders of the Reticulan Empire.You've got the far reaching implications of the Reticulan Empire's human population to contend with. The humans are starting to exploit & be exploited by their former Reticulan masters because of the lure of technology. This is an all too common theme that we've seen throughout real world human history.

And this very fact can be exploited as a theme to various adventures using TSAO: 50 Wonders of the Reticulan Empire. Why? Because good science fiction OSR adventure can deal with this maturely & within spades. TSAO: 50 Wonders of the Reticulan Empire is a thinking man's book as well as a great toybox of wonders,weapons, & wickness. But its a very good toybox that takes a solid approach to the themes that we see in the TSAO settting.

TSAO: 50 Wonders of the Reticulan Empire doesn't take the guess work out of using the Reticulan Empire's interests within a Cepheus Engine rpg game campaign. Instead it presents a very comprehensive overview & review of the factions, politic, motives, history, culture, & more for the use of the Reticulan Empire's techologies. Use this book sparingly and make some of the weirdness & mystique a thing to behold even to the Reticulan PC's within a party. Is TSAO: 50 Wonders of the Reticulan Empire you should pick up. Yes this a classic Cepheus Engine rpg book with all of the trappings, editing, and solid design that you've come to expect from Omer Golan-Joel. Looking forward to more TSAO books! Grab this one!

Eric Fabiaschi Swords & Stitchery Want more OSR original content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
TSAO: 50 Wonders of the Reticulan Empire
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Terra Arisen: Uranium Fever
by Eric F. [Verified Purchaser] Date Added: 09/21/2020 21:02:24

"Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. "

The company miner, working for corporation or government, works long shifts on interplanetary rocks for a steady salary and employment benefits. The independent belter, on the other hand, strikes out into the belt, prospecting, and mining with his own ship. Usually, he scrapes by on base metals and the more abundant rare earths. However, what sustains the belter through hard work and the loneliness of space is the lust for hitting a "motherlode" – good radioactive ore worth a fortune. As the 20th century song goes, this Uranium Fever infects the miner's heart and propels them into the unknown."

Its been a New York minute since we dived back into the deep end of 'These Stars Are Ours' setting . Do like asteroid mining & belt miner PC exploiting & having the guts to exploit the latest 'gold rush' then Uranium Fever is the setting book for you!

'Uranium Fever 'dives right into the 'New Gold Rush' of the Cepheus Engine rpg setting with asteroid mining done right. The problem here is that not only I'm I really far behind on this Traveller first edition retroclone but I'm super late to the party with a decent overview of this great setting book by authors/designers Omer Golan-Joel and Richard Hazlewood. 'Uranium Fever ' clocks in at about forty nine pages of dense settting material for the Cepheus Engine rpg. 'Uranium Fever ' gives the dungeon master everything they need for the PC's with incredibly detailed PC alternative classes,careers, new setting background material, mishaps, new ships, and lots more. This new gold rush is set within the 'These Stars Are Ours' universe where the human subjects & Grey ruled former intergalactic empire has given way to a brand new 'gold rush' of asteroid mining & lots of it. There's profit in the space rocks & the PC's better get in on the action or get left behind. When the interstellar empire collapses what gets left in its wake with the humans & aliens is pure opportunity & profit. 'Uranium Fever ' clocks the hazards, lawlessness, & sheer insane danger that is inherit with in belt mining & takes it to its logical extremes here. The PC's could literally lose life & limb with little recourse. There's worse then pirates lurking here with the PC's going into the deep end of asteroid mining laying out interstellar laws, claims, ownerships, & much more. The ideas for adventure ooze off the page here from claim jumpers to blood fueds over claim or mine ownership. The whole of 'Uranium Fever 'feels like it sounds an 'asteroid Wild West' and everything that goes with it.

'Uranium Fever ' flips the play book on asteroid mining & adventuring by letting the PC's actually turn a profit in this one on one mini game of adventure & bare knuckles mining. This book takes the PC's deep into the world of mining from running an operation to a fully realized mining company. There are new ships, new equipment, new ideas, new ship hazards, & new mysteries all wrapped up with a nice & neat Cepheus Engine rpg bow.

But is Uranium Fever any good?! Well having printed the fifty page book out & having read through it. There's lots of opportunity for adventurers & PC's to actually shine! This is a book rife with money for the taking but its damn dangerous work for only most ballsy and brave taking the asteroids for themselves. Corporations are dangerous as well wanting a piece of the action. But reading through Uranium Fever there are reminders of the classic Traveller tropes of what do adventurers do between missions. Running a belter operation is a great idea providing profit for adventurers whilst giving them material for creating their own star ships. There's plenty of opportunity here but there's also plenty for the dungeon master to exploit like the bastards that they are.

The writing is tight, the layout well done, the subject material very well covered, & by God there's more then enough here to convert it over to other OSR games. But 'Uranium Fever ' takes itself within itself & does it with a gusto that draws the reader in & makes you really want to adapt the book to its own campaign. And not only have I reviewed this book but it demanded that I print it out to exploit erm play 'Uranium Fever ' to draw in the player's PC's into the 'These Stars Are Ours' setting universe. Its a tight, dangerous, & wel thought out setting book with all of the right ingrediants to make mining fun,profitable, & oh so limb losing prospects. One last thing this is one of my favorite books for the ships, equipment, & brand new toys for the Cepheus Engine rpg system. Thanks for reading my review!

Eric Fabiaschi Swords & Stitchery Blog Want more OSR Content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Terra Arisen: Uranium Fever
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The Space Patrol
by Eric F. [Verified Purchaser] Date Added: 09/20/2020 11:05:24

"The SPACE PATROL Needs YOU!

The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now!"

The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games. This book contains complete rules for creating Space Patrol characters with four detailed careers - complete with expanded event and mishap tables - expanded world descriptions discussing legal codes and interstellar law, a complete description of the Space Patrol’s organization, as well as its standard equipment. Busy GMs will find dozens of NPCs from all Divisions of the Space Patrol, as well as some of the Sub-Sector’s most notorious criminals. But beware: if these villains were easy to catch, they would already be behind bars."

Its been 'The Space Patrol' by Richard Hazlewood By Stellagama Publishing this is a perfect addition to the alternative Traveller rpg navy book for the Cepheus Engine rpg retroclone. 'The Space Patrol' is solid book because it presents an alternative to the full on Navy military organization that's been a part of The Traveller rpg since forever. We get everything in a handy & easy to use package especially if the PC's need to be integrated into a mini ' Space Patrol'

We get everything from 'Space Patrol' for a campaign from random events, campaign affairs, even wanted NPC criminals, and all of the rewards that go with them. Into the deep dive of this we get equipment, vehicles, weapons, even complete star ships. The corvettes here in 'Space Patrol' are worked up with NPC crews, add ons, & events.

There are even 'Space Patrol' mimic star ships that cruise space lanes as 'easy targets' & are anything but.They sit & wait on the edge of space for pirates. These things are nasty & deadly for their like mirage ships waiting for the criminal elements then the rest of 'Space Patrol' moves in! 'The Space Patrol' by Richard Hazlewood is built to handle any type of campaign from cinematic to full on Traveller rpg war game conventions. Richard Hazlewood knows his subject & the author is familiar name around the Traveller rpg forums & gaming groups going back quite a way. I mostly lurked & I'm actually relatively new to the Cepheus Engine scene. That being said I know quality writing & design when I see it.

Could 'The Space Patrol' by Richard Hazlewood be linked into the These Stars Are Ours universe setting?! Possibly without issue with the stats, vehicles, etc. but thematically might actually be another story entirely. 'The Space Patrol' by Richard Hazlewood feels like it should be its own complete mini campaign entirely. This isn't a bad thing at all because it means that there's a lot of supplement here to use. Is 'The Space Patrol' by Richard Hazlewood worth getting?! In a word hell yes! I can see running a complete bounty hunting campaign from the ground up using 'The Space Patrol' by Richard Hazlewood as part of the basis with the PC's butting heads with them again & again.

Richard Hazlewood knows his subject, knows it well, & has a really good grasp of the Traveller & Cepheus Engine rpg material. The Space Patrol is going to be used in several up coming campaigns & I really look forward to digging in deeper into more of Stellagama Publishing books soon! Grab 'The Space Patrol' by Richard Hazlewood today if you wanna bust some heads & arrest those pesky space pirates unless their the PC's!?

Eric Fabiaschi Sword & Stitchery blog Want more OSR & original content Subscribe to https://swordsandstitchery.blogspot.com/ Thanks for reading this review!



Rating:
[5 of 5 Stars!]
The Space Patrol
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TSAO: These Stars Are Ours!
by Eric F. [Verified Purchaser] Date Added: 09/17/2020 15:11:33

"These Stars Are Ours is a space-opera setting for the Cepheus Engine Core Rules and other 2D6 OGL SciFi games. Set in 2260 AD - two years after the Terrans took Keid and forced the Reticulan Empire to capitulate the book it introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its many thralls. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. Against this background of espionage, maneuvering, and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. The book provides all the astrography and background necessary to set a sci-fi campaign in the exciting times of the 23rd century.

It is two years after we won the War against our old Reticulan masters. We - the children of Mother Terra - are now free to forge our destiny and put our mark on the stars. These stars are ours! This is a time for bold men and women to step up and claim the universe. We need intrepid explorers to discover the riches of our far frontiers; enterprising merchants to open new trade routes with far-away alien stars; cunning spies and agents to protect us from any alien plot against our hard-won independence; and of course - daring soldiers and spacemen to protect our borders and push back those who would enslave us again.

We are not alone - brave Cicek warriors and even Reticulan and Ssesslessian defectors fought along our side against the Reticulan legions. Against this mighty alliance, stand our many enemies - both internal and external. Corrupt politicians and crime-lords plot to turn our glorious Republic into their own plaything at our expense. Ruthless pirates and raiders rob far-flung colonies, heedless of the opening they give to our greater enemy. In the shadows, House Thiragin - the Reticulan noble house which once ruled Terra with an iron fist - plots and plans for its ultimate revenge on us upstart “barbarians”. For all of this - children of the Earth – Mother Terra needs you!"

Between work & my gaming group its been a wild two days of writing, reviewing, & revamping These Stars Are Ours review for this blog. This is a great supplement & setting campaign material for the Cepheus Engine rpg system.

This is a complete interstellar campaign setting in every sense of the word, this thing is bloody huge with a history, background, setting material, empires, factions, planetary information etc. These Stars Are Ours feels like a mix of Space Above & Beyond & 'The High Chaparral' with a wiley sense of the 'Brown Coats' from 'the Serenity' TV show. There are elements of the Expanse here but they are few & far between. This book has the classic Traveller three black rpg books feel to it & that's done on purpose by authors Omer Golan-Joel, Richard Hazlewood, & Josh Peters

The Reticulan Empire is a nasty piece of with expansive holdings & all kinds of dangerous bits & pieces lurking at the edges of the works The military of the humans have an extensive array of alien allies that are available for PC options. The book presents a huge pethora of PC options, ships, & even forces all presented with the history,deep background, & even powers behind the scenes.

Is These Stars Are Ours worth the price of admission?! Yes, its campaign setting as deep as Greyhawk & The Wilderlands of High Fantasy. This is part of the background of the interstellar high wheeling space opera feel of These Stars Are Ours .

The deeper part of the background dives into the reasons for the politics, placement, & even possible future warfare within the setting all at the fingertips of the DM. Its a nice little gem of a space opera setting from which we've just freed ourselves from the old Reticulan masters!

The Greys are actually available as a PC option with all kinds of options & they are completely viable as a table top possiblity. They are fully fleshed out, & there's a full range of government bodies, rebels, star ships,etc. all for these dangerous & utterly ruthless aliens of popculture.

The star ship diagrams & plans of 'These Stars Are Ours ' perfect for handouts for the players. I love 'These Stars Are Ours '& its gonna be one of the choices for a complete interstellar campaign settings that I'll be using at the table top level. If you get a chance definitely pick up 'These Stars Are Ours '!

Eric Fabiaschi Swords & Stitchery blog Want More original OSR content for this Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
TSAO: These Stars Are Ours!
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Cepheus Light
by Roberto B. [Verified Purchaser] Date Added: 09/17/2020 02:50:31

I simply love this ruleset! I bought the pdf a few months ago during the Lockdown, but since I have discovered and read Classic Traveller my appreciation has matured into true love. Since Cepheus Engine SRD is complete but not very handy (I usally refer to it for additional careers or of pick-up of specific rules), I consider Cepheus Light the true heir of the original three LBB. I am running a successful micro-campaign with it and the players despite their D&D background really appreciate the simplicity of the game mechanics and their immediacy. They obviously didn't like the character generation much, but on that point (like most Traveler players) I'm resigned to being a white fly. Everything you need to run a sci-fi campaign is in this rulebook. It's setting agnostic (which for me is a plus), but if you want some, Stellagama published a few. Pre-written settings are not really my cup of tea, but as far as I can tell, they are very well written. For me, Cepheus Light is all I need as all topics are well explained and covered: from character generation to equipment and combat; from space travel and combat to starship design. And obviously star mapping and world generation. I ordered also the POD Pocket Edition from another provider and the format and the layout are superb.



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[5 of 5 Stars!]
Cepheus Light
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The Sword of Cepheus
by Roberto B. [Verified Purchaser] Date Added: 09/17/2020 02:23:10

I've been waiting for a ruleset like Sword of Cepheus for a long time, an RPG capable of adapting the mechanics of Cepheus Engine to the fantasy genre. I have been waiting for the release of the POD version to purchase the bundle with the digital version. Something similar had already been tried with Worlds Apart (adapting space travel mechanics to sea travel), but SoC takes a completely different path. First of all it is openly Sword & [Sorcery / Planet / Sandal] and is designed for (I quote) gritty heroism, dark magic and open world. Character generation is life path based (as in Traveler) and you can die during your career. As an optional rule, you can roll on mishap tables (accidents), but death is not necessarily less preferable. There are 12 careers available, ranging from barbarian to vagabond passing through nobles, soldiers, sorcerers and shamans. Regarding the latter, the magical system is quite interesting. You are not limited by various "slots", but by spell execution time: casting takes a 10 minute turn, the combat round is 6 seconds. This means preparing the spells in advance, encapsulating them in "magical ammunition" called "foci". Learning a new spell requires a magical skill roll, with the associated risks. Additionally, high-level black and gray magic is dangerous and can lead to corruption and mutations on the performer. Another interesting feature: anyone can cast spells, but the PC without skill in magic is severely disadvantaged and risks bigger. The bestiary has been adapted from the classic OSR monsters to the Cepheus Engine animal traits system. The only flaw is perhaps not having included clear instructions on how to generate your own creatures, forcing you to consult Cepheus Engine itself. Everything remains compatible with Cepheus Engine and derivatives (Cepheus Light above all), so it is completely possible to imagine your fantasy campaign taking place on a lost planet of a larger sci-fi universe. As an old fan of both genres this is a plus for me. Until now there were few options for playing a "fantasy Traveller": Worlds Apart, which as I wrote above, insists a lot on interpreting the "sub-sector" mechanics in a marine setting. Or use some excellent supplements from Paul Elliott (Fast Magic, Low Tech Weapons, Archaic Firearms), Michael Brown (2d6 Magic) and "Flynn" Kemp (Flynn's Guide to Magic in Traveler). However, all of these supplements required a lot of effort on the referee's part to generate a homebrew ruleset. Sword of Cepheus offers a complete system, even without the Non-Humans supplement (which I highly recommend) and allows you to perfectly reproduce the atmosphere of R.E. Howard, Fritz Leiber and Edgar Rice Burroghs. I'm enjoying it so much and I'm organizing a mini Sword & Sandal campaign for my group.



Rating:
[5 of 5 Stars!]
The Sword of Cepheus
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Cepheus Atom
by Roberto B. [Verified Purchaser] Date Added: 09/09/2020 07:50:23

Full disclaimer: I am biased, I love the 2d6 OGL system. Omer Golan-Joel did it again. Based on Cepheus Quantum, this is a quick though thoughtful ruleset. Everything to run a good post-apocalyptic game is in here: weapons, generic equipment, vehicles. Personal and vehicle combat are barebone but quick and effective and easily hackable with Cepheus Light/Modern or even Cepheus Engine itself for added depth. I really appreciated the Exploration chapter, nothing truly innovative but all the basic to run a post-apocalyptic hex-crawler is present. As expected from the implied setting, Contamination and Mutation gives needed twists and an impeding sense of danger on the players. Characters generally start uncontaminated, but every exposure to the "Contamination" (the sum of radioactive and biological hazard in that world) has consequences (mutations). Then, a good wilderness bestiary and a vault (dungeon) robotic encounters list are provided. Finally the Relic chapter provides advanced technology and weapons meant to simulate (with mutation) some deal of character advancement. I don't know if I will play this as a referee, but I am eager to try it in a solo-play.



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[5 of 5 Stars!]
Cepheus Atom
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Near Space
by Roberto B. [Verified Purchaser] Date Added: 08/30/2020 13:45:42

A great supplement to Cepheus Engine, all updated data of nearby stars and their speculative planets are provided in UWP format. I can envision an ATU with a little thinkering (all spaceport are class X, they are not existent except Earth's one), maybe I will adapt one of my old sci-fi setting with this data.



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[5 of 5 Stars!]
Near Space
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Expanded World Generation
by Lucas D. [Verified Purchaser] Date Added: 08/22/2020 05:34:17

Provides useful additional generation to SWN world generation. At this price you really shouldn't think about it twice - get it!



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[5 of 5 Stars!]
Expanded World Generation
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Cepheus Atom
by Bob V. G. [Verified Purchaser] Date Added: 08/19/2020 18:10:05

Cepheus Atom is a lightweight role-playing game where players assume the roles of survivors exploring a sci-fantasy post-apocalyptic world. Players can play a mutant, but that does not mean they will have a beneficial mutation. There are 45 pages of rules and this is all you need to play the game. Rules for character advancement are not explained, but the author did quickly respond to my question on this. Please refer to the comments section. Characters have no attributes and there are six skills. I may add a psionics skill - something to think about. I like how you can quickly create a character. I love this game. - - For the past few days, I have soloed my way through Beneath The Spire. It is a free Mutant Epoch adventure which is pay what you want at DriveThruRPG (One Day Digs 3). This exciting six page adventure is for low level characters. It is designed for a Dungeon Master and several players. To solo it, I used a solo engine that I have been testing out. I did this adventure with four characters: one cyborg, two mutants, and a female human. The cyborg character took a beating early in the adventure and had to be dragged around. The characters were able to kill the Big Bad by luring him into a trap. If you like loot games, you will like this game. My characters found a light that attaches to a book, shotgun ammo, bows, arrows, knives, a gold ring, and a life-size poly-board flat figure of f bikini model. This adventure and the following are free on DriveThruRPG - Wastland Treasures 1, One Day Digs 3 & 4, and Scraplurker: Creatures of the Apocalpse 6. They include lots of random loot charts. Enjoy!



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[5 of 5 Stars!]
Cepheus Atom
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Expanded World Generation
by Nathaniel S. [Verified Purchaser] Date Added: 05/16/2020 02:52:28

the product is of very good quality, and I greatly appreciate being able to make more "realistic" worlds with temperatures, atmospheres, and biospheres that are more cohesive with one anothee. The additional tech level and population tables are honestly far more helpful than they may seem at first glance. I do have a few issues with the guide, though.

1) no temps for "Inert gas" atmosphere. While it certainly isn't a deal-breaker, it does leave me guessing on how to make a realistic world of that type. 2) The Temperature table is missing the 12 row. For the die rolls on the temperature table, it lists 2 through 11 without a 12 row. Again, not a deal-breaker but does make me wonder if it was a mistake or intentional 3) World Tags. The new tags aren't bad, but they can be a bit vague. "Strange Custom" and "Taboo" are prime examples. These tags are good, but the world tags are usually meant to take guesswork on how to put two and two together out and let the GM focus on building the rest of the world.



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[4 of 5 Stars!]
Expanded World Generation
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The Sword of Cepheus
by A customer [Verified Purchaser] Date Added: 04/19/2020 13:32:37

This is one of the best " Classic Swords and Sorcery" games around. It is more of a "Conan" feel than standard fantasy feel. Magic is dark and dangerous. The game has many optional rules listed throughout the book to offer various way to scale your game for your needs. Hoping for some published adventures.



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[5 of 5 Stars!]
The Sword of Cepheus
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Belting
by Ernest B. [Verified Purchaser] Date Added: 04/13/2020 10:29:37

This is an excellent suppliment for Traveller/CE, going into slightly more depth about belting than the standard rules, while not being too bogged down in details. (if you want more, check out this publisher's URANIUM FEVER file) The tables are helpful and the price is perfect. Stellagama Publishing is great value for the money if you are an old-school SF roleplayer who loves Traveller.



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[5 of 5 Stars!]
Belting
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Cepheus Light
by Gerald M. [Verified Purchaser] Date Added: 03/18/2020 04:19:31

Cepheus Light is an exceptional compact simplistsic version of the Cepheus Engine OGL RPG. Hands down I like this version very much. It makes many gaming apsects simple and easy. The book has excellent straight up examples to how certain aspects of the game work and flow. Eliminating most cascade skills into smart general categories making other skills incorporate a larger range of abilities, giving guns simple range statistics with each gun. Making personal combat extremely simple and well orchestrated. Simple Starship and smallcraft design rules. Space combat feels almost like familiar older traditional science fiction 2D6 games we are all familiar with. I like the added cybernetics and robots. Also a couple of Alien races. Cepheus Light is a book I highly recommend. If you want a very functional slimmed down version of a 2D6 OGL Science Fiction game this book is a must!!!

Great work!!!!!



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[5 of 5 Stars!]
Cepheus Light
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Cepheus Light
by David A. [Verified Purchaser] Date Added: 10/22/2019 12:06:24

A very effective edit of the core Cepheus rules set. I appreciated many of the choices made to streamline game play, particularly regarding the skill list, vehicle combat, and ship design. It's very close to how I've played Traveller since the LBBs. Would recommend.



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[5 of 5 Stars!]
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