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They Came From Beneath the Sea!
by Alex D. [Verified Purchaser] Date Added: 09/25/2020 11:14:51

The book does a great chance of providing both Storytellers and Players a tool box to tell a unique story. By emulating the fiction rather than the reality, by leaning into the tropes and allowing them to codified the game avoids being a comedy game and instead challengesw the players to lean into the tropes and the fiction challenging them to think less about what they know (hard skilling) and more about what the story needs.

This version of the Storypath system is familiar to anyone who has played any World of Darkness or Scion game but the meta powers are where the game comes into its own.

You will like this if:

  1. Your group likes horror but isn't afraid to have a giggle.
  2. You see your game as a moive or tv show (with the camera panning and cutting away to X).
  3. You enjoy in running a idealised version of the real world (or historical periods).
  4. You want to se what happens when a trope has a mechanical backiong to it.
  5. You like d10 dice pools systems

Art does a great job of capturing the feeling of the game without distracting. The Bestiary is expansive (including creatures from beneath the sea, aleins, cyborgs and my personal favorite the COMMUNISTS!)

I sprang for the Preium colour version and it holds up to the retail version of other Onyx path books. The card decks are interesting and there are online rollers for if you want to use them without printing them out.



Rating:
[5 of 5 Stars!]
They Came From Beneath the Sea!
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Chronicles of Darkness: The Contagion Chronicle
by Edward C. O. [Verified Purchaser] Date Added: 09/24/2020 16:39:17

bought this book day one, and i have read through it 2-3 times since i have gotten the PDF, i won't be talking about the hardcover, because as of writing this review, i haven't gotten my copy yet.

i'm sure i am not the only one who are running Crossover games, so majority of us have homebrewed rules to run things games, with some success and failure.

this book is a solution to give you rules and setting on running a crossover game to have it makes sense, and have a bigger evil for all to attempt to combat or survive. the Contagion is ambiguous in how it was created, whether it was a virus created by the God-Machine a little too well thus infecting the God-Machine, or you can make a super flu that has a 99.7% mortality rate specifically infecting supernaturals by making their touchstones forget them, human blood burns them, really whatever makes sense for your setting. based on this premise of a super virus gives me Stephen King's The Stand vibes. it gives you two major factions and sub sections of the factions, the Sworn are those who try to contain the Contagion, while the False wants to use it for any means. there are some interesting sections and vector powers, which is basically powers that every supernatural and mortals can use, giving specific abilities based on what you are playing.

now the big question is, do you need this book to have crossover games? simple answer.... yes and no.

yes because it gives you rules, setting, and a big unknown baddy that all supernaturals and mortals to come together to work alongside eachother and combat it. however, if you have a homebrew rule setting that makes your chronicle work, then this book isn't for you. however, it does have rules that you do not need the Contagion itself, it can be something else, and it'll fit your chronicle. really, it is a conpendum/supplemental book, much like Hurt Locker, however, it will add to your world, and like i said, if you don't get it because you have a homebrew rule that works, thats fine. if you do get it, it is a good read, and gives you great ideas on how to incorporate the Contagion and the Sworn and False into your setting.

i'll end this by saying, this is primarily for Storytellers, players do not need this book. players just need their character specific book, so if you want to play a Vampire, Werewolf, Mage, Geist, etc. get the specific book, jump in and play in this setting/rules.



Rating:
[5 of 5 Stars!]
Chronicles of Darkness: The Contagion Chronicle
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Beast: The Primordial
by Erlan P. [Verified Purchaser] Date Added: 09/23/2020 21:26:12

Very underated game. No not pay attention to the drama. The game is great. It has several flaws and will benefit greatly from a second edition, but the mechanics are neat, the powers awesome, and the crossover options very interesting. Just buy this togheter with the Player Guide, that book is a must to expand the options presented here and to get clarifications about other things.



Rating:
[5 of 5 Stars!]
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Chronicles of Darkness: Dark Eras 2
by Erlan P. [Verified Purchaser] Date Added: 09/23/2020 21:20:01

A must have for every CofD or horror TTRPG fan. The book present a huge variety of settings across different eras and very different region, there is something for everyone. The settings are super interesting and provide tons of plot hooks and things to do and explore. There is also new mechanics that can be used to expand each gameline, including some that could be used in modern times games. Worth every dollar.



Rating:
[5 of 5 Stars!]
Chronicles of Darkness: Dark Eras 2
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Chronicles of Darkness: The Contagion Chronicle
by A customer [Verified Purchaser] Date Added: 09/23/2020 18:02:45

The book is fine as long as you want to use the God-Machine and have the contagion be an error/problem with the mod machine. If you want anything else the book isn't particularly useful. Honestly it just feels a little uninspired. All of the sample crossover chronicles have different effects on the world but they all come from the same source the God-Machine. It would have been nice to see some examples that had a different source or cause. I can't say the book is a bad one it's just unfortunatly only useful if you want one certain thing a God-Machine chronicle.



Rating:
[3 of 5 Stars!]
Chronicles of Darkness: The Contagion Chronicle
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Chronicles of Darkness: The Contagion Chronicle
by Henry P. [Verified Purchaser] Date Added: 09/23/2020 14:19:48

This is a must have for anyone running multi-splat chronicles in the Chronicles of Darkness. It provides a framework of rules and lore reasons for why different splats should work together to overcome a greater nemesis.

Myself with a few others have been building a shared wester marshes style chronicle world using the Contagion as a basis. But, this can easily work for smaller scale chronicles and provides a number of plot hooks and pre-made settings.



Rating:
[5 of 5 Stars!]
Beast: The Primordial
by John C. [Verified Purchaser] Date Added: 09/23/2020 00:32:10

It's basically a power fantasy for abusers/people on the sociopath spectrum. It's TERRIBLE as a game, as bad as Changing Breeds, but valuable as an insight into the minds of abusers. The head writer, Matt Mcfarland, actually was fired for sexually assaulting a young teenage girl, and based on this book he's one of the most obvious socios I've ever encountered.

The one good thing is that you can easily write up a homebrew with Beasts as antagonists and Heroes as player Hunters, or neutral/good supernaturals. The book railroads Heroes into being antagonists even though they're more or less correct about Beasts, and Beasts have no other weaknesses than Anathema. It's all part of the psychopath's power fantasy. Being able to get revenge on the people who protect them from their victims, and the narrative/universe itself agreeing with them that their victims deserve it and it's the anti-psychos that are in the wrong.



Rating:
[1 of 5 Stars!]
Beast: The Primordial
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Trinity Continuum: Terra Firma
by Benjamin R. [Verified Purchaser] Date Added: 09/18/2020 17:01:53

This supplement provides an overview of Earth (and Luna) in the 22nd and frankly it's great stuff. In some ways I would suggest that it's possibly a more vital supplement than the excellent Æon Æxpansion. To anyone starting on running Æon I'd certainly recommend picking this up as the first non-core book purchase. Some of the regional setting material may seem familiar to fans of the first edition game but there is plenty of new and updated material to make this a valuable addition to the line. If that wasn't enough the sections of weird and mysterious locations could keep a campaign going for months if not years and the new character options are diverse and original. If you need any further convincing - two words "Monster Buddy", it's a new Edge, look it up when you buy the book, you'll thank me for it (and if you are anything like me and my players the plot ideas will start flooding out).



Rating:
[5 of 5 Stars!]
Trinity Continuum: Terra Firma
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Night Horrors: Shunned by the Moon
by Henry P. [Verified Purchaser] Date Added: 09/15/2020 18:24:14

This is an excellent supplement for Forsaken. Werewolf has the best rogue's gallery of the gamelines and this book includes both new versoins of said rogue's gallery and entirely new rogues by their own right.

Some standouts include:

  • An idigam that exists within the boundary of the gauntlet waiting for something to slip near it.
  • New gifts/merits/rites for Pure characters.
  • Versions of ghost wolves that have become true monsters with forbidden power.

If you run Werewolf the Forsaken or just looking for new awful things for your chronicle this is an excellent book to get!



Rating:
[5 of 5 Stars!]
Night Horrors: Shunned by the Moon
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V20 Beckett's Jyhad Diary
by Tyler P. [Verified Purchaser] Date Added: 09/15/2020 17:40:00

This is a phenomenal read whether you are looking for lore bits or just a journalesque novel. I enjoy Vampire the Masquerade and trying to remember everything that has happened is like trying to remember all of history, but this slips in alot of the metaplot along with new ideas or expansion on them. It is also a treasure trove for those true lore junkies that can go, "Hey isn't that... OH MY GOD IT IS."



Rating:
[5 of 5 Stars!]
V20 Beckett's Jyhad Diary
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Dystopia Rising: Evolution
by Tyler P. [Verified Purchaser] Date Added: 09/15/2020 17:06:35

Considering that most of the people that I know play this game are LARPers and few actually ever touch the tabletop I think that this book is a great way to try and bring those people to the table. It supplies enough information about the world and how it has changed because of the bombs and Zeds. I enjoy that it has used the Storypath system, but it does not feel as though it is a retread of other games. I am planning on running this game for Startplaying.games, and believe this will give players a fun post-apocalypse zombie game that addresses horror and survival without it being hand waved or too gritty.



Rating:
[5 of 5 Stars!]
Dystopia Rising: Evolution
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The Chicago Folios (Vampire: the Masquerade 5th Edition)
by Leonhardt S. [Verified Purchaser] Date Added: 09/15/2020 10:30:39

This is a collection of interesting plot hooks and characters for V5 Chicago. Really useful especially for a new storyteller like myself.



Rating:
[5 of 5 Stars!]
The Chicago Folios (Vampire: the Masquerade 5th Edition)
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Chronicles of Darkness: Hurt Locker
by Edward C. O. [Verified Purchaser] Date Added: 09/14/2020 20:35:00

Hurt Locker is one of those, if you need it has amazing information! if you don't, you'll be fine without it.

its well written and expanse on CofD base corebook, with more merits, and tilts and conditions for violence and trauma. it also has ways to not kill your player's character's, but they have a permenant pain or something of the sort. its pretty good.

like i said, an amazing book to expanse on Base CofD, but it isn't neccessary.



Rating:
[5 of 5 Stars!]
Chronicles of Darkness: Hurt Locker
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Mage: The Ascension 20th Anniversary Edition
by Robert G. [Verified Purchaser] Date Added: 09/14/2020 18:25:16

I received the book today and wow it's huge. 20 years of collated information and rules will do that I guess. It brings a lot of information from the various editions and source books into one big huge tome of knowledge for your players and GM.



Rating:
[5 of 5 Stars!]
Mage: The Ascension 20th Anniversary Edition
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Titanomachy (A Collection of Threats for Scion Second Edition)
by Tony A. [Verified Purchaser] Date Added: 09/10/2020 18:35:32

Disclaimer: At the time of this writing, this book is released an Advance PDF. Some details may change between now and the final version.

Introduction: Short and sweet, but it sets the tone for the whole book. Scion is a game that has to balance "real world" vs. "game world." This is a book that is very much "game world." But it's up front about it from the beginning. The Titanomachy itself, the premise the book is based on, is a "game world" idea and has no basis in the "real world." So there are going to be liberties taken and stories written to manufacture a Titanomachy. Some things are going to be attached to pantheons that don't make sense but they're there for organization purposes only (and besides, the Titans are enemies of the pantheons anyway, they don't actually "belong"). There's going to be "game world" decisions going on here and the introduction doesn't shy away from that. Rating: 3 out of 5 (Gets the job done but there's nothing really more to say on it than what it is.)

Chapter One - The Titans: I personally feel that this chapter is a little hit or miss with me. Which is disappointing because this was the big selling point of the book. The Titans! Writ bold and big. Let me clarify though. This is disappointing, not because any of it being inherently bad when taken within the context of the book's earlier conceit, but because this is the chapter that is most "game world." Which means, depending on your table, this could actually be the chapter that gets the least use from you. I think the idea of Ymir being reborn through his granddaughter is a fascinating idea and a great storytelling device, but there's a very real possiblity that it won't fit into the tone and mythic setting of your table. I like the idea of Cernunnos being an errant Scion who got his hands on the power of a fallen god and became a Titan, but can see how that may not fit everyone's vision of the game. I like a lot of the ideas that are presented here in this chapter, but recognize that they are the most divisive part of the book.

One major note in this chapter's favor, however, is the opening which features the introdution of Titanic Callings. While these are used primarily to define Titans, these can be applied to non-Titans as well to flesh out the existing gods or provide options for a player's Scions. These are fun and engaging and even if you don't like the sample Titans that are presented, these provide some additional tools to add onto the "create your own god" systems out of the Companion to make your own Titans. Rating: 3 out of 5 (The pick-and-choose nature of this chapter leaves something to be desired and makes this the overall weakest chapter. But the ideas are solid and enjoyable when looked at on their own.)

Chapter Two - Storyguiding: Regardless of your feelings on the chapter on Titans, this is the real meat of the book and the most important chapter. This explores several methods and options for including conflict with the Titans and their spawn into your games. It addresses matters of scale, presentation, conflict and collusion and the best way to handle procedural, intrigue and combat situations when dealing with the titans and their spawn. It touches on the relationships between Titans and Dragons (touching on the upcoming Scion: Dragon which some of the Titans in the last chapter are certainly mingled with) and delves into different ways to interact with Titan Scions and other titanspawn.

It closes out with several mini-adventures that serve as examples of how to put these concepts into play and serve as jumping off points for further adventures. Neither of these adventures are very beefy, but as idea starters and examples of concepts in practice, they're quite sufficient. Rating: 5 out of 5 (Easily the most useful chapter in the book and well worth the price even if you use nothing else in here... though you will because...)

Chapter Three - Antagonists: If Chapter Two is the meat of this book, then Chapter Three is all the juicy bits. It includes a system to add in some Titan-specific threats as Archetypes and includes new Qualities and Flairs to tailor your titanspawn. And then the rest of the chapter is a very crunchy collection of pre-generated antagonists of all sorts, including several sample Scions of the Titans of various sorts, including of Titans that weren't presented in the book to jumpstart a Storyguide's creativity. This chapter, if nothing else, is the bestiary that the Scion game has badly needed in my opinion and while it may not be as important to the book as the Storyguide chapter, it's easily the most interesting and most rewarding reason to purchase. Rating: 5 out of 5 (All the most fun parts of the book can be found here.)

Appendix: For the most part, Titanomachy is written as a Storyguide resource. Titans, how to run them, a whole array of antagonists from them, it's clear that this mainly exists for the sake of the Storyguide. Until you get to the Appendix. Here's where the crunchy bits for the players can be found. New optional rules on Collateral damage, plus an assortment of Titan-themed Birthrights which can be used for Titan Scions or even your normal child of a god. Finally, it closes out with the Knacks that go along with those new Titanic Callings and... oh boy these Knacks all sound very fun to employ for characters who don't mind taking a villainous angle. Rating: 4 out of 5 (While the book could do without it, I love the fact that this is all here to use and enjoy)

Final Thoughts: This book isn't without its warts. But that's not a bad thing either. If you approach this book out of context and expect it to read like every other Scion book, you're going to be disappointed and have a bad time. But when taken into context and approached from the angle presented in the Introduction, this book is a welcome addition to the overall Scion game line. And even if you don't like the presentation of the Titans, the wealth of information to be found in the chapters on Storyguidng and Antagonists are well worth the cost and definiely have a place in your games of Scion.



Rating:
[5 of 5 Stars!]
Titanomachy (A Collection of Threats for Scion Second Edition)
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