DriveThruRPG.com
Browse Categories













Back
Other comments left for this publisher:
You must be logged in to rate this
War of Ashes: Fate of Agaptus
by gonzalo e. p. [Verified Purchaser] Date Added: 07/14/2021 14:49:08

Great game. The writing is superb, funny and clear. The ruleset is a really cool implementation of fate accelerated with some rule I've never seen in another fate game (like weight rules). The game itself is preety good and easy to learn. Easily one of the best fate powered games I´ve seen, second only to Atomic Robo and head to head with dresden files rpg



Rating:
[5 of 5 Stars!]
War of Ashes: Fate of Agaptus
Click to show product description

Add to DriveThruRPG.com Order

Thirsty Sword Lesbians
by Cannibal H. G. [Verified Purchaser] Date Added: 06/14/2021 11:29:14

"Thirsty Sword Lesbians is far from just a name. It’s a game that explores queer feelings and identity extensively, in all their beauty. Even when that exploration may get rough, the game has done all it can to ensure that you are safe in this journey. It may take inspiration from other systems, but what it does with that inspiration is completely original." - Maria Fanning

Read the full CHG review here: https://cannibalhalflinggaming.com/2020/10/16/thirsty-sword-lesbians-kickstarter-review/



Rating:
[5 of 5 Stars!]
Thirsty Sword Lesbians
Click to show product description

Add to DriveThruRPG.com Order

Creator Reply:
Nice! Thanks for bringing in the CHG review.
Save Game • A World of Adventure for Fate Core
by Bob V. G. [Verified Purchaser] Date Added: 06/09/2021 19:18:30

Save Game a World of Adventure for Fate Core (60 pages - free/pay what you want at DriveThruRPG) is a setting for Fate (DriveThru – same price). It contains an explanation of the setting, five adventure outlines, and 25 stat blocks. Save Game takes your player characters on a strange trip inside an electronic world.Their digital home threatened, the famed heroes of the 8-bit generation fight against the Glitch. So, there is a wide variety of adventures that you can have with this supplement.

I soloed it with a solo engine I have been testing out. I played this with an agent, a legionnaire, a psion, a priestess, and a bard. To even save the princess, my characters needed more information which was known by a villain with mood swings. Yes, he did cause some problems, but the adventurers were able to get into the inventor’s basement, beat up the clockwork guardian, and get some needed items. Later, they entered Orianna’s fortress (not the opera entrance). They had to deal with guards, traps, Count Chord, and clockwork replicas of themselves. After taking massive damage, they tried to lead the replicas to a trap, but a bad roll sent the adventurers down a chute to face Princess Orianna. Gatti the bard used her rapport skill against Orianna’s vanity with a success. The princess took off the mask and was now back to normal. Great fun! Your turn. Good luck!



Rating:
[5 of 5 Stars!]
Save Game • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

Thirsty Sword Lesbians
by Lilith G. [Verified Purchaser] Date Added: 06/08/2021 11:07:49

Fun looking game with easy to learn mechanics. Really nice getting to see a game where several lesbian tropes I myself represent, and often see day to day, are not only represented but celebrated. I hope to see this book get a ton of use in the future, as this seems like a perfect game for several of my friend groups.



Rating:
[5 of 5 Stars!]
Thirsty Sword Lesbians
Click to show product description

Add to DriveThruRPG.com Order

Creator Reply:
Thanks for the review, Lilith!
On the Wall • A World of Adventure for Fate Core
by Björn L. [Verified Purchaser] Date Added: 05/28/2021 13:31:56
Dystopian teenage super mutants - a Mephisto review

On the wall

What would happen if a part of humanity suddenly developed superpowers - that is the question that the Fate world On the Wall takes on, based on the comic of the same name. In the world of On the Wall, these super mutants are usually not the heroes who fight some super villains in colorful capes to the cheers of the population. Instead, the sudden appearance of superpowers has led much of the people to fear these mutants, so harsh laws have been introduced to control them. A central measure is that teenagers who develop these powers must visit special schools to learn how to harness their powers. This way, their powers should be kept in check. Of course, the player characters are such teenagers, who each have a single superpower (which doesn't necessarily have to be spectacular). The game offers a mix of superhero stories, dystopian governmental control, and teenage chaos.

Accordingly, the book provides a few simple rules for playing with superpowers and briefly introduces the world - though one gets the impression that it would help to know the original comics. From my point of view, On the Wall is a fascinating take on the superpowers theme, providing an exciting twist when mixed with the dystopian elements.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
On the Wall • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

Monster of the Week
by Blu L. [Verified Purchaser] Date Added: 05/08/2021 15:23:01

I'm new to TTRPGs and Monster of the Week was such a fun game to be my first campaign. I love the collaborative way that the characters are bilt - You each get to be a distinct indiviual, but collaborating on skillsets while picking playbooks really helps make each character feel unique and like they've got a valuable skillset. As much as solid numbers helped quantify everything when I was first dipping my toe into TTRPGs, it got a little exhausting and intimidating to be constantly running numbers in my head. The PbtA system keeps things lean, adds fun complications for dice rolls, and leaves more room for character in my head than numbers. It takes the things I like best about LARPing and brings it right to a TTRPG. Quite enjoying it, thinking about running a game for some discord friends sometime!



Rating:
[5 of 5 Stars!]
Monster of the Week
Click to show product description

Add to DriveThruRPG.com Order

Fate Condensed
by Marco R. [Verified Purchaser] Date Added: 04/15/2021 18:01:40

FATE is definitely amognst my favorite games, probably top three. While a FAE fangoy, I had yo take a small atep back: I love the depth and structural granularity of Condensed, to the point it mad me re evaluate my opinion on the only true Fate version (there's only one Fate). Condensed is a brilliant build, takes the most out of EH experiences and design, with smart solution to some of the problems you might step onto going straiht core.

Ths might reliably be the ultimate Fate build.



Rating:
[5 of 5 Stars!]
Fate Condensed
Click to show product description

Add to DriveThruRPG.com Order

Fate Condensed
by Francesco V. [Verified Purchaser] Date Added: 04/15/2021 10:58:02

The perfect blend of Fate Core and Fate Accelerated. Slim, cheap and yet greatly customizable and clearly explained in few concise pages. I especially loved they got rid of the multi value stress boxes, which I frankly always found tactically useless and always counter-intuitive to explain.



Rating:
[5 of 5 Stars!]
Fate Accelerated Edition • A Fate Core Build
by sean c. [Verified Purchaser] Date Added: 03/28/2021 00:00:08

My complete review is here, but this is the beginning, which captures the gist of it:

Fate Core can handle virtually any “fiction-first” story you want to tell. By that I mean you say what you’re doing based on your concept of your character and then figure out how to model it, instead of consulting your character sheet to see what mechanical options you have. Fate Core is brilliant, but for me it’s too big a book, with too many options (“dials”) for its proposed play style. I’ve never run it. (I have played it a few times.) What I have run and played the hell out of is Fate Accelerated (FAE), which is near-perfect for seamless, cinematic storytelling.



Rating:
[5 of 5 Stars!]
Fate Accelerated Edition • A Fate Core Build
Click to show product description

Add to DriveThruRPG.com Order

Fate Accelerated Edition • A Fate Core Build
by Marco R. [Verified Purchaser] Date Added: 03/15/2021 21:06:02

Not much to say, but... Along with the italian Not the End and the incredible Cortex Prime, this is on my personal olympus. Fats, super fun, easy to grasp (hard to master!), customisable, dynamic, probably better than the Core build in terms of accessibility and usability. Fate requires a huge mind shift and the Book of Hanz is highly recommended before playing, but Fate Accelerated is a perfect gateway and, probably, the perfect game in the Fate product line.



Rating:
[5 of 5 Stars!]
Fate Horror Toolkit
by Björn L. [Verified Purchaser] Date Added: 03/01/2021 13:08:39
A toolbox of horror - a Mephisto review

Fate Horror Toolkit

The adaptation of the role-playing game Fate to the horror genre is thought to be not quite easy. This is mainly because Fate provides players with far-reaching possibilities to influence the game's plot directly. This approach can be quite detrimental to a horror atmosphere in which the characters should be rather helpless. However, while the topic has already been touched upon in subsequent publications after the basic rulebook, the Fate Horror Toolkit now provides a specifically dedicated kit to genre adaptation.

The book first takes the time to analyze the horror genre and define what actually constitutes horror. Above all, the sensitive topic of dealing with the players is addressed comprehensively: A horror game round should definitely get close to the player's fears - but definitely not too close.

After this introduction, the book initially revolves around rule adaptations. Attention is paid to what is needed in character creation to generate characters appropriate to the genre. Of course, aspects such as the death of player characters are just as much a topic here as, for example, the idea that deceased player characters continue to play along as ghosts or shape a legacy aspect with their death. The question of how to create suitable non-player characters is also discussed. Other new ideas include a collaborative Fate point pool and expanded rules for compelling aspects. In particular, the concept of using cleverly worded aspects to set up a dilemma so that player characters are faced with difficult decisions is presented in detail.

A separate chapter is devoted to the question of how confronting horror changes player characters and what scars in physical and psychological terms these encounters leave behind. It introduces, for example, trauma aspects and discusses how to deal with the sensitive topic of mental illness. Even the topic of splatter effects and their effect on the player characters are discussed.

No sourcebook of this type would be complete without a chapter on creating appropriate monsters and enemies and skillfully implementing them within the Fate rules and representing them in the game. Some classic creatures exemplify the whole approach. Even the genre variant, in which one's own body becomes the enemy, is given extensive space.

This is followed by several chapters specific to setting conventions - for example, games where it is clear that the story is heading towards inevitable doom or campaign basics focused on survival horror. The comparatively new topic of so-called feminine horror is also addressed. More surprising, there is a chapter for young players, which describes in game terms how to implement more humorous ghost stories à la Scooby Doo within the framework of this rulebook.

The Fate Horror Toolkit is a very comprehensive book on the genre, discussing elementary topics as well as adapting Fate's rule base accordingly through rule modifications and additions. If you plan to play Fate with a horror background - or want to add more horror elements to your existing Fate campaign - you will not only find a toolbox full of helpful adaptations, but also various ideas and, above all, tips and tricks for a coherent atmosphere, but also for a good interaction with the players. Even if, as with most books of this kind, you will probably never use all rule aspects in the game, this book seems to me to be a well-made tool that can greatly enrich a corresponding Fate game.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Fate Horror Toolkit
Click to show product description

Add to DriveThruRPG.com Order

Wolf's Head • A World of Adventure for Fate Core
by Björn L. [Verified Purchaser] Date Added: 03/01/2021 12:20:11
A merry bands of outlaws - a Mephisto review

Wolf's Head

Medieval England is a cruel and unfair place - and so not all commoners are always willing to bow to the unjust nobles. They become outlaws who oppose the powerful - some for idealistic motives, some in search of wealth, and some simply to survive. Wolf's Head is a setting that transports players to Norman England in the year 1106. The player characters are outlaws, and the background is not coincidentally reminiscent of Robin Hood.

Wolf's Head provides only a few new rules mechanics, namely a few adjusted rules for dealing with treasure and support from the people. On the one hand, the outlaws don't have a steady income but have to steal riches to strengthen their financial resources. On the other hand, it is important to gather the local population's support and thus become some kind of local heroes. Even though the setting touches on the old gods and magic, witchcraft is reserved for non-player characters.

The largest part of the book is made up of the setting, in which various locations and various characters, including game stats, are described. Adventure ideas are provided not only indirectly, but with concrete suggestions. Thanks to the example characters, you can start immediately.

Wolf's Head's special feature is that the game has a defined end: If the outlaws have attracted too much attention and thus become too much of a target for their powerful enemies, the game ends. In the end, it is decided what positive contribution the characters' actions and legends will still have in the future.

For Fate, Wolf's Head is an almost conventional scenario that offers a well-developed medieval background without introducing major rule changes. Anyone who has ever wanted to take on the role of an outlaw à la Robin Hood will find a good hook here.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Wolf's Head • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

The Agency • A World of Adventure for Fate Core
by Björn L. [Verified Purchaser] Date Added: 03/01/2021 12:13:30
How many agents fit in one head? - a Mephisto review

The Agency

The Agency is a mysterious and extremely efficient secret government organization whose agents have saved their country and the world from great harm. The Agency's problem is that its opponents have neutralized all of its field agents in a surprise strike - back in the late 1970s. However, the Agency had an artificial intelligence named Alice that stored the personalities of the agents and has now single-handedly found a way to upload those personality profiles into human bodies. One catch is that the personality profiles will have to get used to their new role. Even more serious might be the problem that several agent personalities have to share a civilian's body - who is also present and has his own opinion...

The Agency is a Fate setting that once again starts with an extremely unusual background. On the one hand, the game is designed to play agent stories in the style of James Bond, where the agents have to stop the insane plans of dangerous enemies. On the other hand, with the artificial intelligence and the approach that the initially quite incomplete player characters have to share a body, there is a comedy element, as The Agency presents its setting with a good dose of humor.

Of course, The Agency needs new rules because several personalities - both the agents and the civilian - share one body, so character creation goes very much its own way. The rules regarding who has control over the body at which time also play a crucial role. At the same time, The Agency provides simple concepts to map the hierarchy levels of evil organizations, their head villains, and their subordinates. In many cases, they are handled as simple aspects. Of course, a short adventure about saving the world is not to be missed.

The idea of The Agency is very strange but quite funny and provides some exciting approaches, at least for a one-shot or a short campaign. Whether one actually wants to play in this bizarre world for a longer period of time seems questionable to me. But an agent story, in which specialists with unusual abilities and the handicap of sharing a body have to stop typical James-Bond-style villain's plans, seems at least to be an exciting approach for one or two game nights to me.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
The Agency • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

Weird World News • A World of Adventure for Fate Core
by Kevin V. L. [Verified Purchaser] Date Added: 02/12/2021 04:26:16

This is excellent for running goofy one-shots. With pre-gen characters also to introduce people to FATE.



Rating:
[5 of 5 Stars!]
Weird World News • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

The Secrets of Cats • A World of Adventure for Fate Core
by James R. [Verified Purchaser] Date Added: 02/01/2021 01:27:55

I reviewed The Secrets of Cats on my blog. In brief, this is a great product if you want a change of pace from normal rpg settings with or if you are just feeling nostalgic for the cartoons of your childhood.



Rating:
[5 of 5 Stars!]
The Secrets of Cats • A World of Adventure for Fate Core
Click to show product description

Add to DriveThruRPG.com Order

Displaying 1 to 15 (of 485 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates