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Wicked Ones: Deluxe Edition
by Scott [Verified Purchaser] Date Added: 01/02/2024 16:19:57

I would not recommend supporting this author after he failed to deliver on the kickstarter for physical books.



Rating:
[1 of 5 Stars!]
Wicked Ones: Deluxe Edition
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Wicked Ones: Undead Awakening
by Cody [Verified Purchaser] Date Added: 01/02/2024 12:43:26

Trash by a con man. Don't give this guy more money, he took enough from all the Kickstarter backers.



Rating:
[1 of 5 Stars!]
Wicked Ones: Undead Awakening
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Wicked Ones: War for the Overworld
by Chromie [Verified Purchaser] Date Added: 01/01/2024 16:12:41

This person had a kickstarter for a Hardcover Deluxe Edition and took the money and disappeared.



Rating:
[1 of 5 Stars!]
Wicked Ones: War for the Overworld
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Wicked Ones: Deluxe Edition
by Chromie [Verified Purchaser] Date Added: 01/01/2024 16:09:42

This person had a kickstarter and took the money and disappeared.



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[1 of 5 Stars!]
Wicked Ones: Deluxe Edition
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Wicked Ones: Deluxe Edition
by Alexandre [Verified Purchaser] Date Added: 12/13/2023 05:39:40

Funded the deluxe edition on Kickstarter, the author ran away with the money and completely disappeared, ghosting not only the backers but also every collaborator he had previously worked with.

I wouldn't recommend purchasing anything that comes from Bandit Camp. Well, retrospectively, the company name gave us a hint of what was coming.



Rating:
[1 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by John [Verified Purchaser] Date Added: 11/25/2023 22:13:54

Any chance Drive Thru RPG would offer a deal for printing to people who already paid the kickstarter for these books but got screwed? I also paid Bandit Camp for the hardcover set of books and when they screwed up the logistics they rage quit. Left us all short $100 or more.



Rating:
[1 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by Brandon [Verified Purchaser] Date Added: 11/20/2023 09:25:41

Great game, documentation is solid and the gameplay examples help when getting started.



Rating:
[5 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by Angel F. [Verified Purchaser] Date Added: 10/08/2023 14:43:05

this people havent fufilled the second deluxe run took out money and run. no updates or nothing. some like me, a disabled veteran, have limited income and he stole it.



Rating:
[1 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by Andrew l. [Verified Purchaser] Date Added: 07/31/2023 09:55:53

I bought this hardcover I love the concept, and can't wait to try it out



Rating:
[4 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by William D. [Verified Purchaser] Date Added: 07/06/2023 02:02:10

You know, I do appreciate a fast and loose magic system, and Wicked Ones delivers this in spades. Like most of the Forged in the Dark books, Wicked Ones is easy to learn and very well illustrated. One thing that I did find pretty surprising were the small assortment of "mods" that came with the game itself, offering a great many ways to play the game other than dungeon building. Which is my favorite part.

Anyone who loves the Dungeon Keeper or War for the Overworld will thoroughly enjoy Wicked Ones (and its expansion, War for the Overworld!). Based on the strength of the great writing and fantastic art, I did purchase the toolkit and the small expansion books, War for the Overworld and Undead Awakening. They're both good, and they both offer a lot of gameplay options and standalone campaigns for the main setting- such as it is.

It's a great series; I wish there was more of it, but I'm glad for what we have!



Rating:
[5 of 5 Stars!]
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Wicked Ones: Deluxe Edition
by Gregory W. [Verified Purchaser] Date Added: 05/24/2023 22:47:33

Fantastic system. Always lots of fun to use. Very different from your typical TTRPG but in a 'breath of fresh air' kind of way. Instead of a bunch of rules for the players to follow it's more a framework to channel all their chaotic high imagination energy into meaninful fun. The engine is lean, the math is quick and simple, and there is a huge allowance for the players to do whatever thrills them do.

One of the key elements that drives this engine is that the GM sets the Position (how bad failure will affect the character) and Effect (how likely a success will achieve the desired result). Example - OrcBurger wants to jump out from his hiding spot to tackle a farmer to knock him to the ground. As the GM I would say Position is Good - failing this roll might mean the farmer runs away screaming for help which is annoying but not bad and Effect is also Good - if you succeed on this roll you will flatten this guy. Alternatively, if OrcBurger wanted to jump out a High Elven bodyguard armed to the teeth I might say Position is Bad, if you fail this roll that guy is going to cause you pain, and Effect is normal - if you succeed in this roll you'll take him by surprise and knock him prone, but it's not going to keep him down for long.

This is something you need to be prepared for, deciding Position and Effect for pretty much everything. It's a lot of subjectivity on your part that results in a lot of flexibility for the players to go wild or strategic while meting out success and consequences fairly. The players also have the ability to block consequences... for a price... but this adds another level of epicness or strategy or possibly silliness depending on the group.

This system also heavily leans into the players as the creators and the GM as the facilitator. It is the players who build the world, set up its factions, build the dungeon, and pick the adventures, create their own gear / concoctions / inventions / spells, determine what success and failure looks like. That's a huge pile of creative flexibility! The GM, on the other hand, facilitates the creative process, sets the challenge, redirecting creative energy into something that works within the framework of the game system, and provides final say on things for the sake of balance and the integrety of the challenge. As the GM you have no idea what the players are going to do beforehand. They might raid a farm, seige the king's castle, enter into high stakes negotiations with the ratfolk, change the princess into a werewolf, or try changing the ocean into Soda Pop. The framework in this system accommodates for all of these things and so as the GM you're not prepping the story or the adventure like you would in more traditional TTRPGs so much as reviewing the framework and the structure of the game loop to properly facilitate whatever the players throw at you and any existing timers ticking in the background that will affect the factions in the world or the players' dungeon.

Character creation uses the Forged in the Dark approach, so there are a handful of monstrous arktypes and races to choose from that determine primary and secondary ability choices with three main attributes divided into three abilities each which get between 0 and 3 dots beside them. The leveling system rewards trying new things and being monstrous so players will intentionally try things their characters are not good at to maybe level them up... which is often hilarious. And of course if you have a really cool idea for some other powerful monster type that isn't properly represented in the initial set, there are rules for creating your own.

The blowback system provides meta-consequences for missions that go badly (they chose to do a stealth mission, but ended up parading down main street setting things on fire) and the GM can leverage the dark desires of each character to tempt players to veer off course. Basebuilding and downtime projects lead to inspiration for the players to come up with missions (I really want to get 2 tons of fabric to build the float for our our Dirigible of Death!).

Without going into any more detail, the system really pulls a group of people together in a creative process where the players become super invested in the world, their lair, and the their characters. This isn't a platform for grand narrative arks and Shakespearian RP or technical strategy, this is a platform for wild creativity, monstrous fantasy, and just getting to the action quickly with enough meaningful decisions between action scenes to set a good pace.



Rating:
[5 of 5 Stars!]
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Wicked Ones: Free Edition
by John T. [Verified Purchaser] Date Added: 05/11/2023 10:38:08

Wicked Ones is a great group game. I ran a game for about 1.5 years during the pandemic. I used foundry to help track all the factions and for the world and dungeon map. Players and I had a great time! It took a little bit of adjustment to get my players used to being more involved with developing the story, but once they got the feel for it they loved it.



Rating:
[5 of 5 Stars!]
Wicked Ones: Free Edition
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FREE STOCK ART: 100 Fantasy Characters
by Gabriel C. [Verified Purchaser] Date Added: 03/10/2023 01:37:38

Really cute! This is going to be awesome to introduce my children. I like the fact that they are REALLY diverse.



Rating:
[5 of 5 Stars!]
FREE STOCK ART: 100 Fantasy Characters
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FREE STOCK ART: 128 Fantasy Monsters
by Trevor S. [Verified Purchaser] Date Added: 03/09/2023 15:07:35

If this cartoon style works for you, this is an AMAZING resource. There are full-color images of the majority of the creatures in the 5e Monster Manual. Because of the license used, with attribution you can pretty much use them for whatever you want. And they are free. Why wouldn't you pick this up?



Rating:
[5 of 5 Stars!]
FREE STOCK ART: 128 Fantasy Monsters
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FREE STOCK ART: 100 Fantasy Characters
by Kevin K. [Verified Purchaser] Date Added: 02/16/2023 11:40:59

What a stunningly great resource! Huge thanks and kudos.



Rating:
[5 of 5 Stars!]
FREE STOCK ART: 100 Fantasy Characters
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