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Knights & Legends: Dark Ink 3e
by Troy P. [Verified Purchaser] Date Added: 09/16/2021 08:58:14

It's bad. After two years of suggesting the author get editing (or at least proofreading) help, the language in this is just as awkward as ever. This go round, it sounds like someone just learned of the oldey-timey word "tis" and proceeded to use it in all sorts of grammatically incorrect situations.

The other review mentions 29 of the 51 pages being lore so I won't retread that ground. The 22 pages that remain, however, could be optimistically chopped in half due to the quantity of repeated images with minor modifications.

The character sheet took a few steps backwards and feels more like a multiple choice quiz. That could be nice in a competently-designed game intended to bring people into the hobby but this ain't it. For an example, you can only have one of three skin tones (white, sienna, black) or two genders. Whatever your feelings on the matter, just putting a blank on the sheet saves so much space and cognitive load.

The line's habit of introducing things and then never describing them in text continues - first with some rows in the player race list (row titled "ALL RACES ↘️", followed by "5 BATTLES", "15 BATTLES", and "25 BATTLES" and row titled "AMATEUR



Rating:
[1 of 5 Stars!]
Knights & Legends: Dark Ink 3e
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Creator Reply:
Hahahahahahah! Troy, you're not fooling anyone. Stop being silly! Thanks for your purchase, even though you apparently ‘really dislike’ my products since 2018. You still here, I’ll take it you love Knights & Legends.
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Knights & Legends Tabletop RPG
by Cameron B. [Verified Purchaser] Date Added: 09/11/2021 14:01:27

Update: Wording adjustments have occured to better define points listed in the bad section. A new "good" point was added.

First, The good: The pages describing the regions of the map are nice looking. Information is contained in blocks which, while limited on size, are graphically pleasing to the eye.

The default setting map appears to offer geographic variety on fictional landmasses, and you have 2 nice looking continents.

A couple of spell names have a lot of character and it shows other games could try harder.

The character sheet is easy to read and is nicely divided into clear sections.

The Bad:
The rules are a jumbled mess, concepts are explained out of order and topics are mixed in with other topics.

The names for locations on the map are underwhelming and/or uninspired.

The map has NO SCALE to define land distances.

The Super Ability Spells combine bland and boring names with fanciful yet simultaneously ignorant ones.

Concepts and text are stolen from the console RPGs of the 80s and 90s and mixed with MMO mechanics.

The game offers 30 spells and around 15 combat actions (referred to as "Abililties") creating a dull and limited palate of options.

The book is written to carefully emulate the memory and graphics restrictions of NES cartridges - so stats are reduced to three letter ALLCAPS acronyms to conserve screen space on the TV connected to your Nintendo. This feature serves no purpose of any kind. For Example, attack is abbreviated "ATK" as if the game was made for the NES. (Ditto for END, SPI, and DEF among others)

The prose is awkward in multiple places.

The bestiary names monsters yet refuses to give them stats, or even advice on how to generate the stats.

Equipment serves absolutely no purpose beyond making characters look fancy. Weapons and armor are literally video game cosmetic skins implemented in a tabletop RPG.

This game isn't worth $6 because other games do better for free. Hell, the d6 system went full open, you can download the entire series and it's so much better than this document. D6 was good enough for about 15 years of Star Wars RPGs, and although it's not as popular as other systems, it does literally everything better than Knights and Legends, with superior quality writing and explanations, and COSTS YOU NOTHING. It's not my favorite, but its existence means K&L is a complete waste of your money. -EvilKam



Rating:
[1 of 5 Stars!]
Knights & Legends Tabletop RPG
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Creator Reply:
Thank you for your review and purchase. In one line you wrote: Concepts and text are stolen from the console RPGs of the 80s and 90s and mixed with MMO mechanics. To clarify, perhaps you meant there’s a ring of familiarity to names. To make such claim, wrongfully discredits me as an author. Perhaps you’re confusing paying homage to something else. RPG games in general, be it on console or tabletop, will always overlap to an extent. Also, I’d like to highlight a newer and better version of this title is available now. It’s thanks to helpful feedback such as yours, that it was possible today. https://www.drivethrurpg.com/product/367963/Knights--Legends-Dark-Ink-3e
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Knights & Legends: Dark Ink 3e
by Tim R. [Verified Purchaser] Date Added: 09/10/2021 14:31:03

This is a great evolution of an already excellent product set by a dedicated designer. Well done.

EDIT: Can't wait for the Hardcopy of this.



Rating:
[5 of 5 Stars!]
Knights & Legends: Dark Ink 3e
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Creator Reply:
Thank you for your purchase and honest review! Your recognition is much appreciate, always striving for bigger and better.
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Knights & Legends: Dark Ink 3e
by chris s. Date Added: 09/09/2021 18:34:07

The book is about 50 pages with 29 of it being lore. A quarter of each page is filled the logo of the game.

There isn't much to the game but I will try to outline it

The rules are for a base attack its 1d12 plus 1d20 plus strength minus the targets defense, whats leftover is damage. Spells are roll the dice of the spell plus wisdom minus the targets spirit and what is leftover is damage. Skill are roll the dice of the skill plus strength minus the targets defense and what is leftover is damage.

Weapons add to strength and armor adds to defense. Your class plus race determines the stats. There are no rules for leveling up. There are no stats for the weapons or armor. The bestiary has monster names and where to find them but no stats or health or attacks.

I will say it does have some nice art. Other than that its a poor book. It feels like a high school paper where the lines are double spaced to make it fill more space. It feels incomplete with missing rules or even explanation of things.



Rating:
[1 of 5 Stars!]
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Creator Reply:
Thank you for your purchase but not your review. At first glance, I'll take you only took a quick look through the book. Leveling instructions can found at page 36. Weapons and Armor stats can be found at page 45. If you're going to leave a product review, make sure you know what you're writing please. The book is 50 pages long, you can see that at the product's description before your purchase.
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New Horizon: All-In-One Core Book
by Dante S. [Verified Purchaser] Date Added: 04/17/2021 13:37:44

When this game's author called New Horizon his magnum opus I didn't take it serious at first. Eventually the group ended up dropping our current rpg to play new horizon till this day. This is as close to perfect as a rpg gets these days. Lots of content for an affordable price!!!



Rating:
[5 of 5 Stars!]
New Horizon: All-In-One Core Book
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Creator Reply:
Thank you for taking the time to leave New Horizon your review, it's much appreciated! I'm truly happy to hear you're making the most out of your purchase.
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New Horizon: All-In-One Core Book
by Jay W. [Verified Purchaser] Date Added: 02/09/2020 00:49:32

New Horizon begins with a short Introduction that is pretty much what you see on its sales page. It throws teasers out of what’s to come and makes you curious to know more. There is perhaps a bit too much effort spent here trying to sell the work as an improved version of a previous work rather than letting it stand on its own. This continues with the Story section, which includes the line of “For starters, it focuses in overcoming its predecessors [sic] flaws, aiming even higher to make it truly unique.”

The next few sections—Concept and How to Play—are concise and appear to be written for the benefit of those with little or no previous exposure to roleplaying games. It touches briefly on table etiquette and dice along with advice like taking a 15-minute break to stretch each hour. It also introduces a few key terms, such as Adventure Teller (AT, what other games commonly call a gamemaster) and Custom Actor (CA, what other games commonly call a player character). Lastly, there are a few paragraphs on freedom of choice that describe players taking unexpected “forks” in the campaign, and something here seemed off to me when I first read over it (more on this when I get to the Campaign Section). Despite being brief, this section assures the reader that the following sections will explain everything in greater detail.

Next comes Custom Actor Creation. It starts by describing customization, mostly in the form of non-mechanical descriptors, and of the importance of creating a family tree for your character(s). The first step is to pick your character’s race. There are five races, and each gets two pages of coverage. The first page for each race is a piece of artwork. The art here ranges from mediocre (valkin, an angel-like race, and elf) to good (human, orc, and dwarf). The second page of each has one column of description with a bit of game stats (mainly an elemental weakness) and another whole column on “health & diet.” I was surprised that 50% of the text for each race was on how much & how often they needed to eat, and I found the described results for inadequate food intake very odd (e.g., elves catch the common cold from not eating properly). The rules had told me that all races (and both genders) start with the same scores in all stats, so I was not surprised that there were no such modifiers here.

After selecting race, a homeland must be selected for each CA. Six homelands are each given one-page descriptions. The effect of homeland on the CA is entirely non-mechanical, but the next section—Bloodline—is going to change that. Each character gains Strength from his father and Wisdom from his mother. I’m not sure why only those two stats are linked to Bloodline, nor why Strength comes only from the male side and Wisdom only from the female side, but that’s how it is here. You can make a family tree and carry on such traits (both good and bad) through generations. This is hinted to be necessary for when a character dies or becomes too old to adventure, so I expect that the campaign section will have an extended duration.

The next step for each CA is to select a class (an adventuring role) and an occupation (a mundane occupation). These each adjust stats, so a Warrior/Farmer (class/occupation) has greater Strength and Endurance. Occupation also determines a CA’s income. Both classes and occupations are tiered by level, and either or both can be abandoned at higher levels and replaced with new options. This means that a Level 1 Warrior/Farmer might become a Level 2 Templar/Stonemason and then a Level 3 Paladin/Councilman. The classes have some restrictions here, and a CA can only switch classes in the same category. I can follow this logic, but the fact that occupations have no such limits is very weird, as is the fact that occupations are tiered by level at all—apparently everyone has to start out as a Farmer, Fisher, or Bartender (the only Level 1 occupations).

Next come the special abilities. These are the cool abilities or spells that make the character special. This also starts to talk about Action Points (AP), but I didn’t fully understand this until I got through the combat section and the monster section. In short, while everyone can do basic actions all the time, the special stuff takes 2-4 AP, and that AP recharges slowly (1 AP/turn) so a CA can’t just spam the best attacks every turn. A total of twelve abilities—mixing spells and skills—of levels 1-3 included here. There is also a list of which guilds teach which ability, along with monetary costs for learning them.

Equipment comes next, and equipment is largely a set of modifiers to your CA’s stats. This works fine with the combat mechanic (which still hasn’t been explained at this point), but there is some real weirdness here. Every item has a level, and it’s not clear if you can buy/use gear of a level higher than your CA’s level. If not, then starting characters cannot use a Dagger—which is oddly better than a Sword—or a Kite Shield. Level of items determines how much they cost, and it is notable that items can be upgraded for additional cost. What I did not see was how much starting money a CA has, but the sample character seems to have spent 200K$, so that maybe the correct amount.

There are also expendable items that fill limited “slots” in a CA’s inventory. Each CA has three slots, and each slot can hold up to three copies of the same item. This means that a CA can carry 3 x Health Tonics, 3 x Elixirs of Endurance, and 3 x Panacea Droughts (9 items), but could not carry 1 x Health Tonic, 1 x Elixir of Endurance, 1 x Panacea Drought, and 1 x Antidote Brew (4 items) for no defined reason. Lastly are a few additional pieces of gear that seem to just function as Have=Pass/Lack=Fail narrative traits.

At this point, the CA is almost done. A page on noble titles and hit points gets you set to go. The very brief rules on fleeing from combat are tucked onto the same page as hit points. They are very easy to use, but also very easy to miss (more on this later).

Finally, comes the combat section. It’s very simple. There are three actions (basic, skill, and spell). Everyone uses the same basic, and it’s what you’ll use while waiting for your AP to charge up so you can get off a skill or spell attack. There is no tactical movement and no keeping track of positioning or range. It seems like a turn-based Final Fantasy fight to me. There are a few added rules for selecting hit locations, dodging, and counterattacking that are labeled as “advanced rules” and take up a single additional page. This section finishes up with a page of rules on breaking objects (quite possibly including the one your CA is using in the attempt to break something else).

Now comes the setting. It starts with some world data and a world map. There’s no scale on the map, but you are told the radius of this spherical world, so I suppose you could determine the circumference and place it on the equator to determine a scale. Still, why not just put a scale on the map? Page 51 gives a list of geographical features & regions, but these are one-sentence descriptions like “North Beach (A-7): This hard to reach northern beach, is known to have the best crustaceans.” It certainly doesn’t bog the setting down with too much detail, but some ATs are likely to want more.

There is a page on four diseases, including “Hepatitis V” which is apparently spread by vampires. Nothing much to say here.

The Bestiary covers pages 53-83. The spread of creatures seems fine, but I have two issues. The art is overall of low quality and inconsistent in tone. Some is moody black & while other pieces are cartoonish with bright colors and heavy lines. My complaint on the art may be subjective, but objectively speaking, there is no excuse for the organization of this chapter. Creatures are ordered by Level, but within each level they appear to be randomly sorted. For example, the Level 2 monsters appear in this order: goblin shaman, skeleton warrior, rottweiler, ghoul, harpy, direwolf, bandit, and saurian.

With the world and monsters detailed, now it’s time for the campaign. This is supposed to be the biggest selling point of this roleplaying game. So, how does it work? Well… It’s a scripted playthrough much like a choose your own adventure book that is read aloud by the AT to the players. There are several spots where the text breaks and there will be a bullet point with something in brackets like “*[Spontaneous Event] [Brawl Opportunity]” that tells the AT and players when to start rolling dice. Unlike a choose your own adventure book, there are no menus telling you where to pick the text back up depending on what you choose to do; the intention seems to be that you just keep moving down the page. Even if it were to tell you to go to a different section, doing so is going to be tough because Chapter 1 goes for 30 pages and each different location has a sequential timestamp—which implies to me that going out of order is really not expected.

FINAL THOUGHTS

The character creation and system are simple and easy to understand (once they are located in the text). New Horizon can serve as a basic RPG, but the real meat of the game (about 50% of the 180 pages) is in the campaign, and players that have exposure to mainstream RPGs will likely find it restrictive and limiting. However, New Horizon might be useful as a gateway to introduce beginning players to RPGs.

The organization of the pdf is poor. Rules are tucked in under headings that do not advertise them. This is compounded by the pdf not having an index and not being text searchable. If a reader does not already know where to find something in the book, it is going to be a chore to find it.

The authorial voice used in the text felt patronizing rather than a “casual conversational” tone, but some of this might come down to personal taste.

Lastly, New Horizon really needs the touch of an experienced editor. The many examples of poor grammar, punctuation, and sentence structure throughout the pdf made for a difficult read.

DISCLAIMER

I was provided with a free copy of the New Horizon pdf for the purposes of writing this review.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Thank you for your review!
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New Horizon: The Narcissist & The Peasant Vol. 13
by chris s. [Verified Purchaser] Date Added: 10/22/2019 23:36:14

The recommended price is $100? Not sure what statement your trying to make with this, but I would try to keep your frustration with your critics out of the game, it doesn't look good.



Rating:
[1 of 5 Stars!]
New Horizon: The Narcissist & The Peasant Vol. 13
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Creator Reply:
I see, don’t tell me how to run my game. It’s a free supplement, feel free to skip it if it’s not to you liking.
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No need to use alt accounts to review free products https://www.drivethrurpg.com/product_reviews.php?products_id=291491&customers_id=180507
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New Horizon: Ezorian Dishes Vol. 5 (Latino)
by chris s. [Verified Purchaser] Date Added: 10/22/2019 23:27:30

Thought the art was in bad taste and doesn't add much to the game. Even my daughter thought it was bad.



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[1 of 5 Stars!]
New Horizon: Ezorian Dishes Vol. 5 (Latino)
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Creator Reply:
I see, here is the important thing about free products, there will be some which will and will not appeal to your taste and gameplay style. It is important to note you’re not the only one playing the game, and the majority of users have no problem with it. It wouldn’t be fair with them if I were to make changes due to a small number of users not being satisfied with this free product.
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No need to use alt accounts to review free products https://www.drivethrurpg.com/product_reviews.php?products_id=291491&customers_id=180507
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New Horizon: Dreamy Landscapes 3 Vol. 16
by chris s. [Verified Purchaser] Date Added: 10/15/2019 15:16:06

Is this some sort of joke? How does a poorly made microscoft paint image make a good supplement, it has no depth or contrast.



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[1 of 5 Stars!]
New Horizon: Dreamy Landscapes 3 Vol. 16
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https://www.drivethrurpg.com/product_reviews.php?products_id=291491&customers_id=180507
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New Horizon: Nasty Habits Vol. 10
by chris s. [Verified Purchaser] Date Added: 10/15/2019 15:06:09

I don't see a purpose for this supplement other than being gross. The breast milk boost is something that I would ban a player fortrying to do



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[1 of 5 Stars!]
New Horizon: Nasty Habits Vol. 10
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https://www.drivethrurpg.com/product_reviews.php?products_id=291491&customers_id=180507
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New Horizon: All-In-One Core Book
by Dorian L. [Verified Purchaser] Date Added: 09/21/2019 21:57:38

Pros:

  • Exciting rule system
  • Combat experience, unlike any other
  • Nice emphasis to family
  • Unmatched sense of humor
  • Fair price tag
  • Lovely artwork
  • Campaign has a lot of depth
  • Definitely a major improvement over the first K&L. Not the same game!

Cons:

  • Left me wanting more >(
  • Video does not giveaway any of the good stuff inside

Getting ready for my second session. :)



Rating:
[5 of 5 Stars!]
New Horizon: All-In-One Core Book
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Creator Reply:
Thank you for your purchase Dorian! I Hope you made the most out of your game session.
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Knights & Legends NPC Compendium and Character Creation Aid
by A customer [Verified Purchaser] Date Added: 04/29/2019 14:57:10

This should be a pay what you want or included in the core rules for reference. A two page document consisting of a list and hand full of questions without additional comment? I get better for free on any community forum. At least the cover artist gets his fair share.



Rating:
[2 of 5 Stars!]
Knights & Legends NPC Compendium and Character Creation Aid
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Creator Reply:
Thank you for sharing your thoughts. Feedback noted!
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Knights & Legends Tabletop RPG
by Tony L. [Verified Purchaser] Date Added: 04/24/2019 20:09:55

After nearly a year spent with K&L it never fails to amaze me. The game pushed through several new additions that complement the lore and the world in the past couple of months. The core book gives you plenty of materials to work with and create custom adventures, etc... But if you really want to get the fullest out of knights & legends, buy the campaign books and the supplements. Stuff like the diseases really helped expand the game, a lot of detail is put into character creation, the game master needs to put in some work though, but it's the bare minimum, assuming you own all products. Any experienced GM knows better things rarely go according to what's in the book. You have a lot of freedom in this game, and that's what makes it special. Made for all mythology and medieval lovers!



Rating:
[5 of 5 Stars!]
Knights & Legends Tabletop RPG
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Creator Reply:
That's kind, thank you!
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Knights & Legends Tabletop RPG
by Dan H. [Verified Purchaser] Date Added: 04/21/2019 20:14:49

This Knights and Legends “Core Book” has some of the most effective marketing text that I have ever seen. On balance, however, the Core book does not live up to that promise — at least not today.

Forty years ago I might well have considered this a good product. Indeed, Knights and Legends reminds me of early Judge’s Guild products with its odd mixture of vagueness and specificity; its unsteady grasp on what can be taken for granted and what must be carefully explained; and its occasional (amusing rather than annoying) misuses of language . Also, like Gygax before him, the author has begun to supplement his very sparse original system with additional layers of complexity.

The value of this product, however, is in its exposition of the most basic concepts of RPGs, such as keyed dungeon maps. For an isolated group with no previous knowledge of role-playing games, Knights and Legends might still be a helpful introduction to the hobby.

For someone familiar with contemporary gaming, however, the Knights and Legends Core Book book may not justify even the one-dollar price. The rules, while not unusable, lack the sophistication of 1979 Basic D&D; the examples do not extend past the most basic concepts of role-playing; and the setting and monster descriptions are very short.

The author promises a “powerful toolkit”, and by the standards of the late 1970s one might say that he delivers, although most of the work is left to the game master’s imagination. Anyone sufficiently immersed in the hobby to be reading reviews on this site, however, is unlike to find anything new in this Knights and Legends Core Book.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Hello Dan H. Thank you for your purchase, and some of the complements given during your review. I must emphasize that the game isn't D&D, and more of a standalone alternative to the "typical" roleplaying game. Also, thanks for comparing me to Mr Gygax, it's an absolute honor. Thank you for taking the time to share your thoughts!
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Knights & Legends Tabletop RPG
by Vladmir K. [Verified Purchaser] Date Added: 04/06/2019 05:59:10

Very interesting game. I learn from it on social media. Everything can be modified, making dungeons is a lot of fun here.



Rating:
[5 of 5 Stars!]
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