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CASTLE OLDSKULL - Oldskull Grid War

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Can the valorous fighters and dwarves protect the party’s spell casters from twenty onrushing orcs?

Can the heroes outflank and Charge to strike at the orc chieftain?

Can the party actually battle in formation before they’re completely surrounded?

How many men-at-arms can move through a doorway into melee in a single round?

How many dragon slayers can really attack the dragon?

What is the range to the enemy spell caster?

How many archers can fire at the thief hiding behind a pillar?

What happens when the heroes counter-fire arrows into melee?

Has “theater of the mind” descended into chaos and player confusion?

Is it fair to kill a hero because the player misunderstood the Game Master’s description of the battlefield?

And just how big is a Fire Ball, anyway?

If these types of questions have ever vexed your game, Oldskull Grid War might be for you.

This tactical supplement clarifies the existing Basic/Expert rules with demonstrations of miniatures on a battle grid. Instead of adding more rules, Grid War clarifies the existing often-confusing guidelines through multiple levels of optional complexity. It does not turn the RPG into a boardgame; rather, it provides explanatory support for every combat maneuver, monster, spell, and magic item in the B/X OSE game. The role-playing focus of the adventure remains intact, with enhanced visuals that turn the game’s action scenes into exciting play-by-play freezeframes of strike, maneuver, and counterstrike.

Instead of waiting “for their turn” and stating a simple action, Grid War allows the players to work as a team to develop tactics, formations, holding actions, zones of control, aisles of movement, and cooperative defender facing. Players can see who needs help, where everyone is, what everyone is doing, and they can focus on the visuals of monster positions, vulnerable targets, terrain, doorways, and opportune areas for mass attack and defense. Spell casting is no longer guesswork, it is a demonstration of player skill, tactical decisions, line of sight, range, and area of effect.

You can use this supplement with fully-painted miniatures and sculpted terrain; or, you can use pawns on a chessboard. Lego, erase boards, glass beads, and computer screens can all benefit from the rules and visual examples featured throughout this tome. If you want your players to be fully engaged, without losing control of the state of play, Oldskull Grid War will give you the tools you need for full-on tactical battle gaming.

Another classic Old-School gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

Requires Old-School Essentials Core Rules.

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Reviews (0)
Discussions (2)
Customer avatar
Jonathan F April 11, 2022 6:08 am UTC
oh cool, this one is for OSE. Do the other supplements work well for OSE?
Customer avatar
KEVIN D October 12, 2021 4:16 am UTC
This looks like the tactical shot in the arm B/X could really use for the crunchier style play groups. Your supplements to the older editions really enhance the game Mr. Kelly.
Reply
Customer avatar
Kent K October 12, 2021 4:38 am UTC
PUBLISHER
Thanks Kevin, I hope you enjoy it. I tried to strike a balance between playability and complexity, so I hope it's fun for other groups to experiment with.
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File Last Updated:
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This title was added to our catalog on October 11, 2021.