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Trades and Talents [BUNDLE]

Trades and Talents [BUNDLE]

This special bundle product contains the following titles.

Terrinoth Talents
Regular price: $5.99
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Terrinoth Talents expands on the 36 career options offered in Trades of Terrinoth by offering a talent pyramid for each of the 36 careers, as well as nearly 200 new talents! (not a typo, as each career has a lot of unique options!). These pyramids are suggestions only and help to provide a roadmap for typical progression in those chosen careers. Of course, we all know PCs are anything but “typical”, but these guides should serve well in identifying talents which work well within a given career’s theme and role in the game and in the world of Mennara. In the Descent game (also based in Terrinoth), these 36 careers were different classes and had different class abilities. Among these classes (now careers as of Trades of Terrinoth
Trades of Terrinoth
Regular price: $3.00
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The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers. In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36 careers for the GENESYS system! These new options offer many of the more common careers of fantasy settings along with some new intriguing options for special abilities, and ways to spice up career options in general. In addition, the abilities of some of these careers involve familiars, and 2 new creatures are given, the Stone Sentry and the Soul Shadow. More will be add...

Total value:$8.99
Special bundle price:$6.00
Savings of:$2.99 (33%)
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Customer avatar
Matthew K July 31, 2020 3:08 am UTC
Just purchased this, and on my first read through felt like some of the special abilities and talents are SIGNIFICANTLY stronger than official published material. This isn't meant to dump on your work--a lot of it looks cool--but I think some of the stuff in here really needs to be tweaked.

For example, with the Enfeebling Hex ability, and the tier 2 talent, Crippling Curse Hex, a character could attack as an action, deal damage, activate the Hex as an incidental, then make a Hard Lore check as a maneuver to Immobilize the target for the rest of the encounter. This isn't restricted by weapon or attack type, so that opening attack could be from long range with a bow or spell. And that's kind of the FLOOR on this ability, since it can be used repeatedly, and even affect multiple targets if you damaged more than one target, such as with a Blast spell.

Also, the talent refers to "an already hexed target," but that isn't defined anywhere that I saw. Is the implication that anyone...See more
Customer avatar
Chris M July 31, 2020 12:36 pm UTC
Hexing a target is the special ability of the Hexer. It is similar to other career special abilities such as Marked, etc. So, to use the additional abilities, it has to be on a target already hexed.

I get that some of this is powerful, but Terrinoth is a high fantasy setting. The heroes should be powerful. I certainly take no issue with GMs making any changes they wish for their game, to any of these abilities or powers. Per Encounter durations are usually for more benign magics where, in playtesting, it just didn't make sense that they were short duration (something like a disguise, for instance). I do thank you for the comments and the criticism though. Thank you for taking the time to do so!
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This title was added to our catalog on July 19, 2020.