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Trades of Terrinoth
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Trades of Terrinoth


The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers.

In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36 careers for the GENESYS system! These new options offer many of the more common careers of fantasy settings along with some new intriguing options for special abilities, and ways to spice up career options in general.

In addition, the abilities of some of these careers involve familiars, and 2 new creatures are given, the Stone Sentry and the Soul Shadow. More will be added in an additional expansion, Terrinoth Talents, coming soon!

Adversary cards for the familiars are included with this product.

This product is a supplement for the REALMS OF TERRINOTH setting. Though the supplement is set in the world of Mennara, it can be converted for use in your own fantasy world. The GENESYS CORE RULEBOOK (CRB), REALMS OF TERRINOTH setting (RoT), and either Genesys Dice or the Genesys Dice App are required to use this product.

This title was nominated for the 2020 Forge Awards (The Forge, Genesys podcast):

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Reviews (3)
Discussions (6)
Customer avatar
Stirling N March 04, 2021 2:50 am UTC
Geomancer starting gear isn't listed. Just shoes the summon able creature optional bonus ability.
Customer avatar
Chris M March 04, 2021 3:58 am UTC
I'll check it this week. Thanks.
Customer avatar
Chris M March 04, 2021 11:17 pm UTC
I checked the copy, but it's there right under the Stone Sentry info. Bottom Right of the page. However, it's:

• A magic staff or magic wand

• 1 stamina elixir

• Heavy robes

• 1d100 silver coins
Customer avatar
Jonathan J August 03, 2020 1:21 pm UTC
Hello, I like the product so far. Looks pretty good though I am a little confused. Probably just being dumb. on page 8 for battlemage, it mentions it has Melee(heavy) But under the optional starting equipment it mentions it having a sword as its weapon option. Swords are Melee(light) is the skill correct or do they have Melee(Light) and its a typo? Sorry, probably just the starter weapon but I wanted to be sure.
Customer avatar
Chris M August 03, 2020 7:12 pm UTC
It should be Melee (Light). This week I'm going to do another round of edits on it to catch any remaining like this. Thanks.
Customer avatar
Jonathan J August 04, 2020 11:33 am UTC
Thank you for the speedy reply.Ah i see, Hehe it happens no worries. Thought it might have been something like that. Sorry to create more work for you though.
Customer avatar
Justin W June 05, 2020 11:48 am UTC
Very nice supplement but there are a few issues: The Geomancer (p9) has career skills cut and pasted for Conjurer. The Runemaster (p11) has Arcana rather than Runes as a career skill. Also, classifying the new careers doesn’t account for all of the existing Terrinoth careers. What class would an Envoy, Scoundrel or Scholar fit into? Are the Mage or Primalist now obsolete, like the Scout and Warrior? And regarding the Special Ability, is this a replacement for Heroic Abilities? Perhaps it might have been better to list appropriate talents (like Shadow of the Beanstalk) rather than introduce new rules. Anyway perhaps this will become clearer with your forthcoming Talent expansion. Cracking stuff anyway, despite those comments- these kind of supplements are exactly the thing Realms of Terrinoth needs.
Customer avatar
Chris M June 05, 2020 1:14 pm UTC
Thanks for the feedback! Yep, it sounds like some of my corrections didn't make it in the last revision. I'll check the ones you mentioned.
As for the existing careers in the RoT book, they are still perfectly playable, this just provides additional options, with the ones in RoT being kind of generic.
The Special Ability isn't a replacement for Heroic Abilities, it's just an ability that all with that career are assumed to have. (In Descent, they are the starting abilities for those classes).
I do think the Talent expansion will clarify things somewhat. Thanks again for helping to identify those issues!
EDIT: Revision now posted!
Customer avatar
Daniel L June 04, 2020 9:26 pm UTC
Not that it is a big deal, but one other thing I noticed is that the Wildlander is the "consummate archer" but his starting gear does not include a bow, but rather a light melee weapon. He also has Ranged as a career skill and no Melee. I assume that is an oversight. I apologize in advance if I notice little things here and there.
Customer avatar
Chris M June 04, 2020 9:55 pm UTC
I think I may have already corrected it on the last revision, but thanks. I'll check. If you see any more, feel free to email me at
Customer avatar
Daniel L June 03, 2020 2:17 pm UTC
Chris, I do see a few formatting errors especially with the gear itself and the names of the classes. For instance, the Soul Reaper has a paragraph introducing their starting gear at the bottom of page 5 yet the class is listed on page 6. Another example is that on page 7, you list the starting gear for a Heretic under the Watchman description. It appears to be different gear, but the intro paragraph states Heretic.
Customer avatar
Chris M June 03, 2020 2:33 pm UTC
I'll check, may just be copy errors. Thanks. If so, I'll make corrections and post a revised version.
EDIT: uploaded corrected pdf. Thanks!
Customer avatar
Chris M June 01, 2020 9:01 pm UTC
NOTE: One career, the "Truthseer" uses the new Psychic skill introduced in Scott Zumwalt's "Zynnythryx's Guide to Magic" product.

Another career, the "Monk" could benefit greatly by integrating rules from Keith Kappel's "Ready...Fight" product.

For the complete list of careers, check the preview!
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File Last Updated:
July 20, 2020
This title was added to our catalog on June 01, 2020.