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Travelcraft: Good Traveling Rules for 5eClick to magnify
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Travelcraft: Good Traveling Rules for 5e

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The Journey Should Matter

5e, and really any edition of the game, has a problem with how boring and inconsequential the travel component of the game is by its very design. Take a walk, take a long rest. The alternative is the hexcrawl which is an interesting gamestyle that might also benefit from some simple changes that make the actual act of traveling something the characters must contend with.

Travelcraft is a new 5e product that seeks to capture the feel of traveling with purpose and challenge. By utilizing a new, simple system that easily allows DMs of any skill level to challenge players in more ways than just "Reduce the enemy's HP to zero," Travelcraft makes a great edition to the library of all groups.

With a rework to how rests work outside of civilization, the creation of an easy to utilize DC setting system for various biomes and weather, and support for underutilized Skills and Tool Proficiencies, Travelcraft is a non-intrusive ruleset that will make your outdoor adventures truly memorable.

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Product Information
Silver seller
Pages
7
File Size:
2.98 MB
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File Last Updated:
May 05, 2020
This title was added to our catalog on June 24, 2020.