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A Dozen Arcane Spell ComponentsClick to magnify

A Dozen Arcane Spell Components

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One of my earliest D20 System PDFs was devoted to the idea that wizards could amplify the power of their spells by adding special arcane spell components to the casting ritual. 101 Arcane Spell Components was one of my many hits well over a decade ago, so it should come as no surprise that I decided to tackle the subject again. 

Where today’s approach to spell components deviates from my original work is in two very specific ways: 

  • These “rules” are systemless in nature, meaning that the gamemaster must craft the actual in-game effects for each of the described items. This isn’t as complicated or challenging as it may sound, though, because I do provide some loose guidance. 
  • I’ve given each of the described arcane spell components a full page so that each can include suggestions on how the items may affect spells, separated by school of magic. In many instances, a component only affects spells of three or four different schools of magic. As always, adjust the specifics to suit your needs. 

It is my hope that these spell components both find their way into your campaign and inspire you to create special spell components of your own. My absolute favorite feature of roleplaying games is that the GM is free to – in fact, encouraged to – create whatever comes to mind, and it is in that spirit of free and wondrous magic that the arcane spell components that follow were generated. Please let that wonder infect your game.

Collect all of the A Dozen . . . series PDFs!

WAVE ONE TITLES

A Dozen Adventurous Rivals ; ;A Dozen Ancient Dragons ; A Dozen City Encounters ; A Dozen Dangerous Foes ; ;A Dozen Disconcerting Rumors ; ;A Dozen Dreadful Rumors ; ;A Dozen Dungeon Treasures ; ;A Dozen Fortuitous Encounters. ;A Dozen Guild Leaders ;A Dozen Malevolent Villains ; ;A Dozen Sinister Rumors. ;A Dozen Arcane Spell Components. ;A Dozen Strange Encounters. ;A Dozen Undead Secrets. ;A Dozen Unusual Magic Items ; ;A Dozen Unusual Patrons ; ;A Dozen Wanted Criminals ; ;

WAVE TWO TITLES

; A Dozen Citizens of the City ; ;A Dozen Descriptive Traps ; A Dozen Dire Rumors ; ;A Dozen Forest Encounters ; A Dozen Goblins and Orcs ; A Dozen Troubling Rumors ; A Dozen Treacherous Encounters ; A Dozen Warriors for Hire ;A Dozen Shocking Betrayals ; ;A Dozen Magic Armors ; A Dozen Magic Helmets. ;A Dozen Magic Shields A Dozen Desert Encounters ; ;

;WAVE THREE TITLES

A Dozen Distressing Rumors ;A Dozen Frightening Rumors ;A Dozen Terrifying Rumors ;A Dozen Whispered Rumors ;A Dozen Strange Locations ;A Dozen Dungeon Encounters ;A Dozen Dungeon Denizens ;A Dozen More Dungeon Treasures ;A Dozen Destructive Dragons ;A Dozen More Strange Locations ;A Dozen Peculiar Lizardfolk ;A Dozen More City Encounters ; ; ; ;

WAVE FOUR TITLES

. ; ; ; ; ; ; ; ;



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Reviews (2)
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Reviews
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February 8th, 2022
I bought this as part of a larger set. For myself, I may not care as much about 'arcane spell components' or I might have a different understanding than the creator of this pdf. This is an idea generator for a game that can be used by both pl [...]
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July 21st, 2021
Unlike other Dozen book series, this one is the least recommended from my point of view. Some downsides: Has very little to none narrative that inspires creativity and the "objects" (not spell components) are very generic and com [...]
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Product Information
Silver seller
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Pages
14
Publisher Stock #
PRG12-012
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21.5 MB
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File Last Updated:
February 14, 2020
This title was added to our catalog on February 18, 2020.
Publisher
Philip Reed Games
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