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Oldskull Game Expansions Book I - Character Creation

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Wonderland Imprints is proud to present the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989), you’ve come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice.

This unique modular compendium of optional rules, elaborations, and clarifications will give you the tools to bridge the Basic, Expert, and Advanced game series with codified and interrelated structures, each designed to inspire you and to enhance any Player Character you’d ever like to create.

Herein you’ll find nearly 120 easy-to-use tables, each designed to add creative options, inspirations, exciting new ideas, and ease-of-play aids without adding significant amounts of in-game complexity. And best of all, the rules and systems provided throughout this supplement are fully optional, interfacing directly into the existing old school Basic / Expert system as pieces to a larger puzzle. Choose all of the pieces you want to use in the here and now, and set the rest aside for a later time.

Topics covered in this volume include: character races and movement rates, ability score rolling methods, exceptional ability scores, starting gold, social standing, cultures, names, epithets, skills, backgrounds, physical appearance, height, weight, demeanor, personality traits, likes, dislikes, coats of arms, blazons, ability score descriptors, starting hit points, alignments, deities, alignment languages, monstrous languages, and classic names for adventuring fellowships.

I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes, races, equipment, domains, spells, monsters, treasures, and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (128 pages, 37,400 words.)

Requires Old-School Essentials Core Rules.

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Reviews (0)
Discussions (3)
Customer avatar
Robert O March 15, 2024 2:01 pm UTC
Are this, Grid War & the Tyyrhenia setting compatible with Shadowdark??
Customer avatar
Juho P April 20, 2020 3:04 pm UTC
PURCHASER
I've been severely overthinking your system for determining character height and weight, based on strength and constitution, and I feel like it couldn't hurt to ask for your opinion on the subject: do the values of physical stats and dimensions continue to be in synergy throughout the game, or does it only apply in character creation?

For instance, a couple of my characters experienced a fairly significant growth spurt some time ago, via divine blessing, similar to Merry and Pippin drinking the ent-water. Would this have granted them a corresponding increase in their strength and/or constitution? Likewise, should a character gain a strength increase through magic - spell, potion, belt, etc. - or read a Manual of Gainly Exercise or Bodily Health, would it also swell them into taller and heavier?
Reply
Customer avatar
Kent K April 23, 2020 4:47 am UTC
PUBLISHER
Hi there, the system is mostly based on average AD&D STR and CON by race, and Gygaxian estimations of racial height, with weight (due to Gygax being way off on realistic densities) informed by real life and a bit of a Dragon article on body mass (I think it was #91), leaning toward fantasy where I could. The variable systems indicate that mass can vary from this baseline significantly, based on medieval-ish parameters of leanness and obesity (nowhere near modern obesity in most cases). Given the systems, I wouldn't say that increasing height and/or weight would increase CON or STR, but I would say that increasing CON could increase height (nutrition), and increasing STR could increase weight (muscle mass). I haven't ever worked out a cohesive system for that, but I would say that +1 STR could equal to a human 5-10 lbs. or so, and +1 CON could equal +1 human inch as a very rough baseline that could be extrapolated. A big surge in either score (say, a Wish) could cause a rather significant change if the score...See more
Reply
Customer avatar
Juho P April 24, 2020 1:50 pm UTC
PURCHASER
That makes for a pretty solid simple guideline. Thanks.
Customer avatar
Zenith C April 01, 2020 6:42 pm UTC
PURCHASER
Is this the same as the one available on Amazon?
Reply
Customer avatar
Kent K April 04, 2020 7:39 pm UTC
PUBLISHER
Hi there Andrew, the text is the same between the editions - the difference is that the DriveThru version is illustrated and the Amazon version is pure text.
Reply
Customer avatar
Zenith C April 04, 2020 7:59 pm UTC
PURCHASER
That's depressing. Any chance we could see a POD option here in the future? Your work is great, but I hate walls of text being dyslexic and all ;)
Reply
Customer avatar
Kent K April 05, 2020 3:38 pm UTC
PUBLISHER
Likely in the future, yes, but it takes me a very long time to make print books because I'm not good at it (like, not making 3 or 4 new books because I'm making 1 print) :)
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