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Critical Elements : A Critical Injury Supplement

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Everyone loves scoring a Crit!  Critical Elements takes a focused look on how Critical Injuries impact your story and gameplay from the side of the Gamemaster and the Player, offering some guidance, as well as new rules and talents. 

This supplement includes:

•   Genesys Core Rulebook compatible rules.

•   20 New Talents focused on causing and surviving Critical Injuries

•   An alternate set of Critical Injury tables based on Hit LocationHead shot!

•   Discussion on how Critical Injuries will impact your game, including some looks at existing mechanics or frequent questions about Critical Injuries and how to heal them.

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Phillip P April 20, 2021 2:47 pm UTC
Is the permanent characteristic loss able to cause a characteristic to be reduced to less than 1? The original table prevents the value of a characteristic from being reduced to less than 1, but I'm not sure if that is meant to be the case here.
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Joshua T May 29, 2021 8:30 pm UTC
CREATOR
I thought I replied to this, my apology.

I think it was because I was torn. The default assumption was "as normal" so the answer would be, Min 1, because the system doesnt explicitly support an attribute of 0.

But, if the GM wanted to have a crit go to zero characteristic, I cant THINK of anything that would actually be broken by having a Zero other than having no skill would mean no dice... which seems fine.

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File Last Updated:
November 27, 2019
This title was added to our catalog on November 27, 2019.