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Instant Adversaries


Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 25%! For more values, visit our Christmas in July sale page.

Create basic adversaries right when you need them. Instant Adversaries provides a quick and easy way to generate stats for NPCs and vehicles on the fly.

  • Pick the prime characteristic for the NPC.
  • Choose from a list of stats built around that characteristic, alter the list, or choose your own.
  • Select a list of skills for general character types, or customize as needed.
  • Pick a talent or two from a basic list.
  • Quickly generate stats for soak, wound threshold, strain threshold, and defense.
  • Create minions, rivals, and/or nemesis NPCs.

Generate basic vehicle and weapons stats.

Pick a vehicle type: ground, air, water, space or exotic. 

  • Chose a specific civilian or military vehicle from the list. Alter specific stats as needed.
  • Select the attached vehicle weapons, if any.

UPDATE: Instant Adversaries can now be used electronically with its new PDF form fillable features, which replicate the hardcopy options. Note that none of the form fields, field text, check boxes, or radio buttons are visible when a harcopy is printed.

Nominated for The Forge Awards Best General Supplement and Best Layout and Design, 2020.

About the Author: Sterling Hershey is a veteran roleplaying game designer for Star Wars Edge of the Empire, Age of Rebellion, Force & Destiny, Genesys, Android: Shadow of the Beanstalk, KeyForge: Secrets of the Crucible, as well as previous editions of Star Wars RPGs (D6, d20, and Saga Edition), Dungeons & Dragons, Savage Worlds: The Last Parsec, and Numenera.

Sterling's other Genesys Foundry offerings include Power Play, an Android Mini-Campaign, Genesys Inititive Tabs, and Systems & Servers, an Android network encounter supplement.


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Reviews (6)
Discussions (6)
Customer avatar
Fiona H January 10, 2021 11:41 pm UTC
Is the Cunning block correct? It is the same as Agility (except for the last line), even to the point where the "MAX" line has only 4 Cunning but 5 Agility.
Customer avatar
Robert R January 24, 2021 10:47 pm UTC
I don’t believe it is. It’s the same box as Agility. I edited mine to Cunning five and Agility two.
I request a reply from the creator for an update and/or clarification please. Thank you in advance.
Customer avatar
Sterling H February 02, 2021 9:15 pm UTC
The Cunning block Cunning column should be 5,4,3,3,2. For now the Agility column could be 2, 2, 3, 2, 1, but I'll revisit the Cunning block for an upcoming update.
Customer avatar
Sterling H May 27, 2021 3:58 am UTC
This has now been updated in the latest version.
Customer avatar
Rômulo Petry A January 09, 2021 2:23 pm UTC
For some reason I can't check the boxes, so I can't use it.
Customer avatar
Sterling H February 02, 2021 8:58 pm UTC
The current version is not form fillable in the PDF itself. However, I'm working on an update to the file to add that functionality.
Customer avatar
Sterling H May 27, 2021 3:56 am UTC
The latest version is now form fillable.
Customer avatar
Matthew B April 05, 2020 7:03 pm UTC
I'm curious how much this differs from the Adversary Creation content in the Expanded Players Guide?

Thanks in advance for anyone that might know.
Customer avatar
Sterling H April 10, 2020 4:32 am UTC
This is designed to create a quick and dirty adversary at the table with minimal impact on stopping play. Basically, you check boxes to select stats, skills, etc. using pregenerated sets built around the primary characteristic you need for that adversary (or vehicle). It isn't intended to build primary adversaries in an adventure. It is for those unplanned encounters that happen in RPGs, instead of trying to modify a published stat block on the fly. The full size preview shows filled out example pages. Each characteristic gets half a page.

The Expanded Players Guide goes into a lot more detail about creating specific adversaries and typical types of adversaries found in a variety of genres. It is still intended to build adversaries relatively quickly, but more likely between game sessions and for more important adversaries in the adventure. It also gives a lot more advice about adversary creation. Basically, if you need more detailed adversaries and those with story longevity, the Expanded Players...See more
Customer avatar
Ally J October 23, 2019 3:19 am UTC
Would be perfect, but you can't write within the PDF itself!
Customer avatar
Sterling H October 29, 2019 11:16 pm UTC
Thanks for the feedback. I'll consider adding that in the future. Adding simple blanks to fill out should be easy enough at least.
Customer avatar
Sterling H May 27, 2021 3:57 am UTC
At long last, the PDF is now form fillable.
Customer avatar
James B August 13, 2019 5:23 pm UTC
Incredible resource. I bought this just on Sterling's name alone. I was not prepared for how great it would be. You can create something to fight in about 15 seconds (that is not an exaggeration either).

Sterling, you should add a pages at the end for each of the 6 stats and fill it with the block.

For example:
Customer avatar
Marco P August 02, 2019 9:52 am UTC
Very useful to fast create NPCs, but I would like to give also some feedback to make this product even better:

1) How about suggestions to create non-humanoid adversaries? I think that would really increase the value of the product to the stars!
2) Under the Talents & Abilities tables, I'm confused about the Adversary, Dodge and Defensive Stance entrance, because on the Core Rulebook these talents upgrade difficulty not add difficulty or setbacks dice as your table suggest. Is that a designed choice?

Overall, a great resource for veteran and newbie GMs!
Customer avatar
Christopher R August 02, 2019 12:58 pm UTC
To point number 2, I was also curious about this. Indeed, the Adversary talent is meant to replace Dodge, Sidestep, et al for adversaries.

Other than that, I love the easy of creation and I'm sure it'll get some good use at my table!
Customer avatar
Sterling H August 03, 2019 3:55 am UTC
Thanks for the feedback Marco.

1. Do you mean for monsters and creatures? I included some basic claws, XXX, on Brawl and Agility which can be swapped to other characteristics of needed. There are so many things monsters might have that I felt that the GM could add whatever super specific ability was needed. What would be helpful to you? I suppose I could add separate pages geared more towards monsters or animals. I didn't want this to get too big or complicated for ease of use at the table.

2. Ah, the classic inadvertant increase vs upgrade swap... Yes, these should be upgrade, not increase. I'll fix it early next week and update the file. You should be notified automatically when available.
Customer avatar
Sterling H August 03, 2019 4:15 am UTC
Thanks for the feedback Christopher.

See my reply to Marco and my additional comments below.

Lower power NPCs might rely on the more specific talents instead of the more encompassing Adversary talent, so the GM has the option of choosing either Adversary or one or more others. Should that be clarified in the instructions?
Customer avatar
Marco P August 03, 2019 10:14 am UTC
Thank you for your reply!

As for 1) Yep, I mean creatures and monsters, but more specifically the fact that the main difference between humanoid and monsters in Genesys is that monsters tend to have higher number of wounds and strain. So I think it would be a nice touch to have a little paragraph talking about that and how much to add to the base 12 /10 /8 + Bwn/Will wounds and strain calculations

Hoping my feedback helps!
Customer avatar
Sterling H August 06, 2019 3:50 am UTC
The updated file should be available now.
Customer avatar
Christopher R August 08, 2019 3:12 pm UTC
Yeah, I think it could be clarified in the instructions.

Thanks for the quick fixes!
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File Last Updated:
May 23, 2021
This title was added to our catalog on July 31, 2019.