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Comrades: A Revolutionary RPG
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Comrades: A Revolutionary RPG

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Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 25%! For more values, visit our Christmas in July sale page.

"Playing Comrades was a good reminder of what really matters…. If you too dream of a day when there are no more billionaires, then playing this game can help you keep your eyes on the prize." —Gita Jackson, Kotaku

Comrades is a tabletop RPG about life in the revolutionary underground. Based on the Apocalypse World engine, it pits players against a corrupt government, forcing them to fight from the shadows to free the people from their chains. 

Playing as characters like the Soldier, the Student, the Propagandist, and the Worker, your comrades will mount rallies, stage coups, evade the secret police, and fight fascist goons. A campaign of Comrades can take place in any setting the players dream up—modern or historical, real or imagined—giving them a chance to create a revolution all their own. 

Designed by the author of the bestselling Deadball: Baseball With DiceComrades uses simple rules to tell complex stories full of hope, deceit, danger, and betrayal. Taught quickly and run easily, even by novice GMs, Comrades is as fast and dirty as revolution itself. 

This 162 page rulebook is available in PDF, softcover, and gorgeous premium hardcover. It includes:

  • Ten playbooks embodying different revolutionary archetypes, including the Demagogue, the Mystic, the Artist, and the Brute
  • A guide to the game’s core rules, which keep the action hurtling along at a breakneck pace
  • Instructions for teaching the game and running the first session
  • A guide to GMing Comrades and making your revolution come alive with minimal between-session prep
  • A complete campaign setting, "Khresht: 1915," that will allow you to start playing immediately
  • Countless examples of play

Your revolution is at hand. It’s time to join the party.

A Note About Content: Like most RPGs, Comrades deals with violence, murder, and mayhem. However, because a campaign of Comrades takes place in a world not far from our own, the rulebook advises players to treat deadly encounters with the seriousness and respect that they deserve. This game does not advocate for political violence, and is instead designed to help players explore the limitations of the use of force for political ends. The GM is told to, "be unsparing about the ugliness and pain that comes with your party’s march to power," and reminded that, "murder may be effective, but that doesn’t make it right."

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Reviews (9)
Discussions (4)
Customer avatar
Jason M June 14, 2021 3:42 am UTC
Oh cool, a game about revolutions that ultimately led to the deaths of about 100 million people, the imprisonment of countless others, and the social and economic ruin of whole nations with the resulting impoverishment of their citizens. Are the mechanics for slaughter of the populace on the macro societal level, focused more on a local micro level, or are they just completely glossed over? I'm assuming the PCs are fighting "fascists", ie everybody who isn't down with the revolution since obvs only fascists would be against it? This sounds fun and easier than LARPing.
Customer avatar
Sebastian C June 23, 2021 1:11 am UTC
You sound pretty triggered by this here tabletop roleplaying game.

Customer avatar
Michelle M June 23, 2021 7:07 pm UTC
Imagine being this mad about a random ttrpg. Where's all this bitching when DnD supports the brutality of colonialism as the PCs go into a dungeon, kill everyone that lives there, and steals their resources and treasures? People are so sensitive these days lol
Customer avatar
Drew U February 19, 2021 10:10 pm UTC
All the historical illiterates in the comments have me rolling. It's okay if you bought into western propaganda hook, line and sinker, don't mock people with a better understanding of history, economics and politics.
Customer avatar
Darby W January 08, 2021 12:33 am UTC
This game actually has a lot replay value. While the ending is always the same, usually somewhere between economic depression and genocide, the players can keep insisting it wasn’t played correctly prior and try it again.
Customer avatar
Richard M January 10, 2021 4:04 pm UTC
My group ends up being Mostly Peaceful*, until they aren't.

Interestingly, some of my players have become significantly more moderate, once they realized two things:
1) Social change is rarely a simple black and white decision, and has countless, varied consequences
2) Revolutionaries of any ideology end up being virtually indistinguishable from from each other

10/10 would use to break down political ideologies again, and unmake political zealots again.
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File Last Updated:
April 12, 2019
This title was added to our catalog on March 26, 2019.
W.M. Akers
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