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100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine

100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine


100 NPC Personality Profiles (and with 2000 names and 2000 personality traits) Giving NPCs personality profiles in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with personality profiles on then might be  useful 2000 Names for NPC / Characters The work also contains 2000 names that could be used for NPCs (or characters)...   [click here for more]
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100 NPC Personality Profiles - 50 Cards (Double Sided)

100 NPC Personality Profiles - 50 Cards (Double Sided)


Deck of 50 Cards  NPC Personality Profiles - 50 Cards (Double Sided) for Tabletop Role-playing Games.  Giving NPCs a personality profiles in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with personality profiles on then might be  useful. How it works: The bigger the rectangle the larger/stronger the personality...   [click here for more]
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1988 Dungeon

1988 Dungeon


This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve signed up for the wrong adventure! ...   [click here for more]
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2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)

2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)


Deck of 50 Cards  2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)  Giving NPCs a random name and personality trait in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with names and personality traits on then might be  useful 2000 Names for NPC / Characters Contains 2000 names that...   [click here for more]
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Advent(ure) Calendar - Christmas Advent Calendar

Advent(ure) Calendar - Christmas Advent Calendar


Advent(ure) Calendar - Christmas Advent Calendar  24 Days of Festive Dungeoneering Fun  Each day scan the QR code to "open" the advent(ure) door and see what D&D themed fun is behind it.  - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 20 cents seems...   [click here for more]
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Battleships board game to setup the Scenic Dunnsmouth village

Battleships board game to setup the Scenic Dunnsmouth village


Battleships board game to setup the Scenic Dunnsmouth village Using the Battleships board game as a template to procedurally generate the village in Lamentations of the Flame Princess Module Scenic Dunnsmouth. Requirements Two ‘Battleships’ boardgame 10 × 10 grids A good handful of roughly 50:50 mixture of red and white pegs Scenic Dunnsmouth; Lamentations of the Flame...   [click here for more]
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Carapace - Expanded Art Version

Carapace - Expanded Art Version


Carapace - Expanded Art Version  The original version of 'Carapace' has been expanded to include art by Marcin s and more entanglemts in the town location.  If you like this, you might be interested in my In the Heart of Oz sandbox ... check it out!   - - - An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. ...   [click here for more]
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Caterpillar Method for Character (PC) Stat Generation

Caterpillar Method for Character (PC) Stat Generation


An alternative and fun way to generate D&D character stats  Cheats and ne'er-do-wells Any method of character generation is open to abuse. Simply put, don’t play with cheats. Comparisons with other methods This method compares quite well with the traditional 3D6 (or 4D6 drop the lowest) method for stat generation. However, the method has some self-balancing mechanics inbuilt. In...   [click here for more]
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Class Ideas 1e (Art Sketch Version)

Class Ideas 1e (Art Sketch Version)


UPDATE: This is an updated version of my Class Ideas 1e, which now contains some concept sketches from the talented artist MARCINs. This document offers 8 new classes written for AD&D, and below is a summary of each: Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items. Catabolyist – a...   [click here for more]
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Face Folio

Face Folio


Face Folio - 100 Fantasy Portraits for Tabletop Role-playing Games Useful in TTRPG gaming - NPCs, Player Character, rival PC parties etc. For each of the 10 categories, there are 10 portraits:  Human NPCs/PCs Dragon-blood Dwarf Elf Gnome Halfling Orc-blood Demon-blood Human nobles Human peasants and towns folk The PDF includes a ZIP file with the 100 individual images.  ...   [click here for more]
Goblin's Henchman  $5.00

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Face Folio - 50 Card Deck (double sided - 100 images)

Face Folio - 50 Card Deck (double sided - 100 images)


Face Folio - 100 Fantasy Portraits over 50 playing cards (double sided) for Tabletop Role-playing Games.  Useful in TTRPG gaming NPCs, PC, rival PC parties etc. Need an NPC, just cut the deck!  Fits neatly into a game/convention bag.  For each of the 10 categories, there...   [click here for more]
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Field Guide to Random Table Design in RPGs

Field Guide to Random Table Design in RPGs


Field Guide to Random Table Design in RPGs This is about selecting and modifying different random table structures, and not how to make more creative content to go into random tables.  Layout - - - I'm very happy for you to pay nothing for this PDF; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum...   [click here for more]
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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman

Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman


Hex Flower Cookbook  | Hex Flower Game Engines - an overview and some thoughts. In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design. This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ...   [click here for more]
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Hit Points replaced with 'Usage Dice'

Hit Points replaced with 'Usage Dice'


Hit Points replaced with 'Usage Dice' Usage Dice (UD) As I understand it, in the Black Hack you don’t track things like individual arrows. Instead, you use a ‘usage dice’ (UD). At the end of the relevant turn, you roll the UD: if you fail, you move down one UD, otherwise you keep the same/current UD. Applying this to Hit Points Why - who wants to track pesky Hit Points (HPs) anyway …?...   [click here for more]
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Horror is the Hill  - Giant Halloween Jack o Lantern

Horror is the Hill - Giant Halloween Jack o Lantern


Horror is the Hill - is a one page system nuetral point crawl set in a giant jack o'lantern. Perhaps perfect for a Halloween?  Overview This system neutral one shot could be a good option for a Halloween. It's a point crawl with a horror vibe. Why there is a giant rotting giant jack o'lantern in yours setting is anyones guess.  - - - I'm very happy...   [click here for more]
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In the Heart of Oz

In the Heart of Oz


In the Heart of (the Land of the Wizard of) Oz  – System-neutral procedural sandbox setting which draws inspiration from the books of L. Frank Baum.  Concept & Writing Goblin’s Henchman Artwork Nate Treme (Highland Paranormal Society) Overview In the Heart of Oz contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling across the fairy-tale...   [click here for more]
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In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine


In the Heart of the Delve & Dangerous – Procedural point crawl adventure engine for exploring a network of interconnected spaces - e.g. dungeons, space stations or eldritch structures It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown' a procedural wilderness Hex Crawling Engine. Basically,...   [click here for more]
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In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration

In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration


  In the Heart of the Earth – Procedural point crawl adventure engine for exploring caves / caverns underground  Basically, in 'In the Heart of the Earth' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the cavern comples and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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In the Heart of the Eternal Forest

In the Heart of the Eternal Forest


  In the Heart of the Eternal Forest – Procedural point crawl adventure engine for exploring clearings in a Forest  Basically, in 'In the Heart of the Eternal Forest' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the forest and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’

In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’


In the Heart of the Sea is a procedural High Seas ‘Hex Crawl’. I made this thing for the 2019 One Page Dungeon Contest, because I figured there is a ‘need’ out there in RPG-land for a procedurally generated sea-going adventure. This is my take on it.  Basically, there are three 'game engines' in the form of a Hex Flower. One engine drives navigation and encounters. The other two are related...   [click here for more]
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In the Heart of the Unknown - Procedural Hex Crawling Engine

In the Heart of the Unknown - Procedural Hex Crawling Engine


In the Heart of the Unknown – contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling. It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’. Basically, in In the Heart of the Unknown there are three 'game engines' in the form of Hex Flowers. One engine drives navigation and encounters....   [click here for more]
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QR Code Random Room Encounter Table

QR Code Random Room Encounter Table


QR Code Random Room Encounter Table (random drop-die like, system-neutral, non-balanced, dungeon fantasy room encounters, useful for DM inspiration or for solo-gamers)   Basically Treat this table of QR codes like a drop-die table, but instead of dropping a die on a picture you scan the table of QR codes and it links to a random room encounter....   [click here for more]
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Rubik’s Cube Character Stat Generator

Rubik’s Cube Character Stat Generator


An alternative and fun way to generate D&D character stats using a Rubik’s Cube Introduction Like rolling dice this method is intended to be a random method. The idea is to spin the wheel (i.e. the cube) and see what you get. The idea is not to try and “solve” the cube, to obtain the best result. Probabilty purists and cheats If you are a probability purist and/or strongly believe...   [click here for more]
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The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions

The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions


The Gambler  The Gambler is a person ruled by fates, omens and fortunes. They perceive everything through the lens of luck and chance. For a Gambler, everything happens for a reason. For a Gambler Luck: is as real as a baked potato; is cat-fickle and has a mood; is flattered by rituals and appeased by signs; is consistently unpredictable; is offended and implacable; is passionately...   [click here for more]
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Weather Hex Flower | Random weather generation - by Goblin's Henchman

Weather Hex Flower | Random weather generation - by Goblin's Henchman


Weather Hex Flower This Hex Flower enables you to generate weather in a random yet reasonably consistent way. Hex Flowers are a bit like a random table, but with a 'memory'. Hex Flower Procedural Products you might be interested in :: In the Heart of Oz - procedural sandbox in the Land of Oz :: In the Heart of the Unknown -  procedural wilderness (Hex) exploration...   [click here for more]
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