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At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale.
Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food. There are a host... [click here for more] |
Dire Rugrat Publishing |
$2.00
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When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress.
Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)... [click here for more] |
Dire Rugrat Publishing |
$2.00
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Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns. Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most... [click here for more] |
Dire Rugrat Publishing |
$2.25
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At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace.
We all know the wrong side of town can be a great place to off load that ill-gotten treasure,... [click here for more] |
Dire Rugrat Publishing |
$2.25
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At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear.
This PDF details a comfortable tavern complete with a discrete brothel. With rumour and event tables,... [click here for more] |
Dire Rugrat Publishing |
$2.25
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Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren.
The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types. The food is varied (and occasionally has short term-benefits beyond filling the stomach of the consumer),... [click here for more] |
Dire Rugrat Publishing |
$2.25
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Several cases of delicious blackberry preserves have gone missing from Blackberry Bill’s. Braybin, the freckle-faced server, asks the PCs to help to discover who is responsible and to get the jam back before Blackberry Bill notices – and reminds the townsfolk why he was formerly known as Butcher Bill.
Thief in the Night is designed to accompany Tangible Taverns: Trio of Taverns and is suitable... [click here for more] |
Dire Rugrat Publishing |
Pay What You Want
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Cerulean, the master musician of Simon’s Dinner Theatre, needs the PCs to retrieve a bag of mushrooms from his house before the evening’s performance begins. Can the PCs navigate his home, and fend off the strange creatures who reside there, before the lights dim in the performance hall?
What a Trip! is designed to accompany Tangible Taverns: Simon’s Dinner Theatre and is suitable for four... [click here for more] |
Dire Rugrat Publishing |
Pay What You Want
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When the motley group of "heroes" that burned down Tuffy's previous establishment return to town, the tavern owner offers a reward to the PCs for their capture. Can they save the dingy dive from meeting the same fate as Tuffy's old joint? Or will Tuffy be forced to find a new place to pickle her pigs feet?
It Starts With a Brawl is designed to accompany Tangible Taverns: Tuffy’s Good Time... [click here for more] |
Dire Rugrat Publishing |
Pay What You Want
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Desperate to get a family heirloom back, Edwin Scrumple hires the PCs to infiltrate the local tea house, a place frequented by notable ladies of the city who spend their time gossiping and backstabbing as they sip cups of tea. Can the PCs get the heirloom without attracting attention? Or will they draw the eyes of the manager Prim, or worse, incite the wrath of their target, a bitter sour-faced woman... [click here for more] |
Dire Rugrat Publishing |
Pay What You Want
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When the deal of a lifetime is put in jeopardy, local businessman Demetrius Flannigan hires the PCs to ensure the meeting goes smoothly. Can the adventurers stop an interfering rival, and ensure the other party, a skittish elf with access to important information, doesn’t abandon the deal?
The Troubleshooters is designed to accompany Tangible Taverns: Trio of Taverns and is suitable for four... [click here for more] |
Dire Rugrat Publishing |
Pay What You Want
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