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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
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Basilisk Hills Supplemental Hexcrawl Preview

Basilisk Hills Supplemental Hexcrawl Preview


This is an unformatted and unedited preview copy of the Basilisk Hills Supplemental Hexcrawl Book, scheduled to be Kickstarted this August. It is about three-quarters of the way complete. It details 98 hexes surrounding the original Basilisk Hills cluster, but in less detail, with no more than one lair or feature per hex. It is, however, written in a manner that will easily allow a Referee to add more...   [click here for more]
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Domain Building

Domain Building


Domain Building is a sourcebook for OSR-style games that focuses on the mechanical aspects of founding and building a domain as part of higher-level play. From gaining multiple retainers to manage aspects of one's domain, to clearing and claiming land, to building strongholds and towns, to using the natural resources that a hex provides, Domain Building explores some of the oft hand-waved...   [click here for more]
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Filling in the Blanks

Filling in the Blanks


Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort. It provides tables for randomly generating the number and type of lairs and features that...   [click here for more]
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Forest of Plenty -- Hex 16.24

Forest of Plenty -- Hex 16.24


The Forests of Plenty is another hex in the Populated Hexes series drawn from the Lake of Abominations cluster. It features the eponymous hex as well as a bonus hex adjacent to it. These two contain the lair of a medusa and her children, a sounder of aggressive boars, a village of sprites that contains a gateway to the Pallid Fields hexcrawl, and more, including rules for adding spellcasting levels...   [click here for more]
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Hex 07.36 -- Slow Waters

Hex 07.36 -- Slow Waters


Hex 07.36 features a frogling-inhabited marsh created by ancient and hidden piece of magitech, originally designed to distill a potent alchemical substance from an underground reservoir. In the years since the device was abandoned it continued to run, flooding the surrounding land and creating the current landscape. This hex contains two frogling race-as-class playable classes, a small dungeon containing...   [click here for more]
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Hex 13.21 -- The Village of the Gangrenous Orcs

Hex 13.21 -- The Village of the Gangrenous Orcs


Hex 13.21 -- the Village of the Gangrenous Orcs features a hex dominated by an orcish village made up of five distinct clans as well as an orcish shaman race-as-class to complement the orcish warlock and reaver introduced in Hex 16.23 ...   [click here for more]
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Hex 13.39 -- The Domain of Deepwater

Hex 13.39 -- The Domain of Deepwater


Hex 13.39 -- the Domain of Deepwater -- is an entire cluster of seven hexes that details a small, developing domain and the surrounding hexes. It provides the small village of Deepwater, the nearby Keep, and plot hooks that a Referee can use to establish either a starting location or a settlement to place in play. The book uses the domain rules from Into the Wild and provides concrete examples of...   [click here for more]
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Hex 14.21 -- The Gateway to the Pallid Fields

Hex 14.21 -- The Gateway to the Pallid Fields


This hex is another in the Basilisk Hills cluster, and also ties in with the Pallid Fields mini-hexcrawl in Faery. It features the eponymous gateway to Faery, a feral damselfly automaton, and a mad hermit, among other features. It also has rules for high-level ritual spells, spell research and mishaps, in addition to founding and running clerical temples. ...   [click here for more]
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Hex 14.22 -- The Keep of the Troglodytes

Hex 14.22 -- The Keep of the Troglodytes


Another in the Basilisk Hills hexcrawl series, the Keep of the Troglodytes includes the eponymous keep, inhabited by a band of vicious troglodytes. Also includes two race as class troglodyte classes, new spells, and several other encounter locations. ...   [click here for more]
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Hex 14.23 -- The Basilisk Knights

Hex 14.23 -- The Basilisk Knights


Another hex in the Basilisk Hills cluster, Hex 14.23 features the town of Liwil, home to the Basilisk Knights, a much diminished order dedicated to the protection of the surrounding lands. It includes a map of Liwil with important locations and NPCs noted, an alternate Knight class for use in old-school games, rules on dryads in Absalom, and a half-dryad race-as-class option; the Grove Guardian. ...   [click here for more]
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Hex 14.43 -- Eyrie of the Eaglefolk

Hex 14.43 -- Eyrie of the Eaglefolk


This hex -- a neighbor to 15.42, Keep of the Rawhide Gang -- features a monastery of eagle-folk monks perched above a mountain lake containing a portal to the plane of water. includes two race-as-class eaglefolk options as well as rules for generating elemental creatures. ...   [click here for more]
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Hex 15.21 -- The River's Source

Hex 15.21 -- The River's Source


Hex 15.21 is another hex in the Basilisk Hills hex cluster, featuring the source of a river and the spirit that dwells within, a unicorn grove and rules for expanding unicorns, and bonus hex containing a mini-dungeon inhabited by morlocks, as well as two morlock race-as-class options. ...   [click here for more]
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Hex 15.22 -- The Toppled King

Hex 15.22 -- The Toppled King


Hex 15.22 is another in the Basilisk Hills cluster of 6-mile Populated Hexes. It features a fallen statue of Zaphisdreal the Mighty -- a king of old -- a giant ant colony, and a young dragon, among other threats. Additionally, it provides rules for making dragons more interesting. This hex uses Old School Essentials but can be easily adapted to any OSR-style game. ...   [click here for more]
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Hex 15.43 -- The Crypts of the Aimascurs

Hex 15.43 -- The Crypts of the Aimascurs


Hex 15.43 -- the Crypt of the Aimascurs, is a hex in the Rawhide Gang cluster of hexes. It features a hill giant camp, a greater medusa with oracular powers, and the eponymous crypt, populated with a variety of mummies. Includes rules for making mummies more interesting. ...   [click here for more]
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Hex 16.23 -- The Doom of Cthedrak

Hex 16.23 -- The Doom of Cthedrak


Another Hex in the Lake of Abominations cluster, the Doom of Cthedrak features a crashed spaceship from another dimensions inhabited by a scheming naga. The wreckage -- called the Dome of the Library -- received an honerable mention in the 2019 One Page Dungeon Contest. This location also features a small orcish camp, and rules for a standard orc race-as-class as well as an orcish warlock race-as-class...   [click here for more]
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Hex 16.42 -- Into the Stewpot

Hex 16.42 -- Into the Stewpot


Hex 16.42 -- Into the Stewpot, is another hex in the Rawhide Gang cluster. It features a family of wereboar farmers, led by a devil swine matriarch, as well as a kobold warren, along with three playable race-as-class kobold option: the regular kobold, the warrenguard, and the beguiler. With art by Carlos Castilho and cartography by Ryan Thomason. ...   [click here for more]
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Hex 17.22 -- The Valley of the Sunken Sun

Hex 17.22 -- The Valley of the Sunken Sun


Hex 17.22 -- the Valley of the Sunken Sun -- features a goblin village in an abandoned manor house at the edge of the Lake of Abominations. A mutated carcass crawler dwells in a well at the center of the village and is worshipped as a god by the goblins. The book also contains optional combat maneuvers to customize fighting classes and provides rules for the creation of charms and fetishes -- minor...   [click here for more]
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Hex 17.24 -- The Village of the Owl-folk

Hex 17.24 -- The Village of the Owl-folk


South of the Lake of the Abominations is a village of owl-people living on the outskirts of a haunted forest. The owl-folk are a race of seers and visionaries, spending much of their time in drug-induced states that bring on prescient trances. This hex includes Highglade, the owl-folk village, the northern tip of the Darkwoods, a haunted forest, rules for drugs and drug addiction, and two race-as-class...   [click here for more]
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Hex 18.23 -- The Trails of Cabulech

Hex 18.23 -- The Trails of Cabulech


Hex 18.23, part of the Lake of Abominations cluster, features a giant snail leaving trails of alchemical slime, a gnoll village, two gnoll race-as-class options, and rules for creating magical items. ...   [click here for more]
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Hex 18.24 -- The Deadwoods

Hex 18.24 -- The Deadwoods


The Deadwoods hex is another in the Lake of Abominations series. It features a spur of the Darkwood called the Deadwood, ruled by an undead treant, and a small goblin village established at the edge of the Deadwood, hoping that their proximity to such a fell place will grant them a measure of safety from a larger goblin village to the north. It also features two goblin race-as-class options: the goblin...   [click here for more]
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Hex 24.26 -- The Temple of Bathrymrala

Hex 24.26 -- The Temple of Bathrymrala


Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style...   [click here for more]
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Hexcrawl Basics

Hexcrawl Basics


This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the...   [click here for more]
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Into the Wild Tracking Sheets

Into the Wild Tracking Sheets


The four tracking sheets provided with Into the Wild -- City, Domain, Hex, and Stronghold -- illustrated by JV West and formatted as a form-fillable pdf. ...   [click here for more]
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Keep of the Rawhide Gang -- Hex 15.42

Keep of the Rawhide Gang -- Hex 15.42


Hex 15.42 in the Populated Hexes series features a brigand keep in the hills to the south of a trade road. It includes a fully fleshed out brigand gang, an alternate brigand character class for use in your Old School Essentials or similar OSR-style game, and expanded rules for adding Brigandry to the thieves' guild options presented in A Guide to Thieves' Guilds. ...   [click here for more]
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Lake of Abominations Hexcrawl [BUNDLE]

Lake of Abominations Hexcrawl [BUNDLE]


This special bundle product contains the following titles. Forest of Plenty -- Hex 16.24 Regular price: $3.95 Bundle price: $2.00 Format: Watermarked PDF The Forests of Plenty is another hex in the Populated Hexes series drawn from the Lake of Abominations cluster. It features the eponymous hex as well as a bonus hex adjacent to it. These two contain the lair of...   [click here for more]
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OSE Spooktacular Bundle [BUNDLE]

OSE Spooktacular Bundle [BUNDLE]


This special bundle product contains the following titles. DD-01 The Darkness Beneath Dalentown for 1st Edition and BX Regular price: $4.95 Bundle price: $2.00 Format: Watermarked PDF The Darkness Beneath Dalentown is an OSR adventure for characters of levels 8-12 featuring hordes of oozes, undead, and demons festering for years in an ancient dwarven mining...   [click here for more]
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OSR Alternative Classes

OSR Alternative Classes


This document provides alternate classes for the four base human classes in OSR-style fantasy rpgs. It is written for Necrotic Gnome's Old School Essentials but can be used with Labyrinth Lord or any other BX compatible game. It includes the following classes: cleric, fighter, magic-user, thief, assassin, scout, dervish, berserker, cerves brave (deer-folk race as class), witch, ironskin (race as class),...   [click here for more]
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PHM Hex 48.67 -- The Shrine of Daothog

PHM Hex 48.67 -- The Shrine of Daothog


The first in the new series called Populated Hexes Monthly, the Shrine of Daothog features a dragonne lair in a sea-side hex of rocky dunes and a cave containing a node of Chaos and the godling it spawned. Includes rules for generating nodes of chaos and adding schools of magic to your B/X-based OSR game. Populated Hexes Monthly is a monthly release containing 10 pages of unique content, with a goal...   [click here for more]
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PHM Hex 55.68 -- Entrance to the Valley of Kings (pt. 1)

PHM Hex 55.68 -- Entrance to the Valley of Kings (pt. 1)


Hex 55.68 is the second in the Populated Hexes Monthly series, and takes a look at a sea-side desert hex containing a complex once used by the Crocodile Kings to mummify and inter their dead royals, as well an entrance into the box canyon containing many tombs holding the dead. Part 1 provides a broad overview of the hex as well as rules for creating undead; either in game by PCs or for Referees to...   [click here for more]
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The Lake of Abominations -- Hex 17.23

The Lake of Abominations -- Hex 17.23


The first hex in the Populated Hex series, The Lake of Abominations includes an overview of Absalom, the continent on which the series is set, and is an introduction to the one hex format used by this series. Each hex cluster will contain a central 6-mile hex (in this case the titular Lake) as well as the surrounding six hexes, and will include lairs, encounters, features, as well as optional rules...   [click here for more]
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The Pallid Fields -- A mini-hexcrawl in Faery

The Pallid Fields -- A mini-hexcrawl in Faery


The Pallid Fields is a domain of four hexes located in the frigid wastes of the Winter Court. Ruled by Neluthien, the Pallescent Duke, it can be accessed via two portals in the mortal world. This mini-setting includes four hexes as well as rules for creating Faery knights, lords, and ladies. It is written for Necrotic Gnome's Old School Essentials but can be easily adapted to any OSR-style game. ...   [click here for more]
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Wealth by NPC Level

Wealth by NPC Level


Designed for use in old-school versions of the world's most popular role-playing game, this supplement provides methods and tables for calculating treasure possessed by NPCs. There has not been a means of calculating the amount of treasure that various NPCs have, and this document means to remedy that by providing guidelines for wealth by levels of character or social class and tables for generating...   [click here for more]
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World Building Softcover [BUNDLE]

World Building Softcover [BUNDLE]


This special bundle product contains the following titles. A Guide to Thieves' Guilds Regular price: $10.99 Bundle price: $6.95 Format: Softcover, Standard Color Book This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides...   [click here for more]
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