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 Hottest Titles from Azukail Games
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Adventure Path Add-onsAdventuresBattlemaps
Black SpearBundlesCastles & Crusades
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Cypher SystemDark Streets & Darker SecretsEldritch Tales Compatible
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Pathfinder 2EPay What You WantPeople
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Shadow of the Demon LordSlarecian VaultSolar Blades & Cosmic Spells Compatible
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 Newest Titles in This Section
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100 Secret Societies For a Sci Fi Setting

100 Secret Societies For a Sci Fi Setting


Secret societies have existed all throughout history, and they have taken many forms, and pursued many goals over the years. While some of these societies have had relatively public faces, others have existed only as rumors, hidden in plain sight behind secret passphrases and esoteric symbolism. These societies have been both big and small, and they've focused on a variety of goals and causes, ranging...   [click here for more]
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100 Sights and Sounds to See and Hear after a Battle

100 Sights and Sounds to See and Hear after a Battle


Following a battle there will be many different things to see and hear on the battlefield itself. This supplement provides 100 different things for characters to see and hear, some that will occur immediately after the battle itself and some which may take place over the following days or weeks. Most are suitable for any pre-gunpowder medieval battlefield but a handful would require the presence of...   [click here for more]
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100 Sights for a Naval Battle

100 Sights for a Naval Battle


This supplement has 100 things that could be seen on a ship, whether that the characters are on or another, during a naval battle. The results are suited for the Age of Sail when ships were armed with cannons, although some could be adapted to earlier eras. The sights range from the inconsequential to the serious, and could be used to narrate a naval combat without using mechanics, or be used to describe...   [click here for more]
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100 Sights to See After the Apocalypse

100 Sights to See After the Apocalypse


This supplement has 100 sights that characters could see following an apocalyptic war in the not too distant future. They are not suitable for natural or zombie apocalyptic settings and, in many cases, would probably not be seen several hundred years afterwards. The sights assume that a war used every weapon known, nuclear, biological, chemical, and some unknown, including nanotechnology. They range...   [click here for more]
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100 Sights to See at the Faire

100 Sights to See at the Faire


This is a collection of 100 different encounters and stalls that could be found at a village or small town faire. There is an emphasis on small stalls selling crafted goods, some travelling vendors and competitions and sideshows to visit or take part in. There are a few entertainers, but for a full selection of such, see 100 Fantasy Entertainers and Artists to See on the Street. Some of what's available...   [click here for more]
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100 Sights to See at the Port

100 Sights to See at the Port


This supplement has 100 different encounters that characters could have at a fantasy port. Most of the encounters are suited for the docks themselves, but a few could be used for the attached settlement. They can be used as background colour or perhaps as a source of adventure hooks or encounter ideas. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Sights to See at the Port (PFRPG)

100 Sights to See at the Port (PFRPG)


This supplement has 100 different encounters that characters could have at a fantasy port. Most of the encounters are suited for the docks themselves, but a few could be used for the attached settlement. They can be used as background colour or perhaps as a source of adventure hooks or encounter ideas. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Sights to See During the Alien Invasion

100 Sights to See During the Alien Invasion


This supplement has 100 different things for characters to see during an alien invasion. The invasion would be happening in either the near future or the recent past and has humanity attempting to defend itself with familiar weapons. The aliens themselves don't use anything truly world-ending, but use superior technology and the high ground to attack humanity's defences. Little direct reference is...   [click here for more]
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100 Sights to See During the Zombie Apocalypse

100 Sights to See During the Zombie Apocalypse


This is a collection of 100 different things to see during the zombie apocalypse. Most of the sights are those that would be seen during the early days, whilst people are still fighting back and before civilisation has fallen. They range from the small to large, from small signs of the apocalypse to large, organised actions in an attempt to stop it. They can be used to enliven journeys as characters...   [click here for more]
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100 Sights to See in a Steampunk City

100 Sights to See in a Steampunk City


Steampunk settings are filled with astonishing discoveries and marvels of modern science. Characters should be able to hear the hiss of steam, and to smell the scent of warming steel just beneath the city's skin. For those who are looking for unusual sights to really bring home the kind of world the characters are wandering through, from automated street cafes, to bizarre public expos, to dirigible-hosted...   [click here for more]
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100 Signs of Prior Dungeon Explorers

100 Signs of Prior Dungeon Explorers


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
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100 Signs of Prior Dungeon Explorers (C&C)

100 Signs of Prior Dungeon Explorers (C&C)


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
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100 Signs of Prior Dungeon Explorers (PFRPG)

100 Signs of Prior Dungeon Explorers (PFRPG)


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
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100 Skeletal Remains to Encounter

100 Skeletal Remains to Encounter


When things die, they can leave behind a skeleton or bones, and this has 100 such to encounter. Some of them are clearly a case of a skeleton being where its owner died; others are more complicated or have clearly been meddled with. Some of the remains may be animate in some way, but none are undead. The skeletons can be used to add colour to an area, as a warning or as potential adventure hooks. ...   [click here for more]
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100 Snow and Ice Encounters

100 Snow and Ice Encounters


Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply...   [click here for more]
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100 Snow and Ice Encounters (3Deep)

100 Snow and Ice Encounters (3Deep)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Snow and Ice Encounters (Black Spear)

100 Snow and Ice Encounters (Black Spear)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Snow and Ice Encounters (Lore 100)

100 Snow and Ice Encounters (Lore 100)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Snow and Ice Encounters (PFRPG)

100 Snow and Ice Encounters (PFRPG)


Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply...   [click here for more]
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100 Sounds to Hear in a Dungeon

100 Sounds to Hear in a Dungeon


Dungeons are not necessarily quiet places. Even those with unliving occupants can still be full of sounds. These noises may be from the dungeon itself or from those living or travelling in it. Such sounds may be disconcerting or a sign of potential trouble. Some may be irrelevant, but the players will not know that. This is a list of 100 different sounds that could be heard by characters in a dungeon....   [click here for more]
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100 Space Age Ruins

100 Space Age Ruins


This supplement has 100 different ruins that could be found in a futuristic setting. They range from abandoned space stations to asteroid colonies to planetary ruins. Some are comparatively modern whilst others may date back to precursor civilisations and might be found in places where it would seem to be impossible to build them. All are derelict or ruined in some way, but that might not mean unoccupied....   [click here for more]
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100 Space Bars

100 Space Bars


In a futuristic setting, just as in a fantasy setting, characters can spend time in a bar or other watering hole, whether this be meeting contacts, gaining information or finding jobs. Space bars can be found in many places, with the vicinity of space ports and on space stations being two of the most likely locations to visit. This supplement provides 100 different bars for characters to hang out...   [click here for more]
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100 Space Landmarks

100 Space Landmarks


This is a collection of 100 different landmarks that could be found in a space setting. Each has a name that could have been given by those closest to the landmark, and they are large, noteworthy items. The smallest of the landmarks are massive constructions tens of miles or more in size. The largest span many light years of space. Some may be natural but others seem to decidedly unnatural in origin,...   [click here for more]
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100 Spaceports to Encounter

100 Spaceports to Encounter


In a futuristic setting, characters will need to land or dock their ships at some kind of port at one time or another. This supplement has 100 briefly described ports for them to visit. These cover both planetary ports and space stations, and are of a variety of different sizes and types, with varying levels of law and quality. Some of the ports have more specifically described locations to find them...   [click here for more]
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100 Spacer Superstitions

100 Spacer Superstitions


People are superstitious by nature, and when you combine dangerous work with a lack of control over their circumstances, those superstitions become even more powerful. Given the nature of their work, it's unsurprising that spacers who travel the voids between worlds have slews of traditions that they insist be maintained by all onboard their vessels in order to maintain good luck for their voyages...   [click here for more]
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100 Spaceships to Encounter

100 Spaceships to Encounter


Characters will encounter other spaceships, whether this be during a journey or at a port. This supplement has 100 such ships for them to encounter. The ships don't include any purely military ships, though some are armed and some are in their own way military. They range from small orbital shuttles to interplanetary ships to interstellar ones, and come in many different sizes. Each ship is named and...   [click here for more]
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100 Spam Emails to Find

100 Spam Emails to Find


This is a list of spam emails that could be found on a computer in a modern or futuristic setting. In such settings, computers are common, and players will commonly investigate them. As well as anything useful, spam will also be a common problem, whether on investigated devices or on their own. This provides a list of 100 different spam emails to find. Each comes with a title for the email - which...   [click here for more]
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100 Spy Gadgets

100 Spy Gadgets


This supplement has 100 different gadgets for a spy-themed game though, by and large, they more for the use by the fictional spy than the real one. Most of the gadgets are built into various everyday items, as used by fictional, and sometimes real, spies. They range from secret pockets to weapons of different types. How plausible the gadgets are may depend on the setting; during the Cold War, some...   [click here for more]
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100 Staircases to Find in a Dungeon

100 Staircases to Find in a Dungeon


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
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100 Staircases to Find in a Dungeon (C&C)

100 Staircases to Find in a Dungeon (C&C)


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
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100 Staircases to Find in a Dungeon (PFRPG)

100 Staircases to Find in a Dungeon (PFRPG)


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
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100 Stat Boost Potion Recipes

100 Stat Boost Potion Recipes


Are your adventurers on a quest to gather ingredients for a powerful sorcerer? Or is your character brewing up something special? Whatever the case, this guide provides detailed recipes for a plethora of potions sure to boost your stats and help you in your journey to grow bigger, better and stronger! Many guides tell of powerful ingredients or lore to mystical potions brewed, but few have ever spelled...   [click here for more]
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100 Statues to Find in a Dungeon

100 Statues to Find in a Dungeon


This supplement has 100 different statues of different types that could be found in a dungeon. They range from realistic depictions of things, creatures and people to more stylised depictions to things that do not appear to depict anything known. The statues range from those of single creatures to groups carved into dioramas. Though these statues are assumed to be large constructions, they can also...   [click here for more]
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100 Statues to Find in a Dungeon (PFRPG)

100 Statues to Find in a Dungeon (PFRPG)


This supplement has 100 different statues of different types that could be found in a dungeon. They range from realistic depictions of things, creatures and people to more stylised depictions to things that do not appear to depict anything known. The statues range from those of single creatures to groups carved into dioramas. Though these statues are assumed to be large constructions, they can also...   [click here for more]
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100 Strange Beliefs to Hold

100 Strange Beliefs to Hold


Characters may encounter strange religions and cults during their adventures, or perhaps just individuals who hold beliefs that may be considered to be peculiar or out of the ordinary. This supplement has 100 different odd beliefs that these groups and individuals might hold. Some are pretty harmless, except perhaps to the holder, but others could result in believers causing harm to others for a variety...   [click here for more]
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100 Strange Components to Find in a Wizard's Possession

100 Strange Components to Find in a Wizard's Possession


Wizards and wielders of magic will often need various different, and sometimes curious, items with which to carry out their experiments and cast spells. This supplement has 100 different items that could be found, perhaps in their possession, perhaps in a wizard's tower or laboratory. Some may have value and some may be magical in nature. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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100 Strange or Unusual Encounters for Fantasy Cities

100 Strange or Unusual Encounters for Fantasy Cities


Characters do not spend all their time in the wilderness or dungeons; they will also spend time in cities, towns and other urban areas. Urban experiences can be glossed over, but it can be more interesting to develop the cities into alternative places for adventures, not simply places to resupply and recuperate between travels. Adventuring in urban areas can be a different experience, as townsfolk...   [click here for more]
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100 Strange or Unusual Encounters for Fantasy Cities II

100 Strange or Unusual Encounters for Fantasy Cities II


Characters do not spend all of their time wandering the wilderness or traipsing through dungeons; they will also spend some time in urban areas, from villages to cities. Rather than having such experiences be glossed over, this supplement lists 100 different encounters that the characters could have in an urban area, especially a city. Many of these encounters have deeper stories than might be noticed...   [click here for more]
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100 Strange or Weird Items for a Modern Setting

100 Strange or Weird Items for a Modern Setting


This supplement has a collection of odd items that could be found in a modern setting. A setting that might appear normal on the surface, but one in which there are hidden conspiracies, aliens, possibly alternate pasts, magic and all kinds of weirdness kept hidden away from the general public. The items in this collection range from the simply odd to the downright dangerous. Some have powers; many...   [click here for more]
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100 Strange Side-Effects from Potions

100 Strange Side-Effects from Potions


Not every potion is well-made, or perhaps it has been standing around for longer than it should. This supplement has 100 unplanned side-effects that a character could be affected by when drinking a potion. Some of the effects are harmful, others are helpful and some are mostly cosmetic. Most of the effects shouldn't last for too long; perhaps only a few minutes or few hours, though some may need to...   [click here for more]
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100 Superstitions for a Fantasy Setting

100 Superstitions for a Fantasy Setting


The world is full of strange tales and half-believed stories. There are some who say the souls of dead sailors are carried on the wings of sea birds, and others who are certain that a hagstone can bleed the bad thoughts and worries out of one's head if its left beneath their pillow of a night. Whether there's any truth to these kitchen witch practices and cultural beliefs is hotly debated. But it's...   [click here for more]
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100 Temperate Wilderness Locations

100 Temperate Wilderness Locations


Describing a world in complete detail, including every geographic feature, is not always easy and this supplement provides 100 different wilderness locations that can be dropped in, fleshing out the blank regions of a world map. The locations are all intended for temperate regions and range in size from small places to large, from plains to mountains. Each location has the name by which it is known...   [click here for more]
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100 Terrible Fates

100 Terrible Fates


This supplement has 100 ways in which characters could be told they are going to die, perhaps by an oracle or other such teller of fortunes. This doesn't mean that they will die that way; the fates could be given just to be malicious. The GameMaster could tailor some of the fates to the specific circumstances of a particular character, just to make them worry more. These descriptions cover sometimes...   [click here for more]
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100 Theatrical Supply Items to Find

100 Theatrical Supply Items to Find


This is a modern list of items that could be found by players at theatres and suppliers of the same. These include scenery items, equipment, props, make-up, costuming and special effects. This list can be used to flesh out a location with useless items, or could be a potential source of loot following an apocalyptic event. Items could be sued as camouflage or as distractions, some are useful tools....   [click here for more]
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100 Things Dubious Politicians Didn't Want Overheard

100 Things Dubious Politicians Didn't Want Overheard


Some politicians are less than entirely honest, and they may accidentally make comments that could be damaging when they didn't think they could be overheard. The comments in this list range from a simple lack of respect for voters or other politicians to the morally dubious to the corrupt to the outright criminal in nature. The comments are most suited for a modern or later setting, but many could...   [click here for more]
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100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their Players


This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers...   [click here for more]
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100 Things to Find at Christmas

100 Things to Find at Christmas


This is a modern list of 100 different types of item, with some possible variations, that could be found over the Christmas period by players, whether in shops, offices or homes. These items can be used to simply decorate a location, players could come across them during an investigation, or there may be useful loot to salvage following an apocalypse, zombie or otherwise. Some example results are:...   [click here for more]
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100 Things to Find at Farmers' Markets and Craft Fairs

100 Things to Find at Farmers' Markets and Craft Fairs


This is a modern list of items that could be found by players at events such as farmers' markets and craft fairs, or similar locations. The items include food, usually specialist or limited manufacture in some way, and hand-crafted items. This list can be used to flesh out a location with useless items, or could be a potential source of loot following an apocalyptic event. Some items may be useful;...   [click here for more]
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100 Things to Find at Halloween

100 Things to Find at Halloween


This is primarily a modern list of 100 base items, with some possible alternatives, that could be discovered at Halloween. Although the items are mostly described in a modern manner, many could be used in historical or fantasy settings by altering the materials and how they function. These items can be used to add Halloween-themed clutter and decorations to a house, but they could also be used for...   [click here for more]
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100 Things to Find by the Side of the Road

100 Things to Find by the Side of the Road


This modern list covers 100 different things that can be found by the side of the road, with some possible variations. Items may be useful, or simply junk. They could be found by players during the course of a regular adventure, or could be scavenged after an apocalypse. Some example results are: 41. Furniture (Such as sofas and chairs, probably water damaged, may have vermin) 42. Garbage Bags (Tied...   [click here for more]
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  The Frigid World of Illambria: an original ice age setting for 5th edition fantasy