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FVC11 - Necromancer’s Last Stand

FVC11 - Necromancer’s Last Stand


In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges lay between the...   [click here for more]
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FVC12 - Trollhaven Manor

FVC12 - Trollhaven Manor


FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few...   [click here for more]
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FVC13 - Plunder of North Port

FVC13 - Plunder of North Port


You and your cohorts have pulled into Free Haven, a port city in the northern reaches to settle down for the season. Your respite is short lived as word reaches the city that a small community further north has been attacked by humanoid raiders! Refugees from North Port have arrived and report their community has been sacked. There is little hope of survivors and the fear is that Free Haven may be...   [click here for more]
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FVC14 - Famine at Holderfield

FVC14 - Famine at Holderfield


For the spirit of the season I present Famine at Holderfield! This tongue in cheek adventure brings new PCs into a small town after an adventure. Upon arrival they quickly discover that the small agricultural community has just been robbed of its harvest supply. With the seasonal change coming those supplies are necessary for the town’s survival. One of the victims of the attack was an alchemist....   [click here for more]
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FVC2 - Conclave of Evil

FVC2 - Conclave of Evil


Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they...   [click here for more]
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FVC3 - Sinking of the Mercy

FVC3 - Sinking of the Mercy


The Sinking of the Mercy is a sandbox style adventure with multiple side treks to give higher level characters a challenge. After recuperating from their last adventure the PCs find themselves at the port city of Covalush. A group of heavy storms have been battering the coastline for a while a few banged up ships have limped into port. The sailors have found the taverns and have been retelling the...   [click here for more]
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FVC4 - Carnage at Keldor Keep

FVC4 - Carnage at Keldor Keep


This week’s Filbar offering is a mid-level adventure with the party headed out towards the frontier. As they move towards high adventure, adventure finds them first! Keldor Keep is the last bastion of civilization on the frontier but has recently come under attack. With its defenders scattered it falls to the party to save the fortress and protect the border! A hit at Who’s Yer Con 2016, this adventure...   [click here for more]
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FVC5 - Emancipation of Clauslandia

FVC5 - Emancipation of Clauslandia


Emancipation of Clauslandia is an adventure that has your young party meet with several northern lords for a few missions. One of these missions is the retrieval of some holly for the druid Thane Xmas. He will send the party to meet with the Elf lord Nicolanclauthus to procure this item. Unfortunately all is not well in Clauslandia where the Elf lord has been captured! Can your party free Nicolanclauthus...   [click here for more]
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FVC6 - Inquiry into the Wildlands

FVC6 - Inquiry into the Wildlands


The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall...   [click here for more]
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FVC7 - Horn of Delmar

FVC7 - Horn of Delmar


This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries and...   [click here for more]
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FVC8 - Youngblood Keep

FVC8 - Youngblood Keep


FVC8 – Youngblood Keep has a seasoned party meeting with Lady Enorra, a noblewoman at the northern frontier. She has requested the party by name to help her recover a valuable artifact called the Eggstone. After accepting the job you find yourself at a locale known as the Chapel of Ancients and that is when things really get strange! Youngblood Keep used to be a fortress in the area but was ripped...   [click here for more]
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FVC9 - Royal Recovery

FVC9 - Royal Recovery


FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a traveler, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located....   [click here for more]
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FVS1 - Zechariah’s Dungeon

FVS1 - Zechariah’s Dungeon


This week’s Filbar offering is Zechariah’s Dungeon! This dual offering is a true solo (no DM needed), as well as, the same dungeon for a PC/DM setting. The adventure is for new players at the lowest level of experience. It is centered on a recent discovery of an old dungeon that belonged to an arcane wizard. With no one to rely on, is your PC ready for a dangerous delve? This adventure setting...   [click here for more]
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FVS10 - Over the River

FVS10 - Over the River


The starting point of one’s career sometimes starts meekly, at other times not so much. This adventure sends a brand new (or 2nd level weaker character) on a simple fetch mission. A romance on the brink is in peril when the PC accepts the mission. A looming celebration has the player torn between a future on the road to adventure and the future with someone special. Is your player ready to take a...   [click here for more]
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FVS11 - Queen's Cemetery

FVS11 - Queen's Cemetery


The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance....   [click here for more]
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FVS12 - McAllister the Runaway

FVS12 - McAllister the Runaway


Tis the month of Christmas and today we give out an early gift in the form FVS12 - McAllister the Runaway! This adventure was meant to be a serious campaign addition but could with some tweaking. Instead, we present this as more of a seasonal classic based on a popular movie. The scenario is a solo PC attempting to locate a runaway during the holidays. With a traveler, a runaway, and an old “abandoned”...   [click here for more]
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FVS2 - Lands of Count Carmos

FVS2 - Lands of Count Carmos


At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?...   [click here for more]
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FVS3 - Jail of Gundavold

FVS3 - Jail of Gundavold


The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess? This is not your typical dungeon crawl and...   [click here for more]
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FVS4 - Penchant for Adventure - 1

FVS4 - Penchant for Adventure - 1


Penchant for Adventure – 1 is a solo adventure for a 1st level character. This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San Monastery...   [click here for more]
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FVS5 - Penchant for Adventure - 4

FVS5 - Penchant for Adventure - 4


Penchant for Adventure – 4 is the solo adventure for a 4th level character. This scenario can be used for the PC to obtain a ‘special’ item that they want. Originally used for a paladin to get his warhorse, the adventure can be tailored to suit the needs/wants of a specific PC. Like all the Penchant for Adventure settings the adventure takes place around the small community of Penchant. Not all...   [click here for more]
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FVS6 - Penchant for Adventure - 2

FVS6 - Penchant for Adventure - 2


Penchant for Adventure – 2 is the solo adventure for a 2nd level character. This scenario puts a new but experienced adventure back into harm’s way. After arriving at the small community of Penchant for a festival, the PC quickly discovers that there is danger afoot! The citizens are reporting a bloodthirsty creature roaming the area threatening the festival. If this problem can be resolved a second...   [click here for more]
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FVS7 - Arena of the Gods

FVS7 - Arena of the Gods


FVS7 - Arena of the Gods is a special and non-traditional setting that has dual uses. This scenario brings a single PC to the grand coliseum and pits them against an enemy or enemies in front of a crowd. The danger is high with no one to help and this offering can be quite deadly. A couple of ideas have been outlined for the adventure for its usefulness and, while written as a solo, multiple players...   [click here for more]
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FVS8 - Penchant for Adventure - 3

FVS8 - Penchant for Adventure - 3


Penchant for Adventure – 3 is the solo adventure for a 3rd level character. This adventure begins with a message delivery to the post commander in Penchant. Sadly for your PC Lt. Kateryn Hawtrey is gone and the PC will need to wait until her return.  While wandering through town yelling is heard and someone is in trouble. Investigation reveals that a small child has fallen into one of the town’s...   [click here for more]
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FVS9 - Penchant for Adventure - 5

FVS9 - Penchant for Adventure - 5


As October comes to a close we thought we’d end it with a holiday treat. Penchant for Adventure – 5 takes a single PC and DM back to a popular ‘haunt’. With the normal group taking a little time off your PC hears of a gambling tourney in Penchant which coincides with the annual Reaping Festival. Give your player a chance to “howl at the moon” in this quick but dangerous adventure! Remember,...   [click here for more]
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FVU1 - Ga Mantse Tombs

FVU1 - Ga Mantse Tombs


Today’s offering in Filbar is FVU1 - Ga Mantse Tombs! This introductory level scenario brings a new group of players into an area formerly controlled by the Tunnmaa Dynasty. This group of rulers was rich in gold and gems before collapsing. It is well known that their kings, known as Ga Mantse, were buried in underground barrows that are well hidden and protected by traps. A few days ago a group much...   [click here for more]
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FVU2 - Reconnoiter into the Depths

FVU2 - Reconnoiter into the Depths


FVU2 - Reconnoiter into the Depths is the final offering of July 2016! This scenario picks up where the Ga Mantse Tombs left off. As your party delves deeper into the natural caverns they begin to uncover more and more unusual amphibian creatures in their path. With the amount of bad guys you’ve found in the tunnels it is hard to imagine what will be at the end! This adventure is the perfect...   [click here for more]
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GC16 - Legend of Pula Noa

GC16 - Legend of Pula Noa


After resupplying equipment, health, and morale, you have heard of a job opportunity available at a nearby pub. After first missing out on the chance, your fortunes change and get the job. After boarding the Gnome airship, the “Marietta”, you head off across the sea to locate the captain’s missing brother. You find out you will be going into the jungles of the lost Pula Noa tribe....   [click here for more]
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GC17 - Infiltration of Taco Del Toro

GC17 - Infiltration of Taco Del Toro


His holiness has summoned you to the great temple and asks a favor of you. He has explained that national spies have tracked down the notorious pirate/criminal, Molon Labe, has pulled into the port of Taco Del Toro. As an enemy of the state, the religious leader demands that he be taken alive. He has obtained a privateer to take you to the city known to be frequented by pirates and their ilk in order...   [click here for more]
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GC18 - Ta-Killya Estate

GC18 - Ta-Killya Estate


In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard! This adventure setting was designed for 5th Edition rules...   [click here for more]
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GC19 - Oasis in the Rift

GC19 - Oasis in the Rift


A trip through the desert has its hazards, but fortunately you just dodged a major sandstorm that would have wrecked your trip. As you guard your caravan, you make your way towards a rift that has long been a pit stop for the lush oasis it possesses. Upon arriving at your destination, you quickly notice that the storm has swept away sand from the rift and uncovered several tomb entrances! As the caravan...   [click here for more]
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GC20 - Aquatania

GC20 - Aquatania


The Gnomish Science Council has lost a "vehicle" off the coast while exploring sunken ruins. They have requested that your group head that way and attempt to determine what happened and return any survivors if possible. You've all heard the rumors of Aquatania as being an advanced culture, you never thought you'd visit it! This adventure setting was designed for 5th Edition rules D&D for the Filbar...   [click here for more]
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GCO20a - Triton's Crown

GCO20a - Triton's Crown


The party has survived the fierce strorm raging over Freeport when word of a shipwreck is discovered. Unfortunately, the wreck is the vessel that you were expecting a package from and it appears you will go under the waves to start your mission! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers and DM.  This adventure is easily...   [click here for more]
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GCO20b - Asimov's Missive

GCO20b - Asimov's Missive


Your ship makes port in the metropolis of Cathoway, home of adventurers! You have been given the simple task of delivering a missive to a resident there named Asimov! Easy job, easy money right? This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, second level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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GCO21 - Elementary Magic

GCO21 - Elementary Magic


Our GenCon online offering is set in an urban location. The party is assigned an investigation to try and determine the cause of a series of thefts. Criiminals, residents, and natural opponents. It is on our MHoboInc Podcast, see how you did vs. our convention participants! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers...   [click here for more]
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GF16 - Currents of Adventure

GF16 - Currents of Adventure


A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included! This adventure setting was designed for...   [click here for more]
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H1 - Xyster Turret

H1 - Xyster Turret


Years ago a Gnome female named Carlota retired from adventuring and built a small tower not far from Dano’s Point. While the illusionist/tinker kept to herself her home was reputed to have a cache of magical items from years on the trail. It has been several years since anyone has seen the diminutive woman and she is believed to be deceased. As you begin your adventuring career you decide that...   [click here for more]
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Hal19 - Horror at Hennepin

Hal19 - Horror at Hennepin


You head out on the road to fame in fortune but by the end of the day you pull into a roadhouse for dinner and some entertainment. A Bard gives a rousing story about a cursed problem which is quickly dismissed as fable until a loud noise is heard outside... This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a party of first level adventurers and DM.  This adventure...   [click here for more]
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Hal21 - Fabian's Flute

Hal21 - Fabian's Flute


Your time in the urban city has dwindled your latest windfall and you're looking for a job to supplement your spending. Fortunately for you, an extermination job opened up not too far away from your inn. You arrive at the job site and notice others are already leaving...good for your right? This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a party of four, third...   [click here for more]
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Hal22 - Melly's Maze

Hal22 - Melly's Maze


The spiced ale is good and you are well on your way to the big city to become adventurers when the door bursts open. A family reports their daughter Melly has been dragged into the cornfield by a creature. Torches are grabbed but the farmers point out they'll all starve if the field is set ablaze. All eyes turn to your table... This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
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Hal23 - Chest of Gideon

Hal23 - Chest of Gideon


This quick scenario takes place after you and your associate have vanquished a foe and recovered a chest. Sadly, not all is what is seems with the chest, but would you expect anything less? This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a pair of third level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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HOF - Heroes of Filbar

HOF - Heroes of Filbar


Heroes of Filbar is a collection of characters designed to be used in a pinch or as NPCs when you are short on time. With eight different characters per level and equipment you can construct henchmen, hirelings, or PCs for one shot adventures on the fly! This supplement comes with reference points for each of the classes represented and even a table to add "special" items to the character....   [click here for more]
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HOF2 - Putting a Krampus in the Holiday

HOF2 - Putting a Krampus in the Holiday


Putting a Krampus in the Holiday is a tongue in cheek adventure for a group of low level PCs. This scenario takes place during the Filbar holiday of “Giftus” a ten day celebration that culminates in a gift exchange. This year’s holiday is threatened when a jolly Gnome finds a few items that turn a happy holiday into a potential nightmare! A short little adventure that can be played after your...   [click here for more]
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HOF3 - Grand Bazaar

HOF3 - Grand Bazaar


Almost every larger city has one...a Grand Bazaar! This supplement spells out a large group of booths available at a standard open market. Three different sizes of marketplaces have also been included for various metropolitian areas. While this product isn't an adventure it doesn't mean that information FOR adventures can't be located here...This supplement was designed with role players in mind that...   [click here for more]
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HOF4 - Convention Character Sheets

HOF4 - Convention Character Sheets


This offering takes our newest, convention character sheets and puts them out there for all to use. Need some 4th level NPCs? Running a convention scenario and need pre-gens? Are you running a Filbar Convention Scenario? Here you go folks, feel free to use these! Twelve characters (each class) of varying races.  Spells are included! Don’t forget to follow @FilbarRPG for special announcements...   [click here for more]
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HOF5 - Volute Scrolls

HOF5 - Volute Scrolls


Written by the ancient masters of arcane arts, these pieces of parchment are certain to spice up your game with their questionable results! Don’t forget to follow @FilbarRPG for special announcements and unadvertised sales! ...   [click here for more]
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HOF6 - RPG Writer's Primer

HOF6 - RPG Writer's Primer


As we celebrate our 7th year as a publisher, we thought we'd offer this guide on how we got to where we are. A lot of you have asked up for tips and advice, here you go, all in one place. Thanks for finding us over the years and we've still got plenty of titles headed your way! ...   [click here for more]
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HOF7 - “THE PISTRIS”

HOF7 - “THE PISTRIS”


As we sail into 2022, we thought you may need a vessel for your new adventure. For that, we present "The Pistris" a Tortle warship! In Margou, the players 'acquired' it and utilized it. What will your players use it for? ...   [click here for more]
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HOF8 - MurderHoboCon Primer

HOF8 - MurderHoboCon Primer


In one week we'll be running our second MurderHoboCon, this time for two days! Our first foray was actually successful and we were able to make some money for the American Cancer Society. The project was originally undertaken to see if we could pull it off. We did and we'd like to share with you how we did it! You have one week to sign up for our 2nd virtual convention and we hope to see you there....   [click here for more]
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KN1 - Order of the Goat

KN1 - Order of the Goat


Order of the Goat is an introductory adventure that is 1/3 of a mini campaign designed to take a group of PCs on the road to 6th level. The Kingdom of Neville is an aging monarchy that is currently being attacked from all sides. The current threat that the PCs will be dealing with is a group of brigands known as “The Triad”. This group is coming out of the wastelands and are attempting...   [click here for more]
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KN2 - Lion's Breath Prison

KN2 - Lion's Breath Prison


The Triad Series continues with Lion’s Breath Prison. After success against the Order of the Goat troops your next challenge awaits. The spiritual arm of The Triad is known as the Lion’s Breath. With some unfinished business in the form of Marquis Forten, the PCs continue to seek out their quarry. Can they locate the elusive traitor and bring him to justice? This adventure continues to...   [click here for more]
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