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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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A Cold and Distant Hunger

A Cold and Distant Hunger


It is the year 3058. Around this quiet corner of the galaxy, forces mobilize for war. With whom or for what reason, no one quite knows, but what is certain is that war is coming. In a desperate bid to bolster their defenses before the inevitable onslaught arrives, the Interplanetary Union has dispatched survey teams to half-forgotten battlegrounds and fabled strongholds of ancient humanity. Their hope,...   [click here for more]
Monte Cook Games  $0.99

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No Safe Place: A Predation Scenario

No Safe Place: A Predation Scenario


Two little girls get sick after visiting a SATI resort  on Eddis Island, and their reports of furry dinosaurs aren't believed by anyone. Desperate for answers, the family turns to your team to find out what happened on Eddis Island, and to make sure it doesn't happen again. No Safe Place is an adventure for Predation, a Cypher System Setting. It requires the use of the Predation campaign setting...   [click here for more]
Monte Cook Games  $0.99

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Expanded Vehicle Rules

Expanded Vehicle Rules


The goal of this supplement is to extend the vehicle rules to add more character and distinction to starships, mecha and other vehicles in the Cypher System. The existing rules are streamlined for ease of play and focus on the narrative, but sometimes players want to add more personality to their vehicles. These rules may be used in addition to the existing vehicle combat mechanics in part or whole....   [click here for more]
Monte Cook Games  $1.00

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Wasteland Crafting

Wasteland Crafting


Please note that Post-Apocalyptic Genre contains these rules in full plus much more. New, lower price due to the price drop of the Post-Apocalyptic Genre. Wasteland Crafting is a rules supplement inspired by popular TV-shows, movies and video games and is made for...   [click here for more]
Monte Cook Games  $1.00

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Unmasked: Day One

Unmasked: Day One


Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve started noticing things....   [click here for more]
Monte Cook Games  $1.37

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Characters: Crews

Characters: Crews


You're stronger as a team when you don't have to make sacrifices. The Characters: Crews supplement lets a PC party share a fourth option, Crews, while still allowing them the legendary flexibility of the Cypher System's three core choices. Now you can be a Creative Adept who Rides the Lightning in her Goblin Crew or an Alluring Speaker who is Idolized By Millions in her Musical Crew. The Crews...   [click here for more]
Monte Cook Games  $1.49

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Cryptids and Creatures I

Cryptids and Creatures I


We have more than just monsters for your Cypher game. Armed with suggestions on how to use them in a variety of genres, Cyptids and Creatures I are tied to the Phasic Realm, some are natives that can phase between their reality and ours. Others are invaders using the Phasic as a beachhead before setting their sights on us. We aim for Genre Friendly, instead of Genre Neutral, offering suggestions on...   [click here for more]
Monte Cook Games  $1.49

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Cypher System Character Portfolio

Cypher System Character Portfolio


A Printable and Digital Character Portfolio Requires the Cypher System Rulebook from Monte Cook Games. Customize your character! This six page Character Portoflio is made double-sided to contain all your information for your Cypher System character - no matter what genre you are playing. A Print version. Just print it out on an 8 1/2 x 11 sheet of paper,...   [click here for more]
Monte Cook Games  $1.49

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Artifact Powers

Artifact Powers


Powers don’t define a hero, but in the case of superheroes they certainly don’t hurt! The Cypher System offers a tremendous amount of flexibility in building a good superheroic character, but sometimes we may need a bit more flexibility in power selections. It’s not uncommon to have a great character concept that the descriptor, focus, and type can make but it’s still missing...   [click here for more]
Monte Cook Games  $1.99

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Beyond the Mask: Unmasked for Numenera and The Strange

Beyond the Mask: Unmasked for Numenera and The Strange


Loot the Eighties for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce dark superheroes or ’80s teens into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Unmasked uses the Cypher System—the same “game engine” that underlies both Numenera...   [click here for more]
Monte Cook Games  $1.99

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Characters: Heroes and Heretics I

Characters: Heroes and Heretics I


A story is only as good as its villain and a journey is only as good as your travelling companions. In Heroes and Heretics, you'll meet Petrovic Zubov, a master of illusion and clockwork magic items from the hard, cold nation of Rus. A place where the snow -- and the soul -- never stays clean for long. Friend or foe, he can help or hinder your PCs on their adventures. Inside you'll find: One Cypher...   [click here for more]
Monte Cook Games  $1.99

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Cryptids and Creatures II: Masterminds and Minions

Cryptids and Creatures II: Masterminds and Minions


There are the ones that conquer and those who obey. Cryptids and Creatures: Masterminds and Minions is a Genre Friendly, offering lots suggestions on how to fit these critters in your Fantasy, SciFi, Steampunk and Modern settings. These antagonists come in pairs. One creature bent on manipulating and mutating the unsuspecting. The other half are the poor souls who are now under their master’s sway....   [click here for more]
Monte Cook Games  $1.99

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Cryptids and Creatures III: Where's The Flour?

Cryptids and Creatures III: Where's The Flour?


A good cook always shares their favorite recipes. Here you’ll find a particular brand of bizarre that we’re proud of. Each of these monstrosities will have your players stopping in their tracks and saying “What the …” flour? This 12-page PDF of 13 monsters offers Genre Friendly advice on how to fit these critters into your SciFi, Urban Fantasy and Fantasy game. Get ready for your crew to...   [click here for more]
Monte Cook Games  $1.99

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Cryptids and Creatures IV: Odds and Oddities

Cryptids and Creatures IV: Odds and Oddities


The strangest things can be found in the darkest corners. Come with us to find truly bizarre monsters for your game. This 14-page PDF of 12 monsters offers wonders and terrors that could become great allies or grand enemies in either fantasy, science fiction or fantasy settings. Inside you’ll find: Ambassadors Chrysalis Donataur Fetch Haunting Hopping Vampire Ichthus Hominid Kelpie Mummy...   [click here for more]
Monte Cook Games  $1.99

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CypherHeroes I

CypherHeroes I


Subtle cyphers and new mechanics for superheros! Requires the Cypher System Rulebook from Monte Cook Games. The Cypher System rulebook includes excellent advice for running superhero games, and to expand on it, the CypherHeroes line of supplements from Larcenous Designs, LLC offers new options! CypherHeroes I includes new ideas for subtle cyphers: Variants based on your hero's...   [click here for more]
Monte Cook Games  $1.99

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Gear Up: Advanced Artifacts for the Cypher System

Gear Up: Advanced Artifacts for the Cypher System


I’ve always been a gadgeteer at heart. Way back in the day, I was fascinated by the magic items in my AD&D Dungeon Master’s Guide. Whenever I get a new RPG, I still flip to the gear section and oooh and ah over the new magic or high tech items. One of my favorite features of the d20 system was the modular nature of magic items. I loved tinkering around with various combinations, knowing I’d...   [click here for more]
Monte Cook Games  $1.99

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Heist on Miracle IV

Heist on Miracle IV


Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve. And it soon becomes clear: whatever’s been discovered at Miracle IV, it may be even bigger than alien intelligence....   [click here for more]
Monte Cook Games  $1.99

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Lair, Sweet Lair

Lair, Sweet Lair


There are two primary purposes for a base in most superheroic RPGs. A villain’s base is often an obstacle to be overcome – perhaps the villain is keeping an important prisoner, or maybe there’s a vital bit of technology stored there that the heroes have to steal. A hero’s base, on the other hand, is often a refuge. It’s a place to rest and plan the next adventure. It can be publicly known...   [click here for more]
Monte Cook Games  $1.99

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Numenera GM Screen

Numenera GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond. On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping...   [click here for more]
Monte Cook Games  $1.99

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Predation: The Age of Crest and Bone

Predation: The Age of Crest and Bone


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve got gear....   [click here for more]
Monte Cook Games  $1.99

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The Backgrounder

The Backgrounder


If a character is a big part of the story, they need a background.  It’s not enough to have cool powers and great dialog; for them to really fit into the story, we need to know where they came from and why they do what they do.  However, that’s always been a challenge for me, especially when I’m working on a superheroic character.  I started tinkering around with the elements that make up...   [click here for more]
Monte Cook Games  $1.99

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The Mystery Of Woden's Eye - 01

The Mystery Of Woden's Eye - 01


The Mystery of Woden’s Eye is a sci-fi mystery at a seemingly abandoned facility on a remote planet. As character's continue down the path of discovery until they unwittingly trigger the same event that killed the station’s crew.  In addition to the adventure, you will also find: An overview of the adventure Numerous hooks to start the adventure. An optional adventure start. Alternate...   [click here for more]
Monte Cook Games  $1.99

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The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
Monte Cook Games  $1.99

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Unmasked: In the City

Unmasked: In the City


Superpowers and Horror in a Dark Eighties Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy. Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when Robert runs...   [click here for more]
Monte Cook Games  $2.06

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one...   [click here for more]
Monte Cook Games  $2.39

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and...   [click here for more]
Monte Cook Games  $2.39

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to...   [click here for more]
Monte Cook Games  $2.39

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Cruel Stars: Characters

Cruel Stars: Characters


Even Hurricane Irma couldn’t stop us. Cruel Stars: Characters does double duty; giving you tools to create your own Space Opera PCs while also giving you a brand new Space Opera universe. The world of Cruel Stars was designed from the ground up to mesh with the Cypher System to embrace cyphers and skills in new ways, and with atittude. Meet your new neighbors on Terra like the...   [click here for more]
Monte Cook Games  $2.49

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Cruel Stars: Gear

Cruel Stars: Gear


Cruel Stars: Gear does double duty; giving you tools to create your own Space Opera game while also giving you a brand new Space Opera setting, Cruel Stars.  It's a universe of secrets, danger, power, heart and most of all, attitude. Cruel Stars is ready for you, are you ready for it?  This 17-page PDF includes: Splitting Cypher System Rulebook cyphers into two different power levels...   [click here for more]
Monte Cook Games  $2.49

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Post-Apocalyptic Genre

Post-Apocalyptic Genre


Document updated to version 1.2 with improved formatting and source notes for foci that are not in the CSR corebook. This product is inspired by the four genres presented in the Cypher System Rulebook by Monte Cook Games and by the absence in that book of the popular post-apocalyptic genre. Presented here are not just ideas for how the post-apocalyptic world can look like (you probably have...   [click here for more]
Monte Cook Games  $2.50

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't from Earth?...   [click here for more]
Monte Cook Games  $2.99

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Impossible Vehicles

Impossible Vehicles


Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange. This fractal brings you a sampling of vehicles...   [click here for more]
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In Alternate Dimensions

In Alternate Dimensions


The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs. In Alternate Dimensions gives GMs three critical tools for running adventures in the many alternate...   [click here for more]
Monte Cook Games  $2.99

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Leave the Light On

Leave the Light On


Every year, Spect Town holds a festival of lights in honor of the appearance of the dimension-hopping city of light, Lumoscity. However, this year, when Lumoscity doesn't appear, the player characters are sent to investigate, and find themselves caught up in an elaborate situation where their choices could change the world forever. This adventure is intended for Tier 2 characters, but could easily...   [click here for more]
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Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This 22-page adventure...   [click here for more]
Monte Cook Games  $2.99

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More Tales from the Ninth World

More Tales from the Ninth World


More Beauty, Wonder, and Weirdness of the Ninth World Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices....   [click here for more]
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Numenera XP Deck

Numenera XP Deck


Granting—and getting—XP just got even more exciting! In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful...   [click here for more]
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Tales Beyond the Ninth World

Tales Beyond the Ninth World


What Wonders Lie Beyond Earthly Boundaries? An ancient vessel sailing the darkness of night encounters a demon of the void. A distraught mother seeks her dead child in a parallel dimension where that death never took place. A tomb robber raids an ancient ship, and must overcome the ocean's watery pull—and the dark shadows of her own expectations. The wonders of the Ninth World—our Earth,...   [click here for more]
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Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own...   [click here for more]
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Tales from The Strange

Tales from The Strange


Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life,...   [click here for more]
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The Case of the Gloombeast

The Case of the Gloombeast


Waking up in an abandoned mansion, six individuals of disparate goals must work together to solve the mystery of the dangerous trouble that is plaguing the city of Vruebrard. Conspiracies abound with multiple groups operating in the shadows to control the hidden power of the city, and possibly to some more nefarious end. All this, and the possibility of a terrible legendary monster: the gloombeast....   [click here for more]
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The Last Night On Earth

The Last Night On Earth


Fight To Survive Until Dawn! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to The Last Night On Earth! Players play investigators sent to an outback town in New Mexico to find an eccentric professor and learn about his recent discoveries, but the town has been overrun by zombies! Fight for your life against the zombie hordes. Will you be able to tell...   [click here for more]
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The Machine God's Temple

The Machine God's Temple


The Machine God's Temple is an adventure for Cypher System, designed with a science-fantasy setting in mind.  Players will explore the temple of an ancient and powerful machine mind. They must bypass the defenses of the temple-including but not limited to automatons, a maze of teleporters, and the retrieval of the parts of a lost key. Having done this, they will stand before the machine god to make...   [click here for more]
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The Nightcraft

The Nightcraft


A Ride Into the Night Aeon Priests speculate that at some time in the distant past, the Earth was the hub of an empire that spanned the vastness of space. At such a time in the dim recesses of the prior worlds, numenera craft of all varieties crossed the gulfs and came here, or flew from Earth out into the night. Some of these craft remain in the Ninth World, lost deep within ancient ruins, buried...   [click here for more]
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The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building an army to invade...   [click here for more]
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The Strange XP Deck

The Strange XP Deck


The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful...   [click here for more]
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The Wonder Vault Heist

The Wonder Vault Heist


The Wonder Vault-A marvel built upon the ruins of a high-tech fortress left by the mysterious ancients. Now, it's run by a sinister syndicate who rents the space out for thieves to store and protect their ill-gotten gains. And you're going to rob it.  But it's not that simple, as the powers of the vault bend time and space to prevent you from breaking in, and the syndicate has its own defenses and...   [click here for more]
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Translation Deck

Translation Deck


It's a dangerous business, going out your door. . . The myriad strange recursions floating in the shoals of Earth are both wondrous and dangerous—and so is the process of translating to, from, and between them. The Translation Deck helps you generate creative and unexpected GM intrusions that sometimes occur during the process of moving between alternate worlds. Draw a couple of cards and pick...   [click here for more]
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