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Criminal Histories

Criminal Histories


Criminal Histories is a character creation system for ambitious PARANOIA players. This mighty 64-page book replaces and vastly expands the wimpy dozen or so pages of character creation rules in Chapter 3 of the PARANOIA rulebook. With this book you can give your brand-new Troubleshooter player character (PC) a lengthy rap sheet of past accomplishments, scandals, allies, enemies, skill and...   [click here for more]
Mongoose  $4.99

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D20_D6 Ship Names and Classes Generator

D20_D6 Ship Names and Classes Generator


You've either got a ship or are piloting one. What is it called? What about ships that cross your path?  Be they Privateer, Mail Boat or a Ships Cutter. This two page generator can help you come up with countless names and ship classes. We at Corzo Creations have taken the guesswork out of this and provided you with a solution. ...   [click here for more]
Mongoose  $1.50

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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just the...   [click here for more]
Mongoose  $10.00

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Dataforge

Dataforge


Welcome to the Dataforge. Taken from the archives of the Shield Maidens at the Grove, these dossiers are given to members of the Sisterhood before they venture from the safety of the city walls. Within these pages, you will find information on the physiology, territory, culture, and fighting styles of some of Midgard’s most diverse creatures.   Huldra Midgard’s vengeance given form,...   [click here for more]
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Death Station

Death Station


A free Christmas present for all Travellers! Death Station is a remastering of a classic Traveller adventure, reimagined by Seth Skorkowsky.  High above a backwater world, the laboratory ship Calendula has gone silent. Believing it nothing more than a downed transmitter, the Travellers are sent to investigate. Inside they discover a grisly scene of corporate espionage, illegal medical experiments,...   [click here for more]
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Deepnight Revelation

Deepnight Revelation


A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is growth and destruction; menace and saviour. It retreated into a prison of its own making, and there it waits. An exploration ship found the clues,...   [click here for more]
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Deepnight Revelation: Expeditions

Deepnight Revelation: Expeditions


Expansion 6 of the epic Deepnight Revelation campaign. Expeditions is a collection of additional resources for the Deepnight Revelation campaign. It presents encounters and points of interest that can be inserted into the exploration of any star system and short incidents that may expand into larger adventures, along with three new spacefaring species.   Adventures Expeditions also contains...   [click here for more]
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Deepnight Revelation: The Crossing

Deepnight Revelation: The Crossing


Expansion 3 of the epic Deepnight Revelation campaign. The Great Rift Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible – another expedition passed this...   [click here for more]
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Deepnight Revelation: The Far Side of Nowhere

Deepnight Revelation: The Far Side of Nowhere


Expansion 4 of the epic Deepnight Revelation campaign. The Far Side of Nowhere Far to spinward of any known system the Travellers encounter an enclave of humans and Droyne. They speak familiar languages and have similar customs to the Travellers, but know nothing of the Imperium or its neighbours.   Tradeport A freeport on the edge of explored space, Tradeport has a dockyard of...   [click here for more]
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Deepnight Revelation: The Near Side of Yonder

Deepnight Revelation: The Near Side of Yonder


Expansion 2 of the epic Deepnight Revelation campaign. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures,...   [click here for more]
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Deepnight Revelation: The Riftsedge Transit

Deepnight Revelation: The Riftsedge Transit


Expansion 1 of the epic Deepnight Revelation campaign. The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these...   [click here for more]
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Deepnight Revelation: Voidshore

Deepnight Revelation: Voidshore


Expansion 5 of the epic Deepnight Revelation campaign. The final leg of the voyage takes Deepnight Revelation into the Voidshore, a region of space between the Great Rift and the edge of the Spiral Arm. Here, the Travellers learn the origins of the Biologicals and witness how they overrun entire worlds. Deepnight Revelation must engage in battle against a great biological starship to...   [click here for more]
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Deneb Adventure 1: The Lost Duke

Deneb Adventure 1: The Lost Duke


The planet of Brufort has always managed to remain under the radar of Charted Space at large. The mining companies support their workers as they bring up bountiful hauls of precious Zuchai crystals and, despite the presence of dangerous fauna, the people were happy. That happiness would not last. A missing ship brings the Travellers to this backwater. What seems like a simple recovery mission puts...   [click here for more]
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Deneb Sector

Deneb Sector


Continuing the great exploration of the Third Imperium, Deneb Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Deneb Sector is nevertheless a vitally important link in the Imperium, forming the major route between the Imperial Core and the Spinward Marches. Those from the core see the sector as barbaric while those in the Marches view it as...   [click here for more]
Mongoose  $14.99

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Directors' Annotated Paranoia Rulebooks

Directors' Annotated Paranoia Rulebooks


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: These rulebooks are PDFs annotated with comments from the creators of the all new Paranoia, reflecting the processes they went through during its writing and their thoughts upon completion of their work, giving a rare insight into the warped minds behind the new edition... As a Troubleshooter,...   [click here for more]
Mongoose  $49.99

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Drinaxian Companion

Drinaxian Companion


The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New aspects of the Trojan Reach sector are...   [click here for more]
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Edge of Space: Walkers

Edge of Space: Walkers


In cultures that have not developed grav lift technology, walkers are used as a means of navigating very rough and broken terrain. While slower than equivalent ground vehicles, they can go practically anywhere. In combat, the smaller walkers offer protection and firepower greater than battledress can manage, while still being small enough to navigate city streets and larger buildings. The larger walkers,...   [click here for more]
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El Dorado

El Dorado


The town of El Dorado is suffering from drought, cattle rustling, and a land baron out to save his ranch by any means. Can the Travellers win the election to sheriff and help the town? ...   [click here for more]
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Escape the London

Escape the London


Awakening to the piercing sound of alarms in a pitch-black cargo bay, you realize the starship's jump drive has catastrophically malfunctioned. You and your fellow prisoners, bound for Rytary – a notorious penal colony from which few return and those who do are never the same – find yourselves unexpectedly thawing from cryo-sleep. This is your one chance: escape or face the horrors of Rytary. With...   [click here for more]
Mongoose  $2.00

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Eve of Rebellion

Eve of Rebellion


Imperial Intrigue! Play Emperor Strephon, his heir and daughter Grand Princess Ciencia Iphigenia, decadent nephews Princes Lucan and Varian, or his advisors Duke Norris and Archduke, in this high(est) level adventure as intrigue and politics bring the Third Imperium to the edge of the Rebellion era. But watch your backs! You’ll never quite be sure who’s about to make their move for power. A ...   [click here for more]
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EVENT HORIZON

EVENT HORIZON


The Travellers agree to a rescue mission of a ship, and discover that they are in grave danger. The adventure is an adaptation of the famous movie Event Horizon to be played as a Traveller adventure. I hope you enjoy it! Spanish translation included. ...   [click here for more]
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Expanded Space Encounters 2E

Expanded Space Encounters 2E


Expanded Space Encounters offers a new look at space travel. This 16 page second edition booklet provides dozens of possible shipboard events and encounters while traveling between planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety...   [click here for more]
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Extinction-Class Incident Responses

Extinction-Class Incident Responses


People who are not Infrared clearance know that R&D experiments can go pear-shaped at any time. That is tolerable for two reasons: Important citizens live outside of the blast zone and sometimes R&D makes important discoveries through failure. But there are times when an R&D experiment goes less pear-shaped and more mushroom-cloud-shaped. These are classified as extinction-class events...   [click here for more]
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Field Catalogue

Field Catalogue


The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get...   [click here for more]
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Fighters Vol 1

Fighters Vol 1


This second book of ships from Northern Edge details six new fighter types, three each of Imperial and Zhodani origin. Each ship includes an image of the ship and a detailed deckplan. Also included is a bonus 10-ton launch design. The light Zhodani Zhvits’daal fighter is equipped with a secondary reaction drive, giving it a massive Thrust of 13, while the 90 ton heavy Qhovor’dalt’ch is capable...   [click here for more]
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Fire Beyond the Border

Fire Beyond the Border


The Outrim Void. The Trojan Reach. The Graveyard of Empires. This area just beyond the Imperial border saw the rise and fall of countless warlords and would-be god-kings. It's a treasure trove for archeologists, but is regarded as infested with pirates and Aslan raiders. Betino hault-Aldaya is the heir to billions in shares of the Tobia Commerce Guild. For a year and a half he has been indulging in...   [click here for more]
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Flashbacks Redux Redux (with MTD)

Flashbacks Redux Redux (with MTD)


The most popular XP-edition missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed, tweaked...   [click here for more]
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Fleets of the Fading Suns

Fleets of the Fading Suns


The first supplement for A Call to Arms: Noble Armada arrives. Players using fleets from the Royal Houses will be treated to new vessels specific to their Houses, variant troop types and rules for psychics and theurgics. In addition, four completely new fleets are detailed, complete with background material that places them firmly in the Fading Suns universe. From the Known Worlds, the Church fleets...   [click here for more]
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FORBOLDN PROJECT

FORBOLDN PROJECT


The Travellers, on their way through the planet Forboldn, discover a plot orchestrated by a Megacorporation to stop the colonization process of the planet.  Spanish translation included. ...   [click here for more]
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Forerunner

Forerunner


This adventure works best with characters that have a science or scholar background as well as a scout background. The Travellers are hired by a pharmaceutical company whose research team has gone missing. While searching in a wilderness zone of the planet the Travellers will discover more than just the missing scientists. ...   [click here for more]
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Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)

Foreven Worlds Single Ship: Gannet Armed Cargo Transport (MGT 2e)


The Gannet-class armed cargo transport flies through the blackness of space, well-armed and well-armored. This starcraft takes the hits and punches back even harder. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, danger lurks behind every asteroid—arm yourself well and live to make a cargo run another day! This...   [click here for more]
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Foreven Worlds: Rusted Fang Station

Foreven Worlds: Rusted Fang Station


Space Station of Last Hopes Inside an old, rusted-out hull of a Vargr frigate lies the best hope for those with nowhere else to turn. This space station caters to mercenaries and those looking to make their credits through force of arms on the right side of the law. For those in dire need, this battered hulk of a space station looks like a rescuing angel. This volume of Foreven...   [click here for more]
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Foreven Worlds: Ships of the Border Worlds

Foreven Worlds: Ships of the Border Worlds


Be a Leaf on the Wind Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today! This volume of Foreven Worlds details the Ships of the Border Worlds and includes: Details on five new...   [click here for more]
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French Vehicles of World War II

French Vehicles of World War II


The French military receives a great deal of criticism for its (in)action during the Second World War, but most of this is unwarranted and ignorant. No military on the planet could have withstood the Wehrmacht’s attack under the same conditions that France faced. Britain found refuge behind the Channel and Russia had a full year to prepare for the onslaught, while America was safe an entire ocean...   [click here for more]
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Frontier Days

Frontier Days


The module offers a way to introduce new players to an existing group, introduce players to each other for a new campaign, or give the players a portside adventure with the possibility to make a little money.   Frontier Days is the planetary celebration of the trials that the early settlers had to overcome. It offers a unique three day entertainment for the population and visitors. But what's a...   [click here for more]
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Generation X

Generation X


Feeling cooped up, locked down, shut in? Experiencing limited horizons? Seeing the same old faces? Facing an uncertain future? Generation X contains adventure set on and around a generation starship.  The core adventure allows the Referee to either explore the departure of such a ship, events along the way or at the destination, and perhaps the standard trope of regression along the way. ...   [click here for more]
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German Vehicles of World War II

German Vehicles of World War II


Battle-hardened from their activities in the Spanish Civil War, the army and air force of Germany in the Second World War was prepared to handle any enemy, and their pace of innovation was extensive. From small armoured cars to some of the most famous tanks of the entire war, the development of German vehicles was methodical and effective. This supplement for Traveller introduces many vehicles that...   [click here for more]
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Grav Vehicles Volume 1

Grav Vehicles Volume 1


For Traveller games set in any milieu, this book contains 10 grav vehicles from Tech Level 9 to Tech Level 15. From a grav bike that is almost too fast to control, to a hybrid speeder/grav tank, and many vehicles in-between, this book present an array of useful and common vehicles that Travellers may encounter in thier journeys. At the end of the book are new rules, equipment and weapons for any...   [click here for more]
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Great Rift Adventure 1: Islands in the Rift

Great Rift Adventure 1: Islands in the Rift


In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different...   [click here for more]
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Great Rift Adventure 2: Deepnight Endeavour

Great Rift Adventure 2: Deepnight Endeavour


A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet....   [click here for more]
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Great Rift Adventure 3: Flatlined

Great Rift Adventure 3: Flatlined


The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register. Someone...   [click here for more]
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Ground Vehicles Vol 2

Ground Vehicles Vol 2


This second volume of ground vehicles includes the low-tech Gibson Steam Carriage, and the high-tech Curiousity ATV, and many in-between. This selection of vehicles is generally copmposed of types that Travellers would intereact with, at a variety of tech levels. Of course, if they are interacting with the TL12 MR-55 Battle Tank and its heavy gauss cannon, they might want to re-evealuate some life...   [click here for more]
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Ground Vehicles Vol 3

Ground Vehicles Vol 3


This book contains 20 pages of vehicle designs, illustrations, and deck plans for your Traveller game. Along with these vehicles, this product also contains new rules and clarifications for published rules for vehicle design. In this book can be found the following vehicles: The TL3 ‘Prairie Schooner’ Land Yacht The TL4 Steam-Powered Land Train The TL5 Auto Rickshaw The TL11 ‘Kushemuin’...   [click here for more]
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Ground Vehicles Vol1

Ground Vehicles Vol1


For Traveller games set in any milieu, this book contains 10 ground vehicles from Tech Level 8 to Tech Level 14. From a small, high-powered motorcycle to an enormous ATV litterally capable of going anywhere, this book present an array of useful and common vehicles that Travellers may encounter in thier journeys ...   [click here for more]
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Guide to Alpha Complex

Guide to Alpha Complex


HAPPY BIRTH-DAY, CITIZEN Welcome to Alpha Complex, your home. You may feel disoriented. Miraculously, you have just been born! You feature the very latest in Cerebral Coretech™ Life-Enhancing technology. Soon you’ll feel refreshed as your Omniskill generic memoryset comes online, providing all the information you’ll need about where you’ll live and what...   [click here for more]
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High Frontier

High Frontier


Death From Above Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners,...   [click here for more]
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High Guard: Aslan

High Guard: Aslan


High Guard: Aslan is a supplement for High Guard, bringing the mighty ships of the Aslan to your campaign. Despite outward appearances, Aslan ships use much the same technology as human vessels, and either race can readily utilise ships belonging to the other with a minimum of difficulty. However, Aslan do display a slightly different approach towards ships and this is reflected in their design....   [click here for more]
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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs...   [click here for more]
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Hivers Campaign [BUNDLE]

Hivers Campaign [BUNDLE]


This special bundle product contains the following titles. Hivers I Regular price: $2.99 Bundle price: $2.25 Format: PDF A global fanmine has plunged a world into crisis. A relief convoy bringing much needed food suppliers is then attacked and drstroyed, and in the middle of all this are your player characters. Can they rescue the last surviving food freighter...   [click here for more]
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Hivers II

Hivers II


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy was...   [click here for more]
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