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Hottest Core Rulebooks, English, New Year, New Game Sale from Wizards of the Coast
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Newest Titles in This Section
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Products found in this section... |
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Then a knight traveled to the kingdom of Surluise on the planet Mars. He chanced upon a fair castle, where there was a wide courtyard. The knight dismounted from his hoversteed and armed himself, for he saw that this was a place for fighting. There came upon the knight two giants, each armed with a great club. With one stroke of his lasersword he smote the head from one of the giants. When the second... [click here for more] |
Wizards of the Coast |
$9.99
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Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. Then came the Crisis. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Now, centuries later, descendants of those survivors strive to explore... [click here for more] |
Wizards of the Coast |
$9.99
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Don't Stop At the Edge
If you've got the edge, you got it all. Surf the Net, ride the new tech, twist it. If you lose your edge, you might as well be a zombie. Keep it while you can—a cybernation of millions is ready to take you down. The opposition has more money. Belters have newer genes, and the young Netrunners have slicker programming, but you're still a better breed of human. You've got tech... [click here for more] |
Wizards of the Coast |
$9.99
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This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
Product History
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the... [click here for more] |
Wizards of the Coast |
$4.99
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This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
Product History
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's... [click here for more] |
Wizards of the Coast |
$4.99
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Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
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Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . .
This is the setting... [click here for more] |
Wizards of the Coast |
$9.99
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This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent... [click here for more] |
Wizards of the Coast |
$9.99
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Gamma World Science Fantasy Role-Playing Game is a complete adventure game for 2 or more players and a Game Master set against the backdrop of an imaginary future America. Based on one of TSR's most popular games, this all new edition includes expanded mutation, equipment and NPC description, rewritten and reorganized basic rules and a full set of previously-unpublished campaign rules.
Inside... [click here for more] |
Wizards of the Coast |
$9.99
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A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly.
Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game!
• Play a pure strain human or a mutated human,... [click here for more] |
Wizards of the Coast |
$9.99
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First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.
You get all three books contained in the original boxed... [click here for more] |
Wizards of the Coast |
$9.99
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Role-Playing Game Reveals Hidden Secrets of Strange Alternate Universe!
Yes, it's true! Aliens really did endorse all three Presidential candidates in the last election. And they continue to give the First Lady advice on her hair! Of course, the power behind the throne is none other the King of rock and roll himself, alive again after having faked his death-or is that really his clone? That would explain... [click here for more] |
Wizards of the Coast |
$9.99
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...the dragon lunges. Your flashing blade slices the air as searing flames burst over your shield. A lightning bolt crackles from the wizard's fingertips, then bounces harmlessly off the ancient beast's scarred and scaly hide. Will you stay and battle this deadly monster, or leave it behind with its hoard of stolen treasure. The DUNGEONS your friends create and play mighty warriors, shrewd wizards,... [click here for more] |
Wizards of the Coast |
$8.95
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If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!... [click here for more] |
Wizards of the Coast |
$19.99
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This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition."
This product does not include X1: "The Isle of Dread".
Product History
The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published in August 1983 — or... [click here for more] |
Wizards of the Coast |
$4.99
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This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,... [click here for more] |
Wizards of the Coast |
$9.99
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Two rows of unpainted wooden buildings face each other across the wide, dirt street. A signboard creaks mournfully in the hot wind. Down this track rides a lone figures, tired but alert. His boots, hat, and buckskin jacket are alayered with dust. But the ivory-handled revolver on his hip is spotless and cool. Neither a beacon nor a threat, it's simply there, a part of the man.
Drift back to the days... [click here for more] |
Wizards of the Coast |
$9.99
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A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness.... [click here for more] |
Wizards of the Coast |
$19.99
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New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more] |
Wizards of the Coast |
$9.99
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High Tech Meets High Adventure
The future is what you make of it. With access to space travel, cybernetics, mutations, mecha, and more in d20 Future, heroes may battle across alien worlds, survive on postapocalyptic Earth, voyage to distant galaxies, and explore alternate dimensions. Charge your weapons and embark on never-ending adventure within the infinite possibilities of the... [click here for more] |
Wizards of the Coast |
$14.99
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PLAY EVERY ADVENTURE YOU CAN IMAGINE
Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up.
Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers... [click here for more] |
Wizards of the Coast |
$19.99
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A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans... [click here for more] |
Wizards of the Coast |
$9.99
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The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been... [click here for more] |
Wizards of the Coast |
$9.99
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You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which... [click here for more] |
Wizards of the Coast |
$4.99
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The First Quest CD Audio Game is the fastest, easiest way you can play the AD&D game. Everything you need to get off to a great start is here!
The First Quest digital version includes:
Maps-Digital poster
Cleric Spell Book
Rules Book
Wizards Spell book
Monsters Treasures + GM Screen +character cards, record sheet and town map card
Adventure Book
Audio files Zip
The First Quest Softcover version... [click here for more] |
Wizards of the Coast |
$9.99
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Explore Never-Ending Realms of Adventure
Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage,... [click here for more] |
Wizards of the Coast |
$14.99 $10.49
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All the Rules of the Game... in One Awesome Book
Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presenting... [click here for more] |
Wizards of the Coast |
$12.99
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Alpha Dawn... stage one of the Star Frontiers™ science fiction game system.
A great way to enter the world of science fiction role playing.
These Basic Rules teach you how to create characters, move and fight on the game map, and how to create adventures of your own. The included adventure, Crash on Volturnus, is simple enough for both beginning players and referees.... [click here for more] |
Wizards of the Coast |
$9.99
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