The crew investigate the ghostly legacy of a deceased magician. A legacy involving forbidden magic and dangerous ghosts. This case note can be run as a sequel to Prodigal Son, or independently.
Join us in this adventure for the Liminal RPG, where the magical and mundane worlds collide in the modern day United Kingdom. ... [click here for more]
In this case note for the Liminal RPG, the crew are taken on by a prominent magician in the Council of Merlin to track down his missing son. Naturally, things are more complicated than they seem. There is the question as to why someone in the arrogant Council of Merlin needs people involved who do not belong to the organisation. It turns out that getting involved with werewolves is the easy part... [click here for more]
Just when you thought that the British weather couldn’t possibly get any worse...
London is suffering from the worst weather in recorded history – and for the capital of her Majesty’s Empire of Steam, that’s really quite an impressive feat. Not only is the centre of the city gripped by unseasonably cold snap, but a strange new species of robin (or something that looks very much like one)... [click here for more]
Welcome to The Cog
A marvel of the modern age, Her Majesty’s Flying Steam City Atlantis (known to her inhabitants simply as ‘The Cog’) hovers above the Atlantic Ocean like a proud, floating galleon. Well, a gigantic, metal galleon that doesn’t actually go anywhere, but I’m sure you get the general idea. Welcome to this new jewel of Her Majesty’s Empire, a place where goggle-eyed... [click here for more]
Cogs, Cakes and Swordsticks is Lynne Hardy's game of steampunk pulp adventure, designed to be played in the comfort of your favourite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming).
Inside you will find a nice, simple introductory guide to get you playing as quickly as... [click here for more]
Cogs, Cakes and Swordsticks is a game of steampunk pulp adventure, designed to be played in the comfort of your favourite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming)*.
This brand spanking new edition combines both the core rulebook and the game's first supplement, Atlantis:... [click here for more]