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Lost Lore: Divine Hunters (PF)

Lost Lore: Divine Hunters (PF)


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
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Lost Lore: Ecology of the Basilisk (PF)

Lost Lore: Ecology of the Basilisk (PF)


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll (PF)

Lost Lore: Ecology of the Troll (PF)


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains (PF)

Lost Lore: Eminent Domains (PF)


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild (PF)

Lost Lore: Horses of the Wild (PF)


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought (PF)

Lost Lore: Schools of Thought (PF)


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter (PF)

Lost Lore: The Headhunter (PF)


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist (PF)

Lost Lore: The Portalist (PF)


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory (PF)

Lost Lore: Town of Glory (PF)


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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Lost Menagerie (S&W)

Lost Menagerie (S&W)


They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement...   [click here for more]
Frog God Games  $11.00

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Maize and Monsters (5e)

Maize and Monsters (5e)


Maize and Monsters is an adventure, that exposes the adventurers to the grim reality that time sometimes exacerbates old wounds rather than healing them. A recent murder in the village of Pilhua proves to be far more than a simple crime of passion as the seeds for this killing were sown during a previous, unsolved mystery that still haunts some residents within the settlement. The characters must wade...   [click here for more]
Frog God Games  $15.00

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Menace in Ravenreach (S&W)

Menace in Ravenreach (S&W)


Menace in Ravenreach When the group of adventurers arrived in the outpost town of Ravenreach they headed directly to the local tavern. As was usual, it took under the hour until fists started flying, glassware shattering and furniture flying. The fighting ended, just as the last of the locals melted away. Their incarceration made the wanderers the ideal candidates for an unusual errand....   [click here for more]
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Mystery at Ravenrock (PF)

Mystery at Ravenrock (PF)


The Final Chapter<o:p></o:p> When our heroes return to Ravenreach all is not well. The castle is in lockdown and the town hasn't heard from anyone there in days. Worse, our heroes learn they are wanted for attempting to assassinate the baron.<o:p></o:p> Sneaking into the castle through a secret entrance at the bottom of the hill they find a way in via a slippery sewer drain. Snaking...   [click here for more]
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Mystery at Ravenrock (S&W)

Mystery at Ravenrock (S&W)


The Final Chapter<o:p></o:p> When our heroes return to Ravenreach all is not well. The castle is in lockdown and the town hasn't heard from anyone there in days. Worse, our heroes learn they are wanted for attempting to assassinate the baron.<o:p></o:p> Sneaking into the castle through a secret entrance at the bottom of the hill they find a way in via a slippery sewer drain. Snaking...   [click here for more]
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One Last Thing (S&W)

One Last Thing (S&W)


A friend has passed to the great beyond, and a funeral has lain him to his final rest. Something, however, seems hollow and different about the affair. There is unfinished business, and everyone knows it — yet nobody knows just what it is that everyone seems to have forgotten. It feels almost that the dearly departed has some other task, some incomplete goal that must be achieved before it can move...   [click here for more]
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Orcus on 34th Level (PF)

Orcus on 34th Level (PF)


This high-level adventure plunges the players into the lowest depths of a mega-dungeon — the 34th level! This traditional dungeon crawl is anything but. Welcome to The Candy Crypt, where the foul demon, Orcus’s Claws, manufactures bittersweet treats and poisoned dreams. As the title suggests, this adventure can be placed at the bottom of any mega-dungeon, or it can be an isolated crypt hidden within...   [click here for more]
Frog God Games  $9.00

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Orcus on 34th Level (S&W)

Orcus on 34th Level (S&W)


This high-level adventure plunges the players into the lowest depths of a mega-dungeon — the 34th level! This traditional dungeon crawl is anything but. Welcome to The Candy Crypt, where the foul demon, Orcus’s Claws, manufactures bittersweet treats and poisoned dreams. As the title suggests, this adventure can be placed at the bottom of any mega-dungeon, or it can be an isolated crypt hidden within...   [click here for more]
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Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)

Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: El Dorado (SF)

Planetarium - Rasmussen's Guide: El Dorado (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Titan (SF)

Planetarium - Rasmussen's Guide: Titan (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
Frog God Games  $2.99

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Planetarium Expansion - Khetorash (SF)

Planetarium Expansion - Khetorash (SF)


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
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Quests of Doom (PF)

Quests of Doom (PF)


Quests of Doom For Pathfinder Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs", “Giants...   [click here for more]
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Quests of Doom (S&W)

Quests of Doom (S&W)


Quests of Doom For Swords & Wizardry Quests of Doom is an adventure book of 18 adventures and over 250 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",...   [click here for more]
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Quests of Doom 3 (S&W)

Quests of Doom 3 (S&W)


With pride and fanfares of trumpets we introduce Quests of Doom 3, another volume of adventures worth winning, from the incomparable and brilliant minds behind Frog God Games. (That’s us! See what we did there?). With this trove of places and challenges, you can explore the perils of the Maighib Desert, or the druid Niavark’s forested...   [click here for more]
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Quests of Doom 4: A Little Knowledge (PF)

Quests of Doom 4: A Little Knowledge (PF)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Little Knowledge (S&W)

Quests of Doom 4: A Little Knowledge (S&W)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (5e)

Quests of Doom 4: A Midnight Council of Quail (5e)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (S&W)

Quests of Doom 4: A Midnight Council of Quail (S&W)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (5e)

Quests of Doom 4: Awakenings (5e)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Awakenings (S&W)

Quests of Doom 4: Awakenings (S&W)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (5e)

Quests of Doom 4: Between a Rock and a Charred Place (5e)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
Frog God Games  $3.99

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Quests of Doom 4: Between a Rock and a Charred Place (S&W)

Quests of Doom 4: Between a Rock and a Charred Place (S&W)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
Frog God Games  $7.99

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Quests of Doom 4: Cave of Iron (5e)

Quests of Doom 4: Cave of Iron (5e)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
Frog God Games  $3.99 $2.39

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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The tow of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
Frog God Games  $3.99 $2.39

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Quests of Doom 4: Cave of Iron (S&W)

Quests of Doom 4: Cave of Iron (S&W)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
Frog God Games  $7.99

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Quests of Doom 4: Desperation of Ivy (5e)

Quests of Doom 4: Desperation of Ivy (5e)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
Frog God Games  $7.99

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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
Frog God Games  $3.99

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Quests of Doom 4: Desperation of Ivy (S&W)

Quests of Doom 4: Desperation of Ivy (S&W)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (5e)

Quests of Doom 4: Fishers of Men (5e)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (5e)

Quests of Doom 4: Forgive and Regret (5e)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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