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Swords & Wizardry Light

Swords & Wizardry Light


Sword's & Wizardry 4 page fast-play rules. Everything you need in 4 pages to introduce new players to Swords & Wizardry! ...   [click here for more]
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Swords and Wizardry Complete Rulebook

Swords and Wizardry Complete Rulebook


This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970’s. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced...   [click here for more]
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Bunnies & Burrows Light

Bunnies & Burrows Light


The return of the classic role-playing game Bunnies & Burrows is heralded by Bunnies & Burrows Light- a complete game in itself. Written by Dr. Dennis Sustare and Dr. Scott Robinson (the original authors of Bunnies & Burrows) Bunnies & Burrows Light is a fast-play role-playing adventure adventure which is hopping fun for both young kids and old kids alike. The download includes 2 files:...   [click here for more]
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Rogues in Remballo (5e)

Rogues in Remballo (5e)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (PF)

Rogues in Remballo (PF)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (S&W)

Rogues in Remballo (S&W)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Manor

Manor


This a deed to Tegel Manor. It can be used as a prop at your table or digital hand out. All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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Tegel Manor: Bestiary (S&W)

Tegel Manor: Bestiary (S&W)


Bestiary chapter, that way it can be used for quick reference during play for Tegel Manor. All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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ToH 2020 Instant Encounters: Killer Frogs (5e)

ToH 2020 Instant Encounters: Killer Frogs (5e)


Forgotten Fane of the Frog God is set in the Half-Pickle Marsh, but can take place any time the characters are moving through a swamp or some kind of marshy terrain. It is designed for 3-5 Tier 1 characters. No specific mixture of characters is essential to success with the adventure. ...   [click here for more]
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Swords & Wizardry Light - Character Cards

Swords & Wizardry Light - Character Cards


4 double-sided character reference cards for the Sword's & Wizardry Light 4 page fast-play rules. ...   [click here for more]
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Tome of Horrors Light, Volume I

Tome of Horrors Light, Volume I


The Tome of Horrors Light brings you more creatures for your fast-play fantasy campaigns using the Swordss & Wizardry Light ruleset. Presented in a ready to print, 4 sheet folio format. ...   [click here for more]
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Waypoints

Waypoints


Adventure is what your players crave. They seek fortune around every corner. Alas, glory is often found in remote locales that require a perilous journey before they can even begin their quest. Expeditions do not happen instantly, and the journey can be an adventure all its own. What will they find? Where will they stay? Where can they get a drink on the way? Waypoints is a series of digital releases...   [click here for more]
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Lost Lore: Divine Hunters (PF)

Lost Lore: Divine Hunters (PF)


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
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Lost Lore: Ecology of the Basilisk (PF)

Lost Lore: Ecology of the Basilisk (PF)


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll (PF)

Lost Lore: Ecology of the Troll (PF)


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains (PF)

Lost Lore: Eminent Domains (PF)


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild (PF)

Lost Lore: Horses of the Wild (PF)


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought (PF)

Lost Lore: Schools of Thought (PF)


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter (PF)

Lost Lore: The Headhunter (PF)


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist (PF)

Lost Lore: The Portalist (PF)


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory (PF)

Lost Lore: Town of Glory (PF)


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)

Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: El Dorado (SF)

Planetarium - Rasmussen's Guide: El Dorado (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Titan (SF)

Planetarium - Rasmussen's Guide: Titan (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium Expansion - Khetorash (SF)

Planetarium Expansion - Khetorash (SF)


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
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Stank Hog (5e)

Stank Hog (5e)


Horrible and Stanky Sus Noxium, better known as the Stank Hog, is a bloated unbarbequed boarish beast capable of bringing otherwise capable adventurers to a gut-wrenching halt. In this eight-page supplement you'll get in depth info on this gastrointestinal terror. More than just a monster write-up, you'll get a detailed history of the beast, plot hooks involving this stanky...   [click here for more]
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[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)

[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)


Slumbering Tsar: The Hidden Citadel, Part 1 - At the Feet of Orcus Daring to enter the great Throne of Orcus, lost these many centuries to the knowledge of the world, the heroes begin to unravel the mystery of the Lost Fifty and One as they explore the High Altar of Orcus and the Death Chambers in this, the Hidden Citadel. The player characters should be around...   [click here for more]
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Gulf of Akaidos Regional Map

Gulf of Akaidos Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
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Quests of Doom 4: A Little Knowledge (PF)

Quests of Doom 4: A Little Knowledge (PF)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The tow of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (PF)

Quests of Doom 4: God of Ore (PF)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (PF)

Quests of Doom 4: In the Time of Shardfall (PF)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: Nightstone Keep (PF)

Quests of Doom 4: Nightstone Keep (PF)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (PF)

Quests of Doom 4: Pictures at an Exhibition (PF)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: The Covered Bridge (PF)

Quests of Doom 4: The Covered Bridge (PF)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Hunter's Game (PF)

Quests of Doom 4: The Hunter's Game (PF)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Missing Pin (PF)

Quests of Doom 4: The Missing Pin (PF)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (PF)

Quests of Doom 4: War of Shadows (PF)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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The Blight Pathologies: Death in Art (5e)

The Blight Pathologies: Death in Art (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game! Death in Art The painter, sculptor, or actor is no stranger...   [click here for more]
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