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Swords & Wizardry Light

Swords & Wizardry Light


Sword's & Wizardry 4 page fast-play rules. Everything you need in 4 pages to introduce new players to Swords & Wizardry! ...   [click here for more]
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The Terrible Yule Cat [Beware the Yule Cat Preview] (5e CC OSE)

The Terrible Yule Cat [Beware the Yule Cat Preview] (5e CC OSE)


It's the most Orcus time of the year! A new Yuletide horror is upon us, as Frog God Games presents an adversary for your use from Icelandic yule myth. The Terrible Yule Cat is herein detailed for Fifth Edition (5e), Castles & Crusades, and Old-School Essentials role-playing games. FREE for your holiday cheer! From the forthcoming release Beware the Yule Cat, which will offer 60 pages of dark adventure...   [click here for more]
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Swords & Wizardry Light - Character Cards

Swords & Wizardry Light - Character Cards


4 double-sided character reference cards for the Sword's & Wizardry Light 4 page fast-play rules.  ...   [click here for more]
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Tegel Manor: Bestiary (SW)

Tegel Manor: Bestiary (SW)


Bestiary chapter, that way it can be used for quick reference during play for Tegel Manor.   All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
Frog God Games  $1.00

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Tome of Horrors Light, Volume I

Tome of Horrors Light, Volume I


The Tome of Horrors Light brings you more creatures for your fast-play fantasy campaigns using the Swordss & Wizardry Light ruleset. Presented in a ready to print, 4 sheet folio format. ...   [click here for more]
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Blight Pathologies 1: The Exiled (Swords and Wizardry)

Blight Pathologies 1: The Exiled (Swords and Wizardry)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
Frog God Games  $3.99

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Blight Pathologies 2: Death in Art (Swords and Wizardry)

Blight Pathologies 2: Death in Art (Swords and Wizardry)


The painter, sculptor, or actor is no stranger to death in the Artists’ Quarter, with each creator seeing it nearly every day in one of its various forms. Whether it be in the common pattern of murder, the cruel simplicity of low caste senescence, or the vile shape of undeath within the ranks of the Fetch, the danger and finality of each person’s demise serves as one of the many inspirations that...   [click here for more]
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Blight Pathologies 3: Deceit at Thraken (Swords and Wizardry)

Blight Pathologies 3: Deceit at Thraken (Swords and Wizardry)


Steady work in Castorhage is a challenge for most of the inhabitants of the blighted city, but for visitors it is nearly impossible to find employment. Newcomers are viewed with suspicion and mistrust, and are rarely hired for jobs that locals can fill. Most of the available work is of the worst kind: jobs that pay little for hard work, jobs that won’t build an adventurer’s reputation, or jobs...   [click here for more]
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Blight Pathologies 4: Fleshcoats for Everyone! (Swords and Wizardry)

Blight Pathologies 4: Fleshcoats for Everyone! (Swords and Wizardry)


The great city of Castorhage has many marvelous sights but none surpasses the chaotic yet appealing allure of the Great Fayre in Festival. Countless vendors, tents, and buildings cram the hill-summit of the island, each calling to customers to try their chance at a game, to visit a unique freak show, or to buy a trinket for their loved one. Visitors to the Great Fayre can witness but a tiny fraction...   [click here for more]
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Blight Pathologies 5: The Last Fleshgineer (Swords and Wizardry)

Blight Pathologies 5: The Last Fleshgineer (Swords and Wizardry)


In the aggressive race for absolute power and wealth in Toiltown, two contestants have prevailed over the rest of the would-be contenders: Joseph Sedge and Rudyard Brome. Sedge controls nearly all the manufacturing in Toiltown, including twenty cotton mills in his own private section of the city, Sedgetown. Brome owns almost ten new slaughterhouses, utilizing new techniques to gain efficiency in his...   [click here for more]
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Blight Pathologies 6: The Schaduw Elite (Swords and Wizardry)

Blight Pathologies 6: The Schaduw Elite (Swords and Wizardry)


Sorin relaxed in his chair, his face ever in shadows, his gaze a reflective mirror. “I have revealed myself, just as you asked,” Sorin said. “Am I a monster?” “The term ‘monster’ is relative,” replied Barnabus, not flinching underneath Sorin’s intense gaze. “I want to know if this is real. Is what you are offering actually...   [click here for more]
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Blight Pathologies 7: The Library of Spiders (Swords and Wizardry)

Blight Pathologies 7: The Library of Spiders (Swords and Wizardry)


“There is a place where you can find just about anything that’s been written down, as long as you’re willing to spend just about anything … and we’re not talking strictly about gold. People have been known to lose themselves in that library. Knowledge, they say, is power, and that library could be the most powerful force in the city. Watch yourself.”...   [click here for more]
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Gulf of Akados Regional Map

Gulf of Akados Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
Frog God Games  $3.99

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Strange Bedfellows (SW)

Strange Bedfellows (SW)


A circus show erupts in mayhem when goblinoids crash the performance, slaughtering performers and audience members alike. PCs investigate the attack, leading them into an ancient dungeon and uncovering ancient secrets and harbored grudges. Their decisions affect the politics and economics of three unique towns. Strange Bedfellows is a d20 adventure for 4-6 PCs of level 2 or higher and includes three...   [click here for more]
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Hall of Bones (Swords and Wizardry)

Hall of Bones (Swords and Wizardry)


Includes:  Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS & WIZARDRY Game. This game is similar to very old school editions of the game, dating back to 1974. This was the game that came in a small brown (and later white) box, when men were men and well, henchmen were cannon fodder. Includes: Swords & Wizardty...   [click here for more]
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Hex Crawl Chronicles 1: Valley of the Hawks (Swords and Wizardry)

Hex Crawl Chronicles 1: Valley of the Hawks (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 2: The Winter Woods (Swords and Wizardry)

Hex Crawl Chronicles 2: The Winter Woods (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)

Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
Frog God Games  $4.99

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Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)

Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 5: The Pirate Coast (Swords and Wizardry)

Hex Crawl Chronicles 5: The Pirate Coast (Swords and Wizardry)


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
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Hex Crawl Chronicles 6: The Troll Hills (Swords and Wizardry)

Hex Crawl Chronicles 6: The Troll Hills (Swords and Wizardry)


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
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Hex Crawl Chronicles 7: The Golden Meadows (Swords and Wizardry)

Hex Crawl Chronicles 7: The Golden Meadows (Swords and Wizardry)


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
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One Night Stands: Curse of Shadowhold (Swords and Wizardry)

One Night Stands: Curse of Shadowhold (Swords and Wizardry)


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
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One Night Stands: Death in the Painted Canyons (Swords and Wizardry)

One Night Stands: Death in the Painted Canyons (Swords and Wizardry)


Death in the Painted Canyons is an adventure for the Pathfinder Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities, especially characters with...   [click here for more]
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One Night Stands: Jungle Ruins of Madaro Shanti (Swords and Wizardry)

One Night Stands: Jungle Ruins of Madaro Shanti (Swords and Wizardry)


The Jungle Ruins of Madaro-Shanti Another of the One Night Stand Series, Jungle Ruins of Madaro-Shanti is an adventure for a party of 4-8 characters of fourth through seventh level. A century ago or more, when the town of Cholagadi was just a frontier fort on the coast, Madaro-Shanti was the most powerful city-state in the entire Ambicuaria Jungle.  Its citizens were highly...   [click here for more]
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One Night Stands: Scorned (Swords and Wizardry)

One Night Stands: Scorned (Swords and Wizardry)


The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought. (4-6 PCs of 5th Level) ...   [click here for more]
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Rappan Athuk (2012) Pregenerated Characters (Swords and Wizardry)

Rappan Athuk (2012) Pregenerated Characters (Swords and Wizardry)


Rappan Athuk Pregenerated Characters both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk (2012) – Player's Guide

Rappan Athuk (2012) – Player's Guide


Rappan Athuk Player's Guide both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk Battle Maps (2012)

Rappan Athuk Battle Maps (2012)


Rappan Athuk Battle Maps for both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk Bestiary (Swords and Wizardry)

Rappan Athuk Bestiary (Swords and Wizardry)

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Records of the Faithful: Player's Journal (OSR)

Records of the Faithful: Player's Journal (OSR)


A player's resource for the Splinters of Faith campaign. In the first twenty-some pages, record your campaign details, use the enclosed character sheets, choose a new background for your Player Character, add new equipment to your campaign, take careful campaign notes, and record the people you met, places you visited, quests taken, clues to follow, creatures you fought, quotes to remember, and make...   [click here for more]
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Saturday Night Special 1: The Hollow Mountain (Swords and Wizardry)

Saturday Night Special 1: The Hollow Mountain (Swords and Wizardry)


The Hollow Mountain is designed for four to six characters of 8th to 12th levels. We recommend 40–50 total character levels between the party members. While the characters can be of any basic character class, a good mix of character classes is helpful. A rogue, strong warrior type, and good-aligned cleric are all extremely valuable in this adventure, druids will be especially useful in the Hollow...   [click here for more]
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Saturday Night Special 2: Castle Baldemar's Dungeon (Swords and Wizardry)

Saturday Night Special 2: Castle Baldemar's Dungeon (Swords and Wizardry)


While in the small town of Corvusrook, the characters are accosted by the mage Framnagle. The irritated mage insists they undertake a quest for him, exacting revenge on his former apprentice Hymor - who now lives in the form of a Blue Dragon in the dungeons of the deserted Castle Baldemar. An adventure for 4-6 PCs Levels 6-8 ...   [click here for more]
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Saturday Night Special 3: Ice Tower of the Salka (Swords and Wizardry)

Saturday Night Special 3: Ice Tower of the Salka (Swords and Wizardry)


Another of the Saturday Night Specials series, this adventure takes your players into the freezing wilderness. Sixty years ago, a mysterious flood of glacial ice utterly buried the tower stronghold of the Salka, a powerful and evil sorceress known throughout the land. Now, fissuring of the deep ice has revealed the rooftop of this lost tower. The secrets and treasurers of the Salka lie within, awaiting...   [click here for more]
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Saturday Night Special 4: The Mires of Mourning (Swords and Wizardry)

Saturday Night Special 4: The Mires of Mourning (Swords and Wizardry)


Another of the Saturday Night Specials series. Adventurers are needed for a simple job: escort a catatonic prisoner of value to the Crown to a sanitarium where he can be safely held for treatment. What could be easier? But the sanitarium lies at the heart of the Creeping Mire, and it’s the rainy season. No patrols or contacts have been able to get through in weeks. What dangers await along the Swamp...   [click here for more]
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Splinters of Faith 10: Remorse of Life (Swords and Wizardry)

Splinters of Faith 10: Remorse of Life (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
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Splinters of Faith 1: Started with a Chicken (Swords and Wizardry)

Splinters of Faith 1: Started with a Chicken (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM...   [click here for more]
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Splinters of Faith 2: Burning Desires (Swords and Wizardry)

Splinters of Faith 2: Burning Desires (Swords and Wizardry)


Splinters of Faith 2: Burning Desires (Levels 2 through 4) PCs visit the aboveground dwarven city of Anvil Plunge, only to discover the starting ritual needed to re-forge the scepter cannot be undertaken because a piece of the holy forge is missing. PCs will have to travel into the sprawling Sin Mire Swamp to recover the artifact.   ...   [click here for more]
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Splinters of Faith 3 Swords and Wizardry Edition

Splinters of Faith 3 Swords and Wizardry Edition


Splinters of Faith 3: Culvert Operations (Levels 3 through 5) The city of Bargarsport sits upon the sunken ruins of the old city - and the underground temple of Clandestine. But the temple's faithful are a conniving lot, and require PCs to face down a necromancer and his undead minions moving into the underground city before they will help...   [click here for more]
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Splinters of Faith 4: For Love of Chaos (Swords and Wizardry)

Splinters of Faith 4: For Love of Chaos (Swords and Wizardry)


Splinters of Faith 4: For Love of Chaos (Levels 4 through 6) PCs find that the temple of Iseleine, perched high atop a pillar standing in the middle of a lush, garden-fi lled pit, is in dire danger from a force strategically destroying the garden below. What's worse is the fact that the temple's high priestess viciously killed her husband...   [click here for more]
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Splinters of Faith 5: Eclipse of the Hearth (Swords and Wizardry)

Splinters of Faith 5: Eclipse of the Hearth (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM is...   [click here for more]
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Splinters of Faith 6: Morning of Tears (Swords and Wizardry)

Splinters of Faith 6: Morning of Tears (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM is...   [click here for more]
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Splinters of Faith 7: The Heir of Sin (Swords and Wizardry)

Splinters of Faith 7: The Heir of Sin (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM is...   [click here for more]
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Splinters of Faith 8: Pains of Scalded Glass (Swords and Wizardry)

Splinters of Faith 8: Pains of Scalded Glass (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM is...   [click here for more]
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Splinters of Faith 9: Duel of Magic (Swords and Wizardry)

Splinters of Faith 9: Duel of Magic (Swords and Wizardry)


Ancient Evil Awakens In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try... Temples of faith, bastions of evil Splinters of FaithTM is...   [click here for more]
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The Lost City of Barakus Regional Map

The Lost City of Barakus Regional Map


This is the map that provides a map of the regional area of the wilderness area around The  Lost City of Barakus ad Endhome--including the region cntaning Rappan Athuk. ...   [click here for more]
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The Lost City of Barakus Wilderness and Endhome Map

The Lost City of Barakus Wilderness and Endhome Map


This is the bonus map that provides a map of the city of Enhome and a close up of the wilderness area around it. ...   [click here for more]
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The Northlands Saga Part 1: Vengeance of the Long Serpent 2010 (Swords and Wizardry)

The Northlands Saga Part 1: Vengeance of the Long Serpent 2010 (Swords and Wizardry)


This series of adventures takes place in the frozen north, where men are men, beer is ale and monsters are, well, scary. Who has not loved the setting of the 13th Warrior or wished to relive the Frost Giant's Daughter by R.E. Howard? Heroes will fight evil in the cold lands, sail the treacherous ice filled seas where sea monsters swallow ships and crews and feast in fire-lit halls...   [click here for more]
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The Northlands Saga Part 2 - Beyond the Wailing Mountains 2010 (Swords and Wizardry)

The Northlands Saga Part 2 - Beyond the Wailing Mountains 2010 (Swords and Wizardry)


2 - Beyond the Wailing Mountains The story begun in Vengeance of the Long Serpent continues. The heroes have defeated the Children of Althunak, but the fell god's evil fane survives. Strange beasts, dark magics, and unholy cold await in the lands Beyond the Wailing Mountains. ...   [click here for more]
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The Northlands Saga Part 3: The Death Curse of Sven Oakenfist 2010 2010 (Swords and Wizardry)

The Northlands Saga Part 3: The Death Curse of Sven Oakenfist 2010 2010 (Swords and Wizardry)


3 - The Death Curse of Sven Oakenfist In the Northlands the laws of hospitality are absolute, to violate them is to seek dishonor or even death. What then must our heroes do when their host asks them to fulfill his dying wish, to face down the wight of the legendary viking Sven Oakenfist and convince him to lift a curse laid with his own last breath? ...   [click here for more]
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