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 Hottest Fantasy, PDF, GMs Day Sale from Frog God Games
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Horrors Unbound: Black Orc (5e)

Horrors Unbound: Black Orc (5e)


Followers of Orcus, Demon Prince of the Undead, black orcs (Orco pulleiaceus) are larger and more barbarous than their cousins, the common orc. Believing themselves to be the favored of Orcus, they wage self-righteous wars of conquest on all their neighbors, be they goodly races, other evil humanoids, or even other clans of black orcs. Constant intra-clan warring usually keeps their numbers in check,...   [click here for more]
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Lost Lore: Divine Hunters (PF)

Lost Lore: Divine Hunters (PF)


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is enough to...   [click here for more]
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Lost Lore: Ecology of the Basilisk (PF)

Lost Lore: Ecology of the Basilisk (PF)


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll (PF)

Lost Lore: Ecology of the Troll (PF)


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains (PF)

Lost Lore: Eminent Domains (PF)


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild (PF)

Lost Lore: Horses of the Wild (PF)


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought (PF)

Lost Lore: Schools of Thought (PF)


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want to do with...   [click here for more]
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Lost Lore: The Headhunter (PF)

Lost Lore: The Headhunter (PF)


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes, a new oracle mystery,...   [click here for more]
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Lost Lore: The Portalist (PF)

Lost Lore: The Portalist (PF)


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory (PF)

Lost Lore: Town of Glory (PF)


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke has called for...   [click here for more]
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Stank Hog (5e)

Stank Hog (5e)


Horrible and Stanky Sus Noxium, better known as the Stank Hog, is a bloated unbarbequed boarish beast capable of bringing otherwise capable adventurers to a gut-wrenching halt. In this eight-page supplement you'll get in depth info on this gastrointestinal terror. More than just a monster write-up, you'll get a detailed history of the beast, plot hooks involving this stanky...   [click here for more]
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Tales of the Lost Lands: Cults of the Sundered Kingdoms II

Tales of the Lost Lands: Cults of the Sundered Kingdoms II


38 Pages of orginal fiction set in the Lost Lands. Table of Contents “Among the Cattails” by Rick McCracken.....................................Pg. 4 “Regrets Only” by Arlan Bullard................................................Pg. 22 “Under New Management” by Jeff Provine...................................Pg. 30 ...   [click here for more]
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Blight Pathologies 1: The Exiled (PF)

Blight Pathologies 1: The Exiled (PF)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Blight Pathologies 1: The Exiled (Swords and Wizardry)

Blight Pathologies 1: The Exiled (Swords and Wizardry)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Gulf of Akados Regional Map

Gulf of Akados Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
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Horrors Unbound: Blood Kaktos (5e)

Horrors Unbound: Blood Kaktos (5e)


Blood Kaktos (Carnegiea succo) The blood kaktos, Carnegiea succo, is a motile, sentient arborescent plant that inhabits any warm, sandy environment. It is a relative of the common saguaro cactus and has leathery green flesh covered with needle-like spines, with two jointed, branch-like arms sprouting from a large trunk that grows to between 5–7 feet tall upon maturity....   [click here for more]
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Quests of Doom 4: A Little Knowledge (PF)

Quests of Doom 4: A Little Knowledge (PF)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars).  ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (PF)

Quests of Doom 4: God of Ore (PF)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (PF)

Quests of Doom 4: In the Time of Shardfall (PF)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: Nightstone Keep (PF)

Quests of Doom 4: Nightstone Keep (PF)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (PF)

Quests of Doom 4: Pictures at an Exhibition (PF)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: The Covered Bridge (PF)

Quests of Doom 4: The Covered Bridge (PF)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Hunter's Game (PF)

Quests of Doom 4: The Hunter's Game (PF)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Missing Pin (PF)

Quests of Doom 4: The Missing Pin (PF)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (PF)

Quests of Doom 4: War of Shadows (PF)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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The Blight Pathologies: Death in Art (5e)

The Blight Pathologies: Death in Art (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Death in Art The painter, sculptor, or actor is no stranger...   [click here for more]
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The Blight Pathologies: Deceit in Thraken (5e)

The Blight Pathologies: Deceit in Thraken (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Deceit in Thraken Steady work in Castorhage is a challenge...   [click here for more]
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The Blight Pathologies: Fleshcoats for Everyone! (5e)

The Blight Pathologies: Fleshcoats for Everyone! (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Fleshcoats for Everyone The Festival Fayre Funhouse,...   [click here for more]
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The Blight Pathologies: Library of Spiders (5e)

The Blight Pathologies: Library of Spiders (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Library of Spiders “There is a place where you...   [click here for more]
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The Blight Pathologies: The Exiled (5e)

The Blight Pathologies: The Exiled (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Exiled Nowhere in Castorhage are the simple laws of the...   [click here for more]
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The Blight Pathologies: The Last Fleshgineer (5e)

The Blight Pathologies: The Last Fleshgineer (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Last Fleshgineer In the aggressive race for absolute...   [click here for more]
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The Blight Pathologies: The Schaduw Elite (5e)

The Blight Pathologies: The Schaduw Elite (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Schaduw Elite Life eternal is a dream of...   [click here for more]
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Fane of the Fallen (PF)

Fane of the Fallen (PF)


All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parlay with the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the masterminds behind the attack, a faction of murderous elves bent on the destruction of the kingdom. Can the characters penetrate the foreboding Harwood Forest and defeat the...   [click here for more]
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Borderland Provinces Journey Generator

Borderland Provinces Journey Generator


The Borderland Provinces “campaign” is designed for characters who like to travel across wide regions, and Game Masters who like to run such “sandbox” campaigns. There are upsides and downsides to running a sandbox campaign rather than one where the characters are presented with a series of clear objectives, all of them roughly designed for the character’s current level of experience. A sandbox...   [click here for more]
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Book of Dirty Tricks (Swords and Wizardry)

Book of Dirty Tricks (Swords and Wizardry)


This fun little tome is a GM utility for use during regular play when either too many good things happen to the players due to luck or just whenever the GM feels they need a little push to remind them that success is fleeting.  Dirty tricks are intended to create great players. That is and should be the only reason a GM springs such things on them. It also has...   [click here for more]
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Chuck's Dragons (5e)

Chuck's Dragons (5e)


Dragons…ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure — they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth — as well as the slayers of player characters. High risk/high reward is the name of this game. This theme presents 6 detailed dragon-based short...   [click here for more]
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Cults of the Sundered Kingdoms – Player's Guide

Cults of the Sundered Kingdoms – Player's Guide


A tour of the lands found in The Lost Lands: Cults of the Sundered Kingdoms in the words of those who live there! ...   [click here for more]
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Hall of Bones (Swords and Wizardry)

Hall of Bones (Swords and Wizardry)


Includes:  Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS & WIZARDRY Game. This game is similar to very old school editions of the game, dating back to 1974. This was the game that came in a small brown (and later white) box, when men were men and well, henchmen were cannon fodder. Includes: Swords & Wizardty...   [click here for more]
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Hex Crawl Chronicles 3: Beyond Black Water (PF)

Hex Crawl Chronicles 3: Beyond Black Water (PF)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)

Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 4: The Shattered Empire (PF)

Hex Crawl Chronicles 4: The Shattered Empire (PF)


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)

Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 5: The Pirate Coast (PF)

Hex Crawl Chronicles 5: The Pirate Coast (PF)


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
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