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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (PF)

Quests of Doom 4: God of Ore (PF)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (PF)

Quests of Doom 4: In the Time of Shardfall (PF)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: Nightstone Keep (PF)

Quests of Doom 4: Nightstone Keep (PF)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (PF)

Quests of Doom 4: Pictures at an Exhibition (PF)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: The Covered Bridge (PF)

Quests of Doom 4: The Covered Bridge (PF)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Hunter's Game (PF)

Quests of Doom 4: The Hunter's Game (PF)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Missing Pin (PF)

Quests of Doom 4: The Missing Pin (PF)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (PF)

Quests of Doom 4: War of Shadows (PF)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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The Blight Pathologies: Death in Art (5e)

The Blight Pathologies: Death in Art (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Death in Art The painter, sculptor, or actor is no stranger...   [click here for more]
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The Blight Pathologies: Deceit in Thraken (5e)

The Blight Pathologies: Deceit in Thraken (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Deceit in Thraken Steady work in Castorhage is a challenge...   [click here for more]
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The Blight Pathologies: Fleshcoats for Everyone! (5e)

The Blight Pathologies: Fleshcoats for Everyone! (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Fleshcoats for Everyone The Festival Fayre Funhouse,...   [click here for more]
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The Blight Pathologies: Library of Spiders (5e)

The Blight Pathologies: Library of Spiders (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  Library of Spiders “There is a place where you...   [click here for more]
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The Blight Pathologies: The Exiled (5e)

The Blight Pathologies: The Exiled (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Exiled Nowhere in Castorhage are the simple laws of the...   [click here for more]
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The Blight Pathologies: The Last Fleshgineer (5e)

The Blight Pathologies: The Last Fleshgineer (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Last Fleshgineer In the aggressive race for absolute...   [click here for more]
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The Blight Pathologies: The Schaduw Elite (5e)

The Blight Pathologies: The Schaduw Elite (5e)


Beyond the Blight The Blight Pathologies is a series of drop-in locations and adventures designed for use with The Blight campaign setting and adventures series that can easily be dropped into any Fifth Edition campaign to add a touch of truly twisted, tainted, and troubling horror to your game!  The Schaduw Elite Life eternal is a dream of...   [click here for more]
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Fane of the Fallen (PF)

Fane of the Fallen (PF)


All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parlay with the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the masterminds behind the attack, a faction of murderous elves bent on the destruction of the kingdom. Can the characters penetrate the foreboding Harwood Forest and defeat the...   [click here for more]
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Borderland Provinces Journey Generator

Borderland Provinces Journey Generator


The Borderland Provinces “campaign” is designed for characters who like to travel across wide regions, and Game Masters who like to run such “sandbox” campaigns. There are upsides and downsides to running a sandbox campaign rather than one where the characters are presented with a series of clear objectives, all of them roughly designed for the character’s current level of experience. A sandbox...   [click here for more]
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Book of Dirty Tricks (Swords and Wizardry)

Book of Dirty Tricks (Swords and Wizardry)


This fun little tome is a GM utility for use during regular play when either too many good things happen to the players due to luck or just whenever the GM feels they need a little push to remind them that success is fleeting.  Dirty tricks are intended to create great players. That is and should be the only reason a GM springs such things on them. It also has...   [click here for more]
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Chuck's Dragons (5e)

Chuck's Dragons (5e)


Dragons…ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure — they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth — as well as the slayers of player characters. High risk/high reward is the name of this game. This theme presents 6 detailed dragon-based short...   [click here for more]
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Cults of the Sundered Kingdoms – Player's Guide

Cults of the Sundered Kingdoms – Player's Guide


A tour of the lands found in The Lost Lands: Cults of the Sundered Kingdoms in the words of those who live there! ...   [click here for more]
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Hall of Bones (Swords and Wizardry)

Hall of Bones (Swords and Wizardry)


Includes:  Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS & WIZARDRY Game. This game is similar to very old school editions of the game, dating back to 1974. This was the game that came in a small brown (and later white) box, when men were men and well, henchmen were cannon fodder. Includes: Swords & Wizardty...   [click here for more]
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Hex Crawl Chronicles 3: Beyond Black Water (PF)

Hex Crawl Chronicles 3: Beyond Black Water (PF)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)

Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)


When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was...   [click here for more]
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Hex Crawl Chronicles 4: The Shattered Empire (PF)

Hex Crawl Chronicles 4: The Shattered Empire (PF)


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)

Hex Crawl Chronicles 4: The Shattered Empire (Swords and Wizardry)


For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working...   [click here for more]
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Hex Crawl Chronicles 5: The Pirate Coast (PF)

Hex Crawl Chronicles 5: The Pirate Coast (PF)


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
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Hex Crawl Chronicles 5: The Pirate Coast (Swords and Wizardry)

Hex Crawl Chronicles 5: The Pirate Coast (Swords and Wizardry)


In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone...   [click here for more]
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Hex Crawl Chronicles 6: The Troll Hills (PF)

Hex Crawl Chronicles 6: The Troll Hills (PF)


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
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Hex Crawl Chronicles 6: The Troll Hills (Swords and Wizardry)

Hex Crawl Chronicles 6: The Troll Hills (Swords and Wizardry)


Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray...   [click here for more]
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Hex Crawl Chronicles 7: The Golden Meadows (PF)

Hex Crawl Chronicles 7: The Golden Meadows (PF)


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
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Hex Crawl Chronicles 7: The Golden Meadows (Swords and Wizardry)

Hex Crawl Chronicles 7: The Golden Meadows (Swords and Wizardry)


Hex Crawl Chronicles: 7 - The Golden Meadows In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns...   [click here for more]
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One Night Stands 6: Curse of Shadowhold (PF)

One Night Stands 6: Curse of Shadowhold (PF)


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
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One Night Stands:  Scorned (PF)

One Night Stands: Scorned (PF)


The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought. (4-6 PCs of 5th Level) ...   [click here for more]
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One Night Stands: Curse of Shadowhold (Swords and Wizardry)

One Night Stands: Curse of Shadowhold (Swords and Wizardry)


Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed....   [click here for more]
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One Night Stands: Death in the Painted Canyons (PF)

One Night Stands: Death in the Painted Canyons (PF)


Death in the Painted Canyons is an adventure for the Pathfinder   Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities,...   [click here for more]
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One Night Stands: Death in the Painted Canyons (Swords and Wizardry)

One Night Stands: Death in the Painted Canyons (Swords and Wizardry)


Death in the Painted Canyons is an adventure for the Pathfinder Roleplaying Game for 4-6 characters levels 5-6. The Pathfinderis helpful for the use of this Roleplaying Game GameMastery Guide adventure as many of the NPC stat blocks appear in it, though other stats can be substituted as necessary. The party should includes a mix of abilities, especially characters with...   [click here for more]
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One Night Stands: Scorned (Swords and Wizardry)

One Night Stands: Scorned (Swords and Wizardry)


The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought. (4-6 PCs of 5th Level) ...   [click here for more]
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Rappan Athuk (2012) Pregenerated Characters (Swords and Wizardry)

Rappan Athuk (2012) Pregenerated Characters (Swords and Wizardry)


Rappan Athuk Pregenerated Characters both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk (2012) – Player's Guide

Rappan Athuk (2012) – Player's Guide


Rappan Athuk Player's Guide both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk Battle Maps (2012)

Rappan Athuk Battle Maps (2012)


Rappan Athuk Battle Maps for both Pathfinder and Swords & Wizardry ...   [click here for more]
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Rappan Athuk Bestiary (PF)

Rappan Athuk Bestiary (PF)


All the monsters presented in our New Monster Appendices are getting their own lairs write-up, in both Pathfinder and Swords and Wizardry versions (specified in the survey). Now you can unleash these beasts in your campaign anywhere, not just in the World's Deadliest Dungeon! ...   [click here for more]
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Rappan Athuk Bestiary (Swords and Wizardry)

Rappan Athuk Bestiary (Swords and Wizardry)

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Saturday Night Special 1: The Hollow Mountain (PF)

Saturday Night Special 1: The Hollow Mountain (PF)


The Hollow Mountain is designed for four to six characters of 8th to 12th levels. We recommend 40–50 total character levels between the party members. While the characters can be of any basic character class, a good mix of character classes is helpful. A rogue, strong warrior type, and good-aligned cleric are all extremely valuable in this adventure, druids will be especially useful in the Hollow...   [click here for more]
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Saturday Night Special 1: The Hollow Mountain (Swords and Wizardry)

Saturday Night Special 1: The Hollow Mountain (Swords and Wizardry)


The Hollow Mountain is designed for four to six characters of 8th to 12th levels. We recommend 40–50 total character levels between the party members. While the characters can be of any basic character class, a good mix of character classes is helpful. A rogue, strong warrior type, and good-aligned cleric are all extremely valuable in this adventure, druids will be especially useful in the Hollow...   [click here for more]
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Saturday Night Special 2: Castle Baldemar's Dungeon (Pathfinder)

Saturday Night Special 2: Castle Baldemar's Dungeon (Pathfinder)


While in the small town of Corvusrook, the characters are accosted by the mage Framnagle. The irritated mage insists they undertake a quest for him, exacting revenge on his former apprentice Hymor - who now lives in the form of a Blue Dragon in the dungeons of the deserted Castle Baldemar. An adventure for 4-6 PCs Levels 6-8 ...   [click here for more]
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Saturday Night Special 2: Castle Baldemar's Dungeon (Swords and Wizardry)

Saturday Night Special 2: Castle Baldemar's Dungeon (Swords and Wizardry)


While in the small town of Corvusrook, the characters are accosted by the mage Framnagle. The irritated mage insists they undertake a quest for him, exacting revenge on his former apprentice Hymor - who now lives in the form of a Blue Dragon in the dungeons of the deserted Castle Baldemar. An adventure for 4-6 PCs Levels 6-8 ...   [click here for more]
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Saturday Night Special 3: Ice Tower of the Salka (PF)

Saturday Night Special 3: Ice Tower of the Salka (PF)


Another of the Saturday Night Specials series, this adventure takes your players into the freezing wilderness. Sixty years ago, a mysterious flood of glacial ice utterly buried the tower stronghold of the Salka, a powerful and evil sorceress known throughout the land. Now, fissuring of the deep ice has revealed the rooftop of this lost tower. The secrets and treasurers of the Salka lie within, awaiting...   [click here for more]
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