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Quests of Doom 4: A Midnight Council of Quail (5e)

Quests of Doom 4: A Midnight Council of Quail (5e)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (Swords and Wizardry)

Quests of Doom 4: A Midnight Council of Quail (Swords and Wizardry)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered.  ...   [click here for more]
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Quests of Doom 4: Awakenings (5e)

Quests of Doom 4: Awakenings (5e)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars).  ...   [click here for more]
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Quests of Doom 4: Awakenings (Swords and Wizardry)

Quests of Doom 4: Awakenings (Swords and Wizardry)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars).  ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (5e)

Quests of Doom 4: Between a Rock and a Charred Place (5e)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (Swords and Wizardry)

Quests of Doom 4: Between a Rock and a Charred Place (Swords and Wizardry)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (5e)

Quests of Doom 4: Cave of Iron (5e)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (5e)

Quests of Doom 4: Desperation of Ivy (5e)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (Swords and Wizardry)

Quests of Doom 4: Desperation of Ivy (Swords and Wizardry)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold.  ...   [click here for more]
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Quests of Doom 4: Fishers of Men (5e)

Quests of Doom 4: Fishers of Men (5e)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Fishers of Men (Swords and Wizardry)

Quests of Doom 4: Fishers of Men (Swords and Wizardry)


Fishers of Men by Tom Knauss Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place....   [click here for more]
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Quests of Doom 4: Forgive and Regret (5e)

Quests of Doom 4: Forgive and Regret (5e)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: Forgive and Regret (Swords and Wizardry)

Quests of Doom 4: Forgive and Regret (Swords and Wizardry)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (5e)

Quests of Doom 4: God of Ore (5e)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: God of Ore (Swords and Wizardry)

Quests of Doom 4: God of Ore (Swords and Wizardry)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (5e)

Quests of Doom 4: In the Time of Shardfall (5e)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (Swords and Wizardry)

Quests of Doom 4: In the Time of Shardfall (Swords and Wizardry)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure for Swords & Wizardry Complete intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive...   [click here for more]
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Quests of Doom 4: Nightstone Keep (5e)

Quests of Doom 4: Nightstone Keep (5e)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Nightstone Keep (Swords and Wizardry)

Quests of Doom 4: Nightstone Keep (Swords and Wizardry)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (5e)

Quests of Doom 4: Pictures at an Exhibition (5e)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (Swords and Wizardry)

Quests of Doom 4: Pictures at an Exhibition (Swords and Wizardry)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve...   [click here for more]
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Quests of Doom 4: The Covered Bridge (5e)

Quests of Doom 4: The Covered Bridge (5e)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters...   [click here for more]
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Quests of Doom 4: The Covered Bridge (Swords and Wizardry)

Quests of Doom 4: The Covered Bridge (Swords and Wizardry)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters...   [click here for more]
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Quests of Doom 4: The Hunter's Game (5e)

Quests of Doom 4: The Hunter's Game (5e)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Hunter's Game (Swords and Wizardry)

Quests of Doom 4: The Hunter's Game (Swords and Wizardry)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies never...   [click here for more]
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Quests of Doom 4: The Missing Pin (5e)

Quests of Doom 4: The Missing Pin (5e)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: The Missing Pin (Swords and Wizardry)

Quests of Doom 4: The Missing Pin (Swords and Wizardry)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (5e)

Quests of Doom 4: War of Shadows (5e)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Quests of Doom 4: War of Shadows (Swords and Wizardry)

Quests of Doom 4: War of Shadows (Swords and Wizardry)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Scents & Sensibilities (5e)

Scents & Sensibilities (5e)


Scents and Sensibilities is a three-part resource for those who choose to challenge their players with the foul-smelling monsters known as stank hogs. The first section is a short adventure called The Manufactory of Fumario, and the second section is an erudite discussion of the stank hog (Sus noxium). The third section contains statistics for adult and young stank...   [click here for more]
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Scents & Sensibilities (PF)

Scents & Sensibilities (PF)


Scents and Sensibilities is a three-part resource for those who choose to challenge their players with the foul-smelling monsters known as stank hogs. The first section is a short adventure called The Manufactory of Fumario, and the second section is an erudite discussion of the stank hog (Sus noxium). The third section contains statistics for adult and young stank...   [click here for more]
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Scents & Sensibilities (Swords and Wizardry)

Scents & Sensibilities (Swords and Wizardry)


Scents and Sensibilities is a three-part resource for those who choose to challenge their players with the foul-smelling monsters known as stank hogs. The first section is a short adventure called The Manufactory of Fumario, and the second section is an erudite discussion of the stank hog (Sus noxium). The third section contains statistics for adult and young stank...   [click here for more]
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TB1: The Crooked Nail (5e)

TB1: The Crooked Nail (5e)


The Crooked Nail is a Fifth Edition adventure designed for a party of four to six 1st-level PCs. It serves as a companion adventure to Richard Pett’s The Blight and takes place in that twisted city as revealed in the campaign setting published by Frog God Games. ...   [click here for more]
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TB1: The Crooked Nail (PF)

TB1: The Crooked Nail (PF)


The Crooked Nail is a Pathfinder adventure designed for a party of four to six 1st-level PCs. It serves as a companion adventure to Richard Pett’s The Blight and takes place in that twisted city as revealed in the campaign setting published by Frog God Games. ...   [click here for more]
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TB1: The Crooked Nail (SW)

TB1: The Crooked Nail (SW)


The Crooked Nail is a Swords & Wizardry adventure designed for a party of four to six 1st-level PCs. It serves as a companion adventure to Richard Pett’s The Blight and takes place in that twisted city as revealed in the campaign setting published by Frog God Games. ...   [click here for more]
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TB5: The Children of the Harvest (5e)

TB5: The Children of the Harvest (5e)


The Blight: TB5: Children of the Harvest The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being a convenient...   [click here for more]
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TB5: The Children of the Harvest (PF)

TB5: The Children of the Harvest (PF)


The Blight: TB5: Children of the Harvest The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being a convenient...   [click here for more]
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TB5: The Children of the Harvest (SW)

TB5: The Children of the Harvest (SW)


The Blight: TB5: Children of the Harvest   The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being...   [click here for more]
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The Fairy Ring of the Nibble Onions (B&B)

The Fairy Ring of the Nibble Onions (B&B)


is a complete three-act adventure that may span several gaming sessions to complete. Like The Garden Raid, The Fairy Ring of the Nibble Onions is designed for low-level characters and is well suited for new GMs who want to try their hand at running a more complex adventure. Set in the full bloom of spring, it contains a collection of colorful NPCs...   [click here for more]
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The Garden Raid (B&B)

The Garden Raid (B&B)


The Garden Raid is an introductory adventure that can serve as a tutorial for basic game mechanics and offers common challenges players may face in the game. It takes place in late winter, when the snow and ice lingers and the first buds of spring are appearing. The central premise is a familiar theme in fictional works featuring rabbit characters, from Peter Rabbit...   [click here for more]
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The Mound of Basking Vultures (B&B)

The Mound of Basking Vultures (B&B)


The Mound of the Basking Vultures is the final adventure offered here. This is another One-Shot adventure intended to be playable in a single gaming session. It is designed for low-to-mid-level characters. Set in autumn, and suitable for a Halloween-inspired evening, it features a horror theme complete with a mysterious hound, a gloomy vulture, strange moaning, and a ghost....   [click here for more]
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Art of the Sea King's Malice

Art of the Sea King's Malice


 Useful for illustrating scenes are areas from the book without having to show your players the book itself, in full color. ...   [click here for more]
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One Last Thing (5e)

One Last Thing (5e)


A friend has passed to the great beyond, and a funeral has lain him to his final rest. Something, however, seems hollow and different about the affair. There is unfinished business, and everyone knows it — yet nobody knows just what it is that everyone seems to have forgotten. It feels almost that the dearly departed has some other task, some incomplete goal that must be achieved before it can move...   [click here for more]
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One Last Thing (Swords and Wizardry)

One Last Thing (Swords and Wizardry)


A friend has passed to the great beyond, and a funeral has lain him to his final rest. Something, however, seems hollow and different about the affair. There is unfinished business, and everyone knows it — yet nobody knows just what it is that everyone seems to have forgotten. It feels almost that the dearly departed has some other task, some incomplete goal that must be achieved before it can move...   [click here for more]
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The Northlands Saga Complete – Player's Guide 2015

The Northlands Saga Complete – Player's Guide 2015


Included in The Northlands Saga Complete Players Guide are new PC races, class options, and equipment (presented in Pathfinder Roleplaying Game rules with Swords & Wizardry Complete conversion commentary where needed), optional rules for players on how to handle things like fate and death speeches, eight...   [click here for more]
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One Last Thing (PF)

One Last Thing (PF)


A friend has passed to the great beyond, and a funeral has lain him to his final rest. Something, however, seems hollow and different about the affair. There is unfinished business, and everyone knows it — yet nobody knows just what it is that everyone seems to have forgotten. It feels almost that the dearly departed has some other task, some incomplete goal that must be achieved before it can move...   [click here for more]
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Fane of the Fallen (Swords and Wizardry)

Fane of the Fallen (Swords and Wizardry)


All is not as it seems when a large scale orc raid preys upon the city of Brookmere. PCs are sent to parlay with the orcs believed to be responsible, and after many exciting battles and investigation, the characters learn of the masterminds behind the attack, a faction of murderous elves bent on the destruction of the kingdom. Can the characters penetrate the foreboding Harwood Forest and defeat the...   [click here for more]
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By Dawn's Early Light (5e)

By Dawn's Early Light (5e)


It is midsummer, and the remote mountain village of Ilgaardd is preparing to throw an epic celebration to honor the year anniversary of its independence from the tyrannical rule of Killoran “the Red.” While most of the villagers are happy with the new leadership and are excited about the prospect of hosting a major event, droves of raucous outsiders, bitter loyalists, and an unprecedented heat...   [click here for more]
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By Dawn's Early Light (PF)

By Dawn's Early Light (PF)


It is midsummer, and the remote mountain village of Ilgaardd is preparing to throw an epic celebration to honor the year anniversary of its independence from the tyrannical rule of Killoran “the Red.” While most of the villagers are happy with the new leadership and are excited about the prospect of hosting a major event, droves of raucous outsiders, bitter loyalists, and an unprecedented heat...   [click here for more]
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By Dawn's Early Light (Swords and Wizardry)

By Dawn's Early Light (Swords and Wizardry)


It is midsummer, and the remote mountain village of Ilgaardd is preparing to throw an epic celebration to honor the year anniversary of its independence from the tyrannical rule of Killoran “the Red.” While most of the villagers are happy with the new leadership and are excited about the prospect of hosting a major event, droves of raucous outsiders, bitter loyalists, and an unprecedented heat...   [click here for more]
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