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Quests of Doom 4: A Little Knowledge (Swords and Wizardry)

Quests of Doom 4: A Little Knowledge (Swords and Wizardry)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (5e)

Quests of Doom 4: A Midnight Council of Quail (5e)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (Swords and Wizardry)

Quests of Doom 4: A Midnight Council of Quail (Swords and Wizardry)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered.  ...   [click here for more]
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Quests of Doom 4: Awakenings (5e)

Quests of Doom 4: Awakenings (5e)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Awakenings (Swords and Wizardry)

Quests of Doom 4: Awakenings (Swords and Wizardry)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars).  ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (5e)

Quests of Doom 4: Between a Rock and a Charred Place (5e)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (Swords and Wizardry)

Quests of Doom 4: Between a Rock and a Charred Place (Swords and Wizardry)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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Quests of Doom 4: Cave of Iron (5e)

Quests of Doom 4: Cave of Iron (5e)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (PF)

Quests of Doom 4: Cave of Iron (PF)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The tow of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Cave of Iron (Swords and Wizardry)

Quests of Doom 4: Cave of Iron (Swords and Wizardry)


Cave of Iron by Steve Winter Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (5e)

Quests of Doom 4: Desperation of Ivy (5e)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (PF)

Quests of Doom 4: Desperation of Ivy (PF)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ...   [click here for more]
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Quests of Doom 4: Desperation of Ivy (Swords and Wizardry)

Quests of Doom 4: Desperation of Ivy (Swords and Wizardry)


Desperation of Ivy by Lance Hawvermale The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold.  ...   [click here for more]
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Quests of Doom 4: Fishers of Men (5e)

Quests of Doom 4: Fishers of Men (5e)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Fishers of Men (PF)

Quests of Doom 4: Fishers of Men (PF)


Fishers of Men Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly...   [click here for more]
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Quests of Doom 4: Forgive and Regret (5e)

Quests of Doom 4: Forgive and Regret (5e)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: Forgive and Regret (PF)

Quests of Doom 4: Forgive and Regret (PF)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: Forgive and Regret (Swords and Wizardry)

Quests of Doom 4: Forgive and Regret (Swords and Wizardry)


Forgive and Regret by Tom Knauss Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants...   [click here for more]
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Quests of Doom 4: God of Ore (5e)

Quests of Doom 4: God of Ore (5e)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: God of Ore (PF)

Quests of Doom 4: God of Ore (PF)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: God of Ore (Swords and Wizardry)

Quests of Doom 4: God of Ore (Swords and Wizardry)


God of Ore by Tom Knauss God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (5e)

Quests of Doom 4: In the Time of Shardfall (5e)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (PF)

Quests of Doom 4: In the Time of Shardfall (PF)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’...   [click here for more]
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Quests of Doom 4: In the Time of Shardfall (Swords and Wizardry)

Quests of Doom 4: In the Time of Shardfall (Swords and Wizardry)


In the Time of Shardfall by Michael Curtis In the Time of Shardfall is an open “seek and destroy” adventure for Swords & Wizardry Complete intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive...   [click here for more]
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Quests of Doom 4: Nightstone Keep (Swords and Wizardry)

Quests of Doom 4: Nightstone Keep (Swords and Wizardry)


Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level) This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (5e)

Quests of Doom 4: Pictures at an Exhibition (5e)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (PF)

Quests of Doom 4: Pictures at an Exhibition (PF)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These...   [click here for more]
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Quests of Doom 4: Pictures at an Exhibition (Swords and Wizardry)

Quests of Doom 4: Pictures at an Exhibition (Swords and Wizardry)


Pictures at an Exhibition by Dennis Sustare Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve...   [click here for more]
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Quests of Doom 4: The Covered Bridge (PF)

Quests of Doom 4: The Covered Bridge (PF)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The...   [click here for more]
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Quests of Doom 4: The Covered Bridge (Swords and Wizardry)

Quests of Doom 4: The Covered Bridge (Swords and Wizardry)


The Covered Bridge by Kevin Wright The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters...   [click here for more]
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Quests of Doom 4: The Hunter's Game (5e)

Quests of Doom 4: The Hunter's Game (5e)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Hunter's Game (PF)

Quests of Doom 4: The Hunter's Game (PF)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies...   [click here for more]
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Quests of Doom 4: The Hunter's Game (Swords and Wizardry)

Quests of Doom 4: The Hunter's Game (Swords and Wizardry)


The Hunter's Game by Tom Knauss The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies never...   [click here for more]
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Quests of Doom 4: The Missing Pin (5e)

Quests of Doom 4: The Missing Pin (5e)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: The Missing Pin (PF)

Quests of Doom 4: The Missing Pin (PF)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
Frog God Games  $3.99

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Quests of Doom 4: The Missing Pin (Swords and Wizardry)

Quests of Doom 4: The Missing Pin (Swords and Wizardry)


The Missing Pin by Alex Kammer The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote...   [click here for more]
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Quests of Doom 4: War of Shadows (5e)

Quests of Doom 4: War of Shadows (5e)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Quests of Doom 4: War of Shadows (PF)

Quests of Doom 4: War of Shadows (PF)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Quests of Doom 4: War of Shadows (Swords and Wizardry)

Quests of Doom 4: War of Shadows (Swords and Wizardry)


War of Shadows by Tom Knauss War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning...   [click here for more]
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Rocky Cape (Swords and Wizardry)

Rocky Cape (Swords and Wizardry)


A series of disappearances has plagued Rocky Cape over the past two years. The disappearances occurred in a small numbers, with many of the missing being fishermen and hunters, occupations that suffer accidents from time to time. While people do wander off from the villages, go down with their ships, or get grabbed by the trolls of Troll Hill from time to time, too many people have gone missing in...   [click here for more]
Frog God Games  $11.99 $8.99

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Rogues in Remballo (PF)

Rogues in Remballo (PF)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (Swords and Wizardry)

Rogues in Remballo (Swords and Wizardry)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Scents & Sensibilities (PF)

Scents & Sensibilities (PF)


Scents and Sensibilities is a three-part resource for those who choose to challenge their players with the foul-smelling monsters known as stank hogs. The first section is a short adventure called The Manufactory of Fumario, and the second section is an erudite discussion of the stank hog (Sus noxium). The third section contains statistics for adult and young stank...   [click here for more]
Frog God Games  $8.00 $6.00

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Scents & Sensibilities (Swords and Wizardry)

Scents & Sensibilities (Swords and Wizardry)


Scents and Sensibilities is a three-part resource for those who choose to challenge their players with the foul-smelling monsters known as stank hogs. The first section is a short adventure called The Manufactory of Fumario, and the second section is an erudite discussion of the stank hog (Sus noxium). The third section contains statistics for adult and young stank...   [click here for more]
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Sinful Whispers (5e)

Sinful Whispers (5e)


They tell of a lonely island that bears Great Pele’s footprints. An isle seared by a mother’s vengeance for the evil wrought on Her eloved children – and where gods smite the earth, only fools dare tread. On the Razor, ’tis folly, indeed, to walk any ground She condemned. Yet still, mortals come. Legends of a secret magic hoard, the fate of a missing whaler, and the strange...   [click here for more]
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Sinful Whispers (Swords and Wizardry)

Sinful Whispers (Swords and Wizardry)


They tell of a lonely island that bears Great Pele’s footprints. An isle seared by a mother’s vengeance for the evil wrought on Her eloved children –  and where gods smite the earth, only fools dare tread. On the Razor, ’tis folly, indeed, to walk any ground She condemned. Yet still, mortals come. Legends of a secret magic hoard, the fate of a missing whaler, and the strange tale of a lone...   [click here for more]
Frog God Games  $11.99 $8.99

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