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Bunnies & Burrows Light

Bunnies & Burrows Light


The return of the classic role-playing game Bunnies & Burrows is heralded by Bunnies & Burrows Light- a complete game in itself. Written by Dr. Dennis Sustare and Dr. Scott Robinson (the original authors of Bunnies & Burrows) Bunnies & Burrows Light is a fast-play role-playing adventure adventure which is hopping fun for both young kids and old kids alike. The download includes 2 files:...   [click here for more]
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Manor

Manor


This a deed to Tegel Manor. It can be used as a prop at your table or digital hand out. All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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Rogues in Remballo (5e)

Rogues in Remballo (5e)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (PF)

Rogues in Remballo (PF)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Rogues in Remballo (Swords and Wizardry)

Rogues in Remballo (Swords and Wizardry)


Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on...   [click here for more]
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Tegel Manor: Bestiary (Swords and Wizardry)

Tegel Manor: Bestiary (Swords and Wizardry)


Bestiary chapter, that way it can be used for quick reference during play for Tegel Manor.   All Judge’s Guild royalties are contractually required to ONLY support the City State of the Invincible Overlord kickstarter. See here https://bit.ly/2V5UGz8 for more info ...   [click here for more]
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ToH 2020 Instant Encounters: Killer Frogs (5e)

ToH 2020 Instant Encounters: Killer Frogs (5e)


Forgotten Fane of the Frog God is set in the Half-Pickle Marsh, but can take place any time the characters are moving through a swamp or some kind of marshy terrain. It is designed for 3-5 Tier 1 characters. No specific mixture of characters is essential to success with the adventure. ...   [click here for more]
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Horrors Unbound: Black Orc (5e)

Horrors Unbound: Black Orc (5e)


Followers of Orcus, Demon Prince of the Undead, black orcs (Orco pulleiaceus) are larger and more barbarous than their cousins, the common orc. Believing themselves to be the favored of Orcus, they wage self-righteous wars of conquest on all their neighbors, be they goodly races, other evil humanoids, or even other clans of black orcs. Constant intra-clan warring usually keeps their numbers in check,...   [click here for more]
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Lost Lore: Divine Hunters (PF)

Lost Lore: Divine Hunters (PF)


Deities, taken as a group, value their followers like a devil values souls. That is, followers are essentially currency and power for those with the divine spark. Unfortunately for most deities, followers possess free will; nothing gets in the way more of the best-laid plans. Most times when a true believer strays, a simple atonement spell — typically coupled with a suitable quest — is...   [click here for more]
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Lost Lore: Ecology of the Basilisk (PF)

Lost Lore: Ecology of the Basilisk (PF)


Ecology of the Basilisk takes an in-depth look at this creature of legend, proffering its potential genesis, special physiology, and psychology. New spells, feats, and magic items aid characters in their hunt against the stone-creating lizards, along with suggestions on how to use existing feats and spells to the player's advantage. The GM, too, has new options, including an advanced mythic basilisk...   [click here for more]
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Lost Lore: Ecology of the Troll (PF)

Lost Lore: Ecology of the Troll (PF)


Ecology of the Troll takes an in-depth look at this creature of myth and legend, proffering its potential genesis, special physiology, and psychology. New feats, equipment, and alchemical items aid characters in their hunt against the regenerating giants, along with combat strategies so characters can exit the fight victorious. The GM, too, has new options: G'Mash the Troll King, complete with background,...   [click here for more]
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Lost Lore: Eminent Domains (PF)

Lost Lore: Eminent Domains (PF)


Gods oversee the cosmos. They control the ebb and flow of the seasons. They ensure that the risen moon gives way the morning sun. They apportion all manner of mysteries, terrors, and wonders upon mortals. Gods truly do govern the fundamentals of reality. But domains are those fundamentals. Air and Chaos. Earth and Evil. Fire and Good. Law and Water. When clerics choose their domains they form connections...   [click here for more]
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Lost Lore: Horses of the Wild (PF)

Lost Lore: Horses of the Wild (PF)


While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures. One that needs protection from theft or destruction. More expensive, yes, but well worth the extra coin. The equines included feature a wide variety of bonuses for a multitude...   [click here for more]
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Lost Lore: Schools of Thought (PF)

Lost Lore: Schools of Thought (PF)


Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want...   [click here for more]
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Lost Lore: The Headhunter (PF)

Lost Lore: The Headhunter (PF)


Headhunters are warriors who decapitate their foes — during or shortly after combat — and carry their heads as visible proof of their triumph. Some headhunters, the greatest among them, can trap a little of their victims’ essence in their heads, and can use it to replicate their foes’ unusual capabilities. Included in this product are a new prestige class, three archetypes,...   [click here for more]
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Lost Lore: The Portalist (PF)

Lost Lore: The Portalist (PF)


On a battlefield where positioning is key, the portalist is king. By uncovering the secrets of leaping through hidden tears in the fabric of reality the portalist changes the rules by which ordinary melee is fought. Part warrior and part planar sage, the portalist keeps himself lightly armored and lightly armed, maximizing his ability to move in ways previously thought impossible. A true rarity, some...   [click here for more]
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Lost Lore: Town of Glory (PF)

Lost Lore: Town of Glory (PF)


Grand Duke Iltobarus has taken a sudden interest in the Windreft, a remote area of dangerous wilderness made accessible by resolution of the civil war that has raged for decades in the Westmarches of Reme. He has granted lands and charter to a small group of settlers — good, loyal Remen everyone — to establish a new town there. These settlers will face danger, so the grand duke...   [click here for more]
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Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)

Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: El Dorado (SF)

Planetarium - Rasmussen's Guide: El Dorado (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium - Rasmussen's Guide: Titan (SF)

Planetarium - Rasmussen's Guide: Titan (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize,...   [click here for more]
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Planetarium Expansion - Khetorash (SF)

Planetarium Expansion - Khetorash (SF)


Even more world's await you! Welcome to Khetorash, the first standalone Planetarium expansion by Frog God Games. Further adventures await your players in Frog God's first expansion chapter to the Planetarium, its science-fantasy book of compendium of worlds for suitable for Starfinder Compatible Role-Playing System games but designed to be useful to any G ...   [click here for more]
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Stank Hog (5e)

Stank Hog (5e)


Horrible and Stanky Sus Noxium, better known as the Stank Hog, is a bloated unbarbequed boarish beast capable of bringing otherwise capable adventurers to a gut-wrenching halt. In this eight-page supplement you'll get in depth info on this gastrointestinal terror. More than just a monster write-up, you'll get a detailed history of the beast, plot hooks involving this stanky...   [click here for more]
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Tales of the Lost Lands: Cults of the Sundered Kingdoms II

Tales of the Lost Lands: Cults of the Sundered Kingdoms II


38 Pages of orginal fiction set in the Lost Lands. Table of Contents “Among the Cattails” by Rick McCracken.....................................Pg. 4 “Regrets Only” by Arlan Bullard................................................Pg. 22 “Under New Management” by Jeff Provine...................................Pg. 30 ...   [click here for more]
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Virtual Tabletop Pack #3 Wings and Weather

Virtual Tabletop Pack #3 Wings and Weather


This set of tokens contains dragons and elementals for those times when you absolutely, positively, need to set things on fire (or bury them, blow them away, or drown them)! The pack contains 25 bordered, full-body tokens for monsters published by Frog God Games, including: Angel, Chalkydri Angel, Empyreal (Fallen) Dragon, Cloud Dragon, Dungeon Dragon, Elemental Air Dragon, Elemental Earth Dragon,...   [click here for more]
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Virtual Tabletop Pack #5 Demons

Virtual Tabletop Pack #5 Demons


Get your holy water ready, because this set of 25 demon tokens puts the forces of the underworld at your disposal. The pack contains 25 bordered, full-body tokens for monsters published by Frog God Games, including: Demon Lord, Dagon Demon Lord, Kostchtchie Demon Lord, Mestiphal Demon Lord, Orcus Demon Lord, Pazuzu. Demon Lord, Sonechard Demon Lord, Tsathogga Demon, Aeshma (Rage) Demon, Azizou (Pain)...   [click here for more]
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[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)

[The Hidden Citadel, Part 1] At the Feet of Orcus (PF)


Slumbering Tsar: The Hidden Citadel, Part 1 - At the Feet of Orcus Daring to enter the great Throne of Orcus, lost these many centuries to the knowledge of the world, the heroes begin to unravel the mystery of the Lost Fifty and One as they explore the High Altar of Orcus and the Death Chambers in this, the Hidden Citadel. The player characters should be around...   [click here for more]
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Blight Pathologies 1: The Exiled (PF)

Blight Pathologies 1: The Exiled (PF)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Blight Pathologies 1: The Exiled (Swords and Wizardry)

Blight Pathologies 1: The Exiled (Swords and Wizardry)


An adventure location suitable for any dark and gritty campaign. Only creatures with the Stamp of Exile are allowed entry into the last post of the Underneath.  Those who approach the gates without the mark are driven away or killed. The uninvited (trespassers) are caught, slaughtered, and their parts given to the Dirty Bowl’s merchants to sell as delicacies. Ganfolg rules the village with few rules,...   [click here for more]
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Blight Pathologies 2: Death in Art (PF)

Blight Pathologies 2: Death in Art (PF)


The painter, sculptor, or actor is no stranger to death in the Artists’ Quarter, with each creator seeing it nearly every day in one of its various forms. Whether it be in the common pattern of murder, the cruel simplicity of low caste senescence, or the vile shape of undeath within the ranks of the Fetch, the danger and finality of each person’s demise serves as one of the many inspirations that...   [click here for more]
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Blight Pathologies 2: Death in Art (Swords and Wizardry)

Blight Pathologies 2: Death in Art (Swords and Wizardry)


The painter, sculptor, or actor is no stranger to death in the Artists’ Quarter, with each creator seeing it nearly every day in one of its various forms. Whether it be in the common pattern of murder, the cruel simplicity of low caste senescence, or the vile shape of undeath within the ranks of the Fetch, the danger and finality of each person’s demise serves as one of the many inspirations that...   [click here for more]
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Blight Pathologies 3: Deceit at Thraken (PF)

Blight Pathologies 3: Deceit at Thraken (PF)


Steady work in Castorhage is a challenge for most of the inhabitants of the blighted city, but for visitors it is nearly impossible to find employment. Newcomers are viewed with suspicion and mistrust, and are rarely hired for jobs that locals can fill. Most of the available work is of the worst kind: jobs that pay little for hard work, jobs that won’t build an adventurer’s reputation, or jobs...   [click here for more]
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Blight Pathologies 3: Deceit at Thraken (Swords and Wizardry)

Blight Pathologies 3: Deceit at Thraken (Swords and Wizardry)


Steady work in Castorhage is a challenge for most of the inhabitants of the blighted city, but for visitors it is nearly impossible to find employment. Newcomers are viewed with suspicion and mistrust, and are rarely hired for jobs that locals can fill. Most of the available work is of the worst kind: jobs that pay little for hard work, jobs that won’t build an adventurer’s reputation, or jobs...   [click here for more]
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Blight Pathologies 4: Fleshcoats for Everyone! (PF)

Blight Pathologies 4: Fleshcoats for Everyone! (PF)


The great city of Castorhage has many marvelous sights but none surpasses the chaotic yet appealing allure of the Great Fayre in Festival. Countless vendors, tents, and buildings cram the hill-summit of the island, each calling to customers to try their chance at a game, to visit a unique freak show, or to buy a trinket for their loved one. Visitors to the Great Fayre can witness but a tiny fraction...   [click here for more]
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Blight Pathologies 4: Fleshcoats for Everyone! (Swords and Wizardry)

Blight Pathologies 4: Fleshcoats for Everyone! (Swords and Wizardry)


The great city of Castorhage has many marvelous sights but none surpasses the chaotic yet appealing allure of the Great Fayre in Festival. Countless vendors, tents, and buildings cram the hill-summit of the island, each calling to customers to try their chance at a game, to visit a unique freak show, or to buy a trinket for their loved one. Visitors to the Great Fayre can witness but a tiny fraction...   [click here for more]
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Blight Pathologies 5: The Last Fleshgineer (PF)

Blight Pathologies 5: The Last Fleshgineer (PF)


In the aggressive race for absolute power and wealth in Toiltown, two contestants have prevailed over the rest of the would-be contenders: Joseph Sedge and Rudyard Brome. Sedge controls nearly all the manufacturing in Toiltown, including twenty cotton mills in his own private section of the city, Sedgetown. Brome owns almost ten new slaughterhouses, utilizing new techniques to gain efficiency in his...   [click here for more]
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Blight Pathologies 5: The Last Fleshgineer (Swords and Wizardry)

Blight Pathologies 5: The Last Fleshgineer (Swords and Wizardry)


In the aggressive race for absolute power and wealth in Toiltown, two contestants have prevailed over the rest of the would-be contenders: Joseph Sedge and Rudyard Brome. Sedge controls nearly all the manufacturing in Toiltown, including twenty cotton mills in his own private section of the city, Sedgetown. Brome owns almost ten new slaughterhouses, utilizing new techniques to gain efficiency in his...   [click here for more]
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Blight Pathologies 6: The Schaduw Eilte (PF)

Blight Pathologies 6: The Schaduw Eilte (PF)


Sorin relaxed in his chair, his face ever in shadows, his gaze a reflective mirror. “I have revealed myself, just as you asked,” Sorin said. “Am I a monster?” “The term ‘monster’ is relative,” replied Barnabus, not flinching underneath Sorin’s intense gaze. “I want to know if this is real. Is what you are offering actually...   [click here for more]
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Blight Pathologies 6: The Schaduw Elite (Swords and Wizardry)

Blight Pathologies 6: The Schaduw Elite (Swords and Wizardry)


Sorin relaxed in his chair, his face ever in shadows, his gaze a reflective mirror. “I have revealed myself, just as you asked,” Sorin said. “Am I a monster?” “The term ‘monster’ is relative,” replied Barnabus, not flinching underneath Sorin’s intense gaze. “I want to know if this is real. Is what you are offering actually...   [click here for more]
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Blight Pathologies 7: The Library of Spiders (PF)

Blight Pathologies 7: The Library of Spiders (PF)


“There is a place where you can find just about anything that’s been written down, as long as you’re willing to spend just about anything … and we’re not talking strictly about gold. People have been known to lose themselves in that library. Knowledge, they say, is power, and that library could be the most powerful force in the city. Watch yourself.”...   [click here for more]
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Blight Pathologies 7: The Library of Spiders (Swords and Wizardry)

Blight Pathologies 7: The Library of Spiders (Swords and Wizardry)


“There is a place where you can find just about anything that’s been written down, as long as you’re willing to spend just about anything … and we’re not talking strictly about gold. People have been known to lose themselves in that library. Knowledge, they say, is power, and that library could be the most powerful force in the city. Watch yourself.”...   [click here for more]
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Gulf of Akaidos Regional Map

Gulf of Akaidos Regional Map


The regional color version of the 6 panel regional map for the area north of Rappan Athuk that is covered in the Sword of Air Adventure. ...   [click here for more]
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Horrors Unbound: Blood Kaktos (5e)

Horrors Unbound: Blood Kaktos (5e)


Blood Kaktos (Carnegiea succo) The blood kaktos, Carnegiea succo, is a motile, sentient arborescent plant that inhabits any warm, sandy environment. It is a relative of the common saguaro cactus and has leathery green flesh covered with needle-like spines, with two jointed, branch-like arms sprouting from a large trunk that grows to between 5–7 feet tall upon maturity....   [click here for more]
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Quests of Doom 4: A Little Knowledge (PF)

Quests of Doom 4: A Little Knowledge (PF)


A Little Knowledge by Tom Knauss A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker...   [click here for more]
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Quests of Doom 4: A Midnight Council of Quail (PF)

Quests of Doom 4: A Midnight Council of Quail (PF)


A Midnight Council of Quail by Lance Hawvermale A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ...   [click here for more]
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Quests of Doom 4: Awakenings (PF)

Quests of Doom 4: Awakenings (PF)


Awakenings by Steve Winter Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ...   [click here for more]
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Quests of Doom 4: Between a Rock and a Charred Place (PF)

Quests of Doom 4: Between a Rock and a Charred Place (PF)


Between a Rock and a Charred Place by Tom Knauss Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one...   [click here for more]
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