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Publisher |
Price ▲ |
Korean Peninsula Sourcebook
From the mysterious Hermit Kingdom in the north, to the marvelous Land of the Morning Calm in the south, the Korean Peninsula Campaign Sourcebook is your guide to an exciting new setting for the Twilight: 2000 role-playing game. Korea's story is only hinted at in previous Twilight: 2000 publications. The Korean Peninsula Campaign Sourcebook picks up where those hints... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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The long-awaited return to the war-torn world of Twilight 2000.
After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent.
Ensconced in his sprawling castle headquarters in northern Poland,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0).... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The third edition of Twilight: 2000, now available again. ... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99 $13.40
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Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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(you probably want the updated version 2.2 instead) Roleplaying in the Devastation of WWIII The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers. The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,... [click here for more] |
Game Designers' Workshop (GDW) |
$29.99
|