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The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
The character's canine teeth... [click here for more] |
Ulisses Spiele |
$1.49
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When Storm Knights travel through the Living Land, they must overcome the hazards presented by the land itself. The Perils of the Living Land Cosm card allows players to introduce these perils into the game, if the GM can come up with something that fits the adventure. This short supplement offers twelve ready-made perils, with a range of difficulties and styles, ready to drop in whenever necessary.... [click here for more] |
Ulisses Spiele |
$1.50
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This has twenty new consumable magic items for Aysle, or anywhere else with a high enough Magic Axiom for them to function. They follow the same format as those in the Aysle Sourcebook. The majority of the consumables are potions, but there are a few others as well. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The consumables are as follows:... [click here for more] |
Ulisses Spiele |
$1.49
|
The people of Japan have honoured the kami for millennia, and the kami have assisted the people in turn. But now the world has been invaded by other realities, and some whisper that Japan is no exception. Many of the kami know this to be true, for they remember fleeing such an invasion. This time, they stand and fight with their people.
This supplement includes background information on Shinto, the... [click here for more] |
Ulisses Spiele |
$5.95
|
You’re an alien, you’re an evil alien. You’re an Edeinos in Core Earth.
Some edeinos have turned against Baruk Kaah and the other High Lords and now fight as Storm Knights. But to most people of Core Earth, they still look like invaders, and their life is not always easy once they leave the Living Land. This short supplement provides a way to treat “existing while edeinos” as an extra Cosm... [click here for more] |
Ulisses Spiele |
$2.00
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A large group of refugees in the Living Land need to be guided from a failing hardpoint to a safer location. It should have been easy, but the Storm Knights were sent to handle any unexpected complications. And there are complications: the High Lords have a horrifying use for the residents of the cosms they invade. The Storm Knights must race against time to save the refugees from the gospog fields.... [click here for more] |
Ulisses Spiele |
$2.95
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Caldera is a Three-Act adventure for Beta Clearance Storm Knights set in the fantasy realm of Aysle as well as the cinematic reality of Core Earth. The dark mage Phrestus has begun a cataclysmic ritual that could change the course of the entire Possibility War and must be stopped.
The heroes must rescue allies and infiltrate into the very heart of High Lord Angar Uthorion’s power – the... [click here for more] |
Ulisses Spiele |
$6.99
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The Living Land has brought forth another wonder. Dark structures of cyclopean stone squat under the baleful light of a red sun, where carvings hint at alien truths. The Storm Knights are sent to investigate and bring back anything that might be useful for the Possibility Wars. The light of the red sun can be seen for miles, however, and others may also seek the power hidden within these walls.
This... [click here for more] |
Ulisses Spiele |
$2.95
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An infinite amount of realities means there are always more possibilities for your Storm Knights to harness! Add 10 new Cosm Cards for use in the magical realm of Aysle in Torg Eternity!
New cards such as ARCANE INSIGHT and MYSTIC GLADE highlight the magical nature of the Ayslish cosm and provide options for spellcasters while those of a more Light or Dark bent can... [click here for more] |
Ulisses Spiele |
$2.50
|
An infinte amount of realities means there are always more possibilities for your Storm Knights to harness! Add 10 new Cosm Cards for use in the Wonder of Merretika in Torg Eternity!
Wonders are an intersting phenomena in the Living Land. Remnants of cosms previously conquered by Barukh Kaah nobody is quite able to explain how they still exist. Is it the will of Lanala? Or some as yet unknown... [click here for more] |
Ulisses Spiele |
$2.50
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An infinite amount of realities means there are always more possibilities for your Storm Knights to harness! Add 11 new Cosm Cards for the gothic horror reality of Orrorsh in Torg Eternity!
It has finally come to this, the last and greatest threat to Core Earth. New cards such as READ THE CARDS and SPIRIT BOARD invoke the Law of Eternal Corruption to glean information... [click here for more] |
Ulisses Spiele |
$2.50
|
An infinite amount of realities means there are always more possibilities for your Storm Knights to harness! Add 10 additional Cosm Cards for the hyper-corporate realm of Pan-Pacifica in Torg Eternity!
New cards such as BLACK BOOK PROJECT and SECONDARY OBJECTIVE force the Storm Knights to make hard choices as the Law of Intrigue offers them rewards for veering off... [click here for more] |
Ulisses Spiele |
$2.50
|
An infinite amount of realities means there are always more possibilities for your Storm Knights to harness! Add 10 new Cosm Cards for the techno-horror real of Tharkold in Torg Eternity!
New cards such as PRIDE ALPHA and THAT'S *MY* PROPERTY invoke the Law of Domination against both foes and your fellow Storm Knights. Cards such as NUMBED TO... [click here for more] |
Ulisses Spiele |
$2.50
|
Storm Knights are highly talented individuals, and those unique talents are recognised by Perks. This product contains 26 new Prowess Perks, usable by Storm Knights from any cosm, organised into five themes. Whether your Storm Knight is the Centre of Attention, Fearsome, an Original Thinker, a Vulnerable Fighter, or a Walking Encyclopedia, this supplement gives you the Perks you need.
David Chart... [click here for more] |
Ulisses Spiele |
$1.50
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In the streets of the Cyberpapacy the Law of Suspicion makes trust a fickle thing. What then when a vaunted martyr of the Delphi Council is seen living his life on the streets months after his death at the hands of the Cyberchurch? Can your players discover what is happening on the streets of Elne while deciding just who can they trust?
This is a single Act Alpha Clearance adventure that builds on... [click here for more] |
Ulisses Spiele |
$3.99
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The Philadelphia hardpoint is on the frontlines of the Possibility Wars, an important bulwark against the invading reality of the Living Land. Storm Knights who defend the city win the admiration and support of the inhabitants, and strike an important blow for Core Earth’s reality.
This supplement provides support for characters based in Philadelphia, with guidelines on how the city reacts to their... [click here for more] |
Ulisses Spiele |
$4.99
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The newly transcended Storm Knights have escaped from New York with a group of refugees from Baruk Kaah’s invading forces, but a hundred miles of jungle lie between them and safety in Philadelphia. The Storm Knights must show their mettle, and bring as many people as possible to safety. This three-act adventure takes the characters from New Jersey to Philadelphia. It nominally starts on Day 2 of... [click here for more] |
Ulisses Spiele |
$4.99
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The spiritual power of the Living Land flows through everything, and even inanimate objects can be elevated. Some of these are sacred items, precious relics that mark their holder out as blessed by the divine. Others, however, are much more common, and less notable, and Storm Knights can expect to rely on them to overcome the perils of Takta Ker.
This supplement gives rules and examples for Inspiring... [click here for more] |
Ulisses Spiele |
$1.50
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In the fantastical realm of Aysle the dwarven people have been pushed to the brink of doom, but some have vowed to oppose the forces of Darkness and the High Lords, becoming might Dragon Warriors. Clad in magical armor, wielding terrible weapons - bring your might to bear against the enemies of reality!
37 new Perks including new options for upgrading your Dragon Warrior armor as well as additional... [click here for more] |
Ulisses Spiele |
$4.47
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Core Earth must stand against the invading realities of the High Lords, and one of its greatest weapons against the raiders are Realm Runners, defenders able to operate in any reality.
Included within this 40 page resource:
31 new Perks including Faith, Psionic and Spellcraft Perks in addition to many new Reality Perks
Details on reality-based factions from other cosms such as Ayslish... [click here for more] |
Ulisses Spiele |
$4.99
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In the horror realm of Orrorsh the Law of Eternal Corruption infects everything, but even those who have become Cursed can resist the Darkness and stand against the domain of evil.
Inside this guide you will find the following:
New guidelines and house rules for managing Cursed characters, with options to keep them from quickly succumbing to corruption.
New Cursed and Hope perks.
New options for... [click here for more] |
Ulisses Spiele |
$4.99
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