Title |
Publisher |
Price |
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less prep, more play!
Chase the Diabolist's Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!
Fire & Faith: Battle Scenes for Four Icons has 36 challenging and memorable icon-themed battles against... [click here for more] |
Pelgrane Press |
$18.95
|
Less prep, more play!
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.
With... [click here for more] |
Pelgrane Press |
$19.95
|
Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here!
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG... [click here for more] |
Pelgrane Press |
Pay What You Want
|
A GUMSHOE roleplaying game of swords & sorcery!
When it’s summer, you smell her before you see her. As you come around the curve of the Serpentine river the scent of the open sea is replaced by the stench of low tide, of boat tar, of rare spices spilled from a smuggler’s ship; of cooking smoke and human waste. Bells ring out across the water and echo like the song of ghosts, loud... [click here for more] |
Pelgrane Press |
$29.95
|
Ready-to-Go Battle Scenes for GMs: Less Prep, More Play!
GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King!
PLAYERS: Please, stop the GM’s wicked schemes!
The... [click here for more] |
Pelgrane Press |
$18.95
|
13th Age
Download a high-resolution map of the Dragon Empire! This ancient world is the setting for 13th Age, the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo where you play epic adventures in a world where mighty Icons war and scheme in a tense balance of power.
... [click here for more] |
Pelgrane Press |
FREE
|
High Magic & Low Cunning: Orc Lord Preview
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our... [click here for more] |
Pelgrane Press |
FREE
|
13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.
Omens of the Age
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings,... [click here for more] |
Pelgrane Press |
$20.95
|
200 NEW FOES FOR THE 13TH AGE!
"Don't worry, guys. It's just a bunch of orcs."
- Last words of Eldred Sunblade, paladin of Axis
The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. The 13th Age Bestiary introduces all-new... [click here for more] |
Pelgrane Press |
$20.95
|
13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting... [click here for more] |
Pelgrane Press |
$24.95
|
13th Age Game Master’s Screen and Resource Book
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.
The Gamemaster Screen
The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:
Skill... [click here for more] |
Pelgrane Press |
$16.95
|
A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all.
13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors that... [click here for more] |
Pelgrane Press |
$24.95
|
A collection of 4000+ word 13th Age PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all.
The collected 13th Age Monthly – Volume 2 includes the following PDFs:
Installments
January... [click here for more] |
Pelgrane Press |
$24.95
|
This special bundle product contains the following titles. 13 True Ways Regular price: $20.95 Bundle price: $15.69 Format: PDF 13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.
Omens of the Age
As the 13th Age... [click here for more] |
Pelgrane Press |
$82.80 $62.02
|
Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.95
|
Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.99
|
Recover the hidden power of the Elf Queen!
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.
Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now... [click here for more] |
Pelgrane Press |
$16.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
|
Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more] |
Pelgrane Press |
$20.95
|
Nominated for Best Free Product in the ENnie Awards 2015
For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic... [click here for more] |
Pelgrane Press |
FREE
|
Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is... [click here for more] |
Pelgrane Press |
$6.95
|
Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game.
7... [click here for more] |
Pelgrane Press |
$2.95
|
Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf... [click here for more] |
Pelgrane Press |
$2.95
|
The Underworld calls! Can you resist its dark lure?
The expanse of the Dragon Empire is as nothing compared to the vast and mysterious realms that lie beneath it. Deep within the Underworld lie adventure and treasure—as well as madness and death. But what is reward without risk? With the Book of the Underworld, designer Gareth Ryder-Hanrahan (Eyes of the Stone... [click here for more] |
Pelgrane Press |
$12.95
|
Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of... [click here for more] |
Pelgrane Press |
$2.95
|
“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along with two tough monsters... [click here for more] |
Pelgrane Press |
$2.95
|
How can we make those monster-guarded piles of coins more interesting…?
There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes:
Coin zombies,... [click here for more] |
Pelgrane Press |
$2.95
|
The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
Dragon Riding is the first... [click here for more] |
Pelgrane Press |
$2.95
|
Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
Make a splash in the social season alongside a fashionista ooze!
Spend the night at a dybbuk inn at the docks, where possession is a perk!
Dodge the amputation golems until you can get your healing spells back!
Explore the... [click here for more] |
Pelgrane Press |
$18.95
|
Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade.
Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
|
These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out.
Eidolons is the fifth... [click here for more] |
Pelgrane Press |
$2.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.... [click here for more] |
Pelgrane Press |
Pay What You Want
|
More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan.
Further... [click here for more] |
Pelgrane Press |
$2.95
|
Who among the gladiators will ascend to fame and glory today, and who will fall?
In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds.
Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman Empire... [click here for more] |
Pelgrane Press |
$2.95
|
A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo.
High... [click here for more] |
Pelgrane Press |
$2.95
|
Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots.
Home Bases is the twelfth installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
|
Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and... [click here for more] |
Pelgrane Press |
$2.95
|
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
|
Three monsters of the 13th Age - a free preview of Lions & Tigers & Owlbears: The 13th Age Bestiary 2
The great ghoul, hydra and rakshasa are given the 13th Age treatment in this preview of the 13th Age Bestiary, complete and ready to use.
In an epic follow-up to the popular 13th Age Bestiary for... [click here for more] |
Pelgrane Press |
FREE
|
You’ve defeated the monsters, now it’s time to loot the lair!
By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes.
Brave adventurers (and GMs) will find game-changing, campaign-defining iconic... [click here for more] |
Pelgrane Press |
$16.95
|
Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo.
Mounted... [click here for more] |
Pelgrane Press |
$2.95
|