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Artifacts Vol. 1
Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within.
These items range from a uncommon to legendary, with original art and Pathfinder rules.
Enjoy!
Also be sure to check out our other RPG downloads.
/browse.php?author=Terry%20Maranda ... [click here for more] |
Chaosium |
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Minimalistic Monster Sheet.
Feel free to buy and download this resource for free (tips are always welcome!) ... [click here for more] |
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A chilling Viking scenario set in the age of Mythic Iceland. This short scenario was written to be picked up and played with only a few minutes of preparation and finished in a single session.
A party of Vikings investigates rumors of something preying on nearby villages. For the past few months, villagers have been disappearing. At first, it was just random hunters; then children began to disappear... [click here for more] |
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In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters.
It’s time to change that. ... [click here for more] |
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Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement
The heroes of the story are a group of KIDs in the town of Apple Bay.
Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them.
This suplament comes with 4 prebuilt KIDs and... [click here for more] |
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A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet. File included:
- 2 Versions of the landscape Alternative Sheet, one of them with an extra space that you... [click here for more] |
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Have More Fun With 7th Sea Combat!
This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round.
Feel free to buy and download this resource for free (tips are always welcome!)
... [click here for more] |
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The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter.
This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived at... [click here for more] |
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The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers. ... [click here for more] |
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En 2021 creamos canal de Discord 7º MAR REVOLUTION dedicado a nuestro juego favorito con el animo de organizar unas jornadas de rol online dedicadas íntegramente a 7º Mar: Secretos de Théah.
Este año hemos realizado la segunda convocatoria, contando además con la colaboración de la editorial del juego en castellano, Nosolorol, y la tienda online JuegameStore. Gracias a dicha... [click here for more] |
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Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements!
Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session!
This supplement describes methods for creating a Scene or Side-quest, a major character... [click here for more] |
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Welcome aboard The Blayt!
The Blayt is a ship full of Heroes that travel Theah and the lands beyond, searching for adventures, solving mysteries and fighting Villains. Want to start playing to 7th Sea but don't know where to start? In this booklet you will find a collection of pregenerated Heroes that you can use to start to play adventures right away, You will have all the information you need... [click here for more] |
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Opportunity and consequences are one of the most interesting parts of the 7th Sea rules because they make all tests more complex and interesting. Unfortunately in core rulebook we have only some examples of opportunities and consequences for heroes. Also, even if we have ideas on obstacles or rewards for players, we don’t know how they might impact mechanics. This supplement presents the mechanical... [click here for more] |
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Truena. El cercano estampido espanta a las palomas que reposan en el campanario y se elevan al cielo gris perla de San Gustavo. San Gustavo... ¡Qué ciudad! Una variopinta urbe fundada según cuenta la leyenda por un temible corsario convertido a la fe del Profeta. Ahora es un ferviente enclave comercial entre la Castilla interior, Vodacce y las naciones mas al norte. Y todo ello mediado por el... [click here for more] |
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The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene.
Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This... [click here for more] |
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Horrific Adventures in the Gothic Countryside
Tucked away in a forgotten corner of the Austro-Hungarian Empire lies the County of Wystdovja. A gaslight era setting for the Call of Cthulhu RPG. Far from Victorian London, Wystdovja presents a remote countryside more akin to Gothic tales of horror fiction. Dark castles, creeping marshlands, isolated noble estates, superstitious... [click here for more] |
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Thanks to the Vaticine Church, Castille has no tradition of sorcery—at least, that's the Church's official position on the matter. In an alternate universe (7th Sea First Edition) a secret sorcerous art had survived throughout the ages, passed down from the time of the Numan Senators. These sorcerers weilded the power of El Fuego Interior—Inner Fire! They were known to engulf... [click here for more] |
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Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated... [click here for more] |
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Operation Midnight Sun is a Weird War II scenario for Call of Cthulhu 7ed (It is recommended although not necessary to use Pulp Cthulhu optional rules).
Hours after the nazi Operation Weserübung, intelligence points out that the Norwegian ports and Swedish iron may not be the last prizes the Führer wants in the north Atlantic. A very special group is secretly sent to find out everything... [click here for more] |
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