New 2024 update for the Dungeon Crawl Companion Volume 1! Feedback and additional thought on the subject has allowed for an update and refinement of the content within, as well as assing new random encounters and a filled out FAQ section to help explain. ... [click here for more]
Dungeon Crawl Companion is a series of gaming products and supplements for the Dungeon Crawl Classics Role Playing Game. In Issue#2 one of the most common enemies of all time gets an overhaul to make them an unexpected threat to players in your one off scenarios or campaigns. ... [click here for more]
The DCC#3: DCC RPG Advanced Equipment Guide has some optional rules and options for Weapons and Armor, as well as descriptions of the adventuring gear that you can select which may inspire creative uses of such equipment in your games. ... [click here for more]
Dungeon Crawl Companion #4 covers a topic I find is under-discussed in RPGs, and that is the idea of lights and shadows in dark places like dungeons and caves. As well as the ceiling space that should exist inside of dungeons and the support beams that help keep the ceiling from collapsing. With some of the thoughts I express in this I hope to give some good ideas for players and judges who play DCC... [click here for more]
Looking to create a pantheon of gods for your campaign world? Or add new gods to an existing campaign? This product helps guide you through the creation of new gods, how they might fit in the pantheon, and recontextualizes some of what it means to adventure in a polytheistic setting. Also included are powers and bonuses that Clerics from the DCC RPG game could recieve from gods generated in this... [click here for more]
Dungeon Crawl Classics has seven core classes, but many people wish there were more. Well here is my take on some of the classic classes converted for DCC RPG. The Acrobad, Assasin, Barbarian, Bard, Berserker, Gnome Trickster, Paladin, Pugilist, Ranger, and Troubadour! ... [click here for more]