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Masterwork Anthology

Masterwork Anthology


  A wide-ranging set of new options for the d20 System!  This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you’ll find: A sampling of exotic, fully developed races from Mythic Races New rules...   [click here for more]
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Dawnforge: Age of Legend

Dawnforge: Age of Legend


The DAWNFORGE campaign setting offers you an opportunity to explore and shape a mythic age, and this player’s companion gives you the tools to do so. Take advantage of the heritage and knowledge of your race with cultural feats like the Mark of Mordrin, Dance of Blades, and Vision of Glory. Learn new racial talents and transformations that give minotaurs the eye of the maze, teach night elves...   [click here for more]
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Dawnforge: Path of Legend

Dawnforge: Path of Legend


The DAWNFORGE campaign setting offers players and DMs an opportunity to explore a mythic age of magic and wonder. In this full-length adventure campaign, your fledgling heroes take their first steps on the path of legend. From Saranor to Ebernath, from the dawn elf city of Ersevor to the night elf outposts of the Morningstar Mountains, the heroes must uncover clues to an ancient mystery—a...   [click here for more]
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Dragonstar: Galactic Races

Dragonstar: Galactic Races


The Dragon Empire just got a lot more crowded. Expanding on Dragonstar, the exciting spacefantasy setting from Fantasy Flight Games, Galactic Races introduces 16 new player character races with which to populate the Dragon Empire. Besides reintroducing old favorites such as the noble centaurs and the scavenging kobolds, Galactic Races also adds several...   [click here for more]
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Dragonstar: Smuggler's Run

Dragonstar: Smuggler's Run


Welcome to the Smuggler’s Run At the edge of civilized space or in the shadow of the Dragon Empire itself, the citizens of the galaxy need foodstuffs, technology, clothing, and contraband. This is the role of the interstellar free trader, delivering important, secret, or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. This book has everything...   [click here for more]
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Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
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Legends & Lairs: Draconic Lore

Legends & Lairs: Draconic Lore


A compendium of awesome and terrifying dragons of sky, land, and sea. This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the awe-inspiring might of the dire dragon or cower before the minddestroying horror of the chthonian dragon? Perhaps one of them will be lucky enough to acquire the...   [click here for more]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities. But they’re...   [click here for more]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


 The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of new...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


 The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and equipment New...   [click here for more]
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Cityworks

Cityworks


  Cityworks is the definitive d20 System resource for designing and running exciting adventures and campaigns in fantasy cities.  New rules for characters adventuring in cities, including alternate core classes, prestige classes, feats, spells, and character design and development guidelines. A detailed overview of fantasy cities, including their...   [click here for more]
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Dragonstar Player's Companion

Dragonstar Player's Companion


  Your Survival Guide to the Dragon Empire  Player’s Companion is an indispensable compendium of new classes, feats, spells, spellware, psionics rules, and more for the Dragonstar campaign setting. Player’s Companion is designed for both players and DMs. The book presents new options for both player characters and non-player characters, as well as new...   [click here for more]
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Elemental Lore

Elemental Lore


  “Now hear the fourfold roots of everything . . .”    —Empedocles, 5th Century B.C.  Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephitis and mysterious outsiders, creatures major and minor are tied to the powers of the elements. Some are friends....   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you.   Twisted Tales, Hateful Foes   Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children, and...   [click here for more]
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Imperial Supply

Imperial Supply


  Your Guide to the Technology of the Dragon Empire  Imperial Supply provides players and DMs alike with comprehensive rules for integrating new technologies and equipment into a Dragonstar campaign. This complete catalog of imperial gear includes: Computers and software, communications, drugs and medical equipment, sensors,...   [click here for more]
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the valiant Exile...   [click here for more]
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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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Monster's Handbook

Monster's Handbook


  The definitive d20 SystemTM resource for enhancing and modifying the monsters in your game.  More than 60 new feats for monsters of all types. More than a dozen new prestige classes, including the thunder hammer giant and draconic tyrant. Dozens of new special attacks, special qualities, and traits conveniently broken down by creature type. New...   [click here for more]
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Mythic Races

Mythic Races


  Adventure has a new face . . .  Mythic Races is the essential d20 System resource for new character races and prestige classes. This beautifully illustrated sourcebook presents more than two dozen fully detailed and original races. Entries include information on physical description, personality, religion, relations with other races, unique...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


  Taking arcane spellcasters to new heights!  10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


  Taking fantasy combat to the next level!  Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians...   [click here for more]
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Portals & Planes

Portals & Planes


  The definitive d20 System resource for plane travel.  This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive...   [click here for more]
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Redline

Redline


The world has moved on, and burning asphalt connects the creaking remains of civilization across miles of wasteland. To stay alive, you’ve got to keep ahead of the warlords, the Creep clouds, the muties . . . and to do that, you need gas, guns, and gear, in that order. Take on the role of the marauder, walker, redliner, talker, or rigger. Explore buried high-tech military complexes or navigate treacherous...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based...   [click here for more]
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Spellslinger

Spellslinger


  “In this place, a man is free — free to live, and free to die.”  This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and sixshooters. While you’re there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native...   [click here for more]
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Traps & Treachery II

Traps & Treachery II


  The characters might rest between adventures, but their adversaries don’t....  More than 150 complete descriptions of magic and mechanical traps Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations Tricks and techniques for making traps even more difficult to bypass Rules for poison rarity, two new types...   [click here for more]
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Twisted Lore

Twisted Lore


  A tome of tentacled horrors and things that should not be.  Continuing the “Lore” line, Twisted Lore contains more than thirty new aberrations, oozes, and shapechangers, as well as a pair of templates that make new foes out of old friends. Your players can flee before the onslaught of the vile, or bond themselves to a mana...   [click here for more]
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Virtual

Virtual


Humans invent evolving viruses to ravage computer networks, and the programs they infect wake up. Sentient programs corrupt a small server relay at LAX, and hundreds of humans die in mid-air collisions. Mankind teeters on the verge of a nuclear war, which would kill millions of humans and sentient programs alike. Welcome to Virtual, where two separate worlds are not-so-separate anymore. ...   [click here for more]
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Wildscape

Wildscape


  The definitive d20 System resource for wilderness adventures and campaigns.  Following in the tradition of DUNGEONCRAFT and CITYWORKS, this invaluable toolbox gives players and DMs everything they need to create and run memorable fantasy adventures and campaigns in the untamed wilderness. New options for druid...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Crown of Shadow - third edition

Midnight: Crown of Shadow - third edition


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Midnight: Destiny and Shadow

Midnight: Destiny and Shadow


The Erenlanders. Their land is conquered, their kingdom shattered.  They are the defeated, serving the Shadow with backs bent and weary. But those backs are not yet broken.  They carry more than just the burden of servitude: They also carry hope. The Erenlanders.  The true children of the kindom of Erenland.  Their northern lands are haunted by the specter of shattered pride, while the south...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to Eredane,...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Dawnforge: Core Rulebook

Dawnforge: Core Rulebook


Welcome to an age of legend! The world of DAWNFORGE is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn nations...   [click here for more]
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Dragonstar: Starfarer's Handbook

Dragonstar: Starfarer's Handbook


Take your adventure to the stars! Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantine in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations....   [click here for more]
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