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Winter Court: Kyuden Asako

Winter Court: Kyuden Asako


The third Winter Court sourcebook for the L5R RPG brings the story firmly into the turmoil of the Clan War. Set in the lands of the Phoenix, it details the madness which overtakes Asako Oyo, causing the other clans to look more closely at the agenda of the Henshin; meanwhile, the ancient evil bound by the Black Scrolls comes ever nearer to its release. Like the other Winter Court books, Winter Court:...   [click here for more]
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Advanced Cybernetic Modifications for Genesys

Advanced Cybernetic Modifications for Genesys


Transend your flesh! This 68-page supplement for Genesys includes 42 special cybernetic-style modifications, each with 12 upgrades, to provide a new level of complexity and advancement to your Genesys characters. Become an unstoppable juggernaut of chrome and blades; become a shadow, passing unseen, and pilfering information from the heart of your enemies homes; become a hacker, controlling and breaking...   [click here for more]
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Cityworks

Cityworks


  Cityworks is the definitive d20 System resource for designing and running exciting adventures and campaigns in fantasy cities.  New rules for characters adventuring in cities, including alternate core classes, prestige classes, feats, spells, and character design and development guidelines. A detailed overview of fantasy cities, including their...   [click here for more]
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Dragonstar Player's Companion

Dragonstar Player's Companion


  Your Survival Guide to the Dragon Empire  Player’s Companion is an indispensable compendium of new classes, feats, spells, spellware, psionics rules, and more for the Dragonstar campaign setting. Player’s Companion is designed for both players and DMs. The book presents new options for both player characters and non-player characters, as well as new...   [click here for more]
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Elemental Lore

Elemental Lore


  “Now hear the fourfold roots of everything . . .”    —Empedocles, 5th Century B.C.  Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephitis and mysterious outsiders, creatures major and minor are tied to the powers of the elements. Some are friends....   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you.   Twisted Tales, Hateful Foes   Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children, and...   [click here for more]
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Imperial Supply

Imperial Supply


  Your Guide to the Technology of the Dragon Empire  Imperial Supply provides players and DMs alike with comprehensive rules for integrating new technologies and equipment into a Dragonstar campaign. This complete catalog of imperial gear includes: Computers and software, communications, drugs and medical equipment, sensors,...   [click here for more]
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the valiant Exile...   [click here for more]
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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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Monster's Handbook

Monster's Handbook


  The definitive d20 SystemTM resource for enhancing and modifying the monsters in your game.  More than 60 new feats for monsters of all types. More than a dozen new prestige classes, including the thunder hammer giant and draconic tyrant. Dozens of new special attacks, special qualities, and traits conveniently broken down by creature type. New...   [click here for more]
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Mythic Races

Mythic Races


  Adventure has a new face . . .  Mythic Races is the essential d20 System resource for new character races and prestige classes. This beautifully illustrated sourcebook presents more than two dozen fully detailed and original races. Entries include information on physical description, personality, religion, relations with other races, unique...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


  Taking arcane spellcasters to new heights!  10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


  Taking fantasy combat to the next level!  Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians...   [click here for more]
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Portals & Planes

Portals & Planes


  The definitive d20 System resource for plane travel.  This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive...   [click here for more]
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Redline

Redline


The world has moved on, and burning asphalt connects the creaking remains of civilization across miles of wasteland. To stay alive, you’ve got to keep ahead of the warlords, the Creep clouds, the muties . . . and to do that, you need gas, guns, and gear, in that order. Take on the role of the marauder, walker, redliner, talker, or rigger. Explore buried high-tech military complexes or navigate treacherous...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based...   [click here for more]
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Spellslinger

Spellslinger


  “In this place, a man is free — free to live, and free to die.”  This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and sixshooters. While you’re there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native...   [click here for more]
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The Forge Collection: Encounter Zones

The Forge Collection: Encounter Zones


NEED TO GET YOUR GENESYS GAME IN THE ZONE? Do you struggle tracking movement in the abstract range band rules when playing Genesys? Are you looking for something a touch more concrete? Well now you can, all within the pages of The Forge Collection: Encounter Zones! Encounter Zones are an exciting new rule choice that adds movement rules using an optional hex grid system to...   [click here for more]
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Traps & Treachery II

Traps & Treachery II


  The characters might rest between adventures, but their adversaries don’t....  More than 150 complete descriptions of magic and mechanical traps Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations Tricks and techniques for making traps even more difficult to bypass Rules for poison rarity, two new types...   [click here for more]
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Twisted Lore

Twisted Lore


  A tome of tentacled horrors and things that should not be.  Continuing the “Lore” line, Twisted Lore contains more than thirty new aberrations, oozes, and shapechangers, as well as a pair of templates that make new foes out of old friends. Your players can flee before the onslaught of the vile, or bond themselves to a mana...   [click here for more]
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Vile Villains [BUNDLE]

Vile Villains [BUNDLE]


This special bundle product contains the following titles. Vile Villains Regular price: $3.47AUD Bundle price: $2.08AUD Format: PDF Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is...   [click here for more]
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Virtual

Virtual


Humans invent evolving viruses to ravage computer networks, and the programs they infect wake up. Sentient programs corrupt a small server relay at LAX, and hundreds of humans die in mid-air collisions. Mankind teeters on the verge of a nuclear war, which would kill millions of humans and sentient programs alike. Welcome to Virtual, where two separate worlds are not-so-separate anymore. ...   [click here for more]
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Wildscape

Wildscape


  The definitive d20 System resource for wilderness adventures and campaigns.  Following in the tradition of DUNGEONCRAFT and CITYWORKS, this invaluable toolbox gives players and DMs everything they need to create and run memorable fantasy adventures and campaigns in the untamed wilderness. New options for druid...   [click here for more]
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PSI

PSI


Unlock the power of the mind with this guide to using psychics in your Genesys games. Whether you want to run games focused on those with psionic gifts or introduce psychics into your existing campaigns there is something for everyone here. It includes:  2 new archetypes  5 new careers  3 new psi skills  52 new psi talents  a host of rules to get the most out of your new psi...   [click here for more]
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L'Anneau Unique - Mode Arpenteur

L'Anneau Unique - Mode Arpenteur


Le mode Arpenteur présente des ajouts et modifications de règles pour vous permettre de jouer des parties de L’Anneau Unique en solo, mais aussi des conseils de jeu et des directives, et une série de tables pour vous inspirer lors de vos pérégrinations solitaires en Terre du Milieu. Vous n'aurez pas besoin de Gardien des Légendes : un joueur peut donc faire entreprendre à son Héros...   [click here for more]
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La Légende des Cinq Anneaux - La Roue du Jugement

La Légende des Cinq Anneaux - La Roue du Jugement


La mort n’est que le commencement Dans le royaume souterrain du Meido, les âmes des défunts attendent leur jugement et leur réincarnation. Emma-Ō, la fortune de la mort, et ses serviteurs infernaux œuvrent sans relâche pour que les roues du cycle karmique tournent à la perfection, mais la situation est loin d’être idyllique dans le royaume de l’attente. Des démons égoïstes...   [click here for more]
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La Légende des Cinq Anneaux - Le Sang de la Lionne

La Légende des Cinq Anneaux - Le Sang de la Lionne


Retrouvez ou réécrivez l’histoire de la bataille de la Plaine enneigée La bataille de la Plaine enneigée est une amère défaite du Clan du Lion face à ses voisins du nord, le Clan de la Licorne. Un groupe de samouraïs est envoyé pour effectuer des recherches sur cette bataille historique et se pencher sur les comptes rendus officiels. Cependant, étudier le passé n’est jamais...   [click here for more]
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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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Traps [BUNDLE]

Traps [BUNDLE]


This special bundle product contains the following titles. Treacherous Traps Regular price: $2.99 Bundle price: $2.49 Format: PDF Treacherous Traps is filled with deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated, explained with full Genesys rules (including how to detect...   [click here for more]
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Zanagan Zoology [BUNDLE]

Zanagan Zoology [BUNDLE]


This special bundle product contains the following titles. Zanagan Zoology: Part 1 Regular price: $2.99 Bundle price: $2.49 Format: PDF The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit...   [click here for more]
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DINOSAURS! A prehistoric bestiary for Genesys

DINOSAURS! A prehistoric bestiary for Genesys


Welcome to DINOSAURS! A supplement for the GENESYS Roleplaying Game. This book is designed to give Gamemaster's a bestiary of prehistoric creatures to use in their campaigns. It also provides a few ideas on how to incorporate dinosaurs into a game, and lists two new modern-day careers that have a dinosaur related theme to get your teeth into!   Genesys Core Rulebook and either Genesys...   [click here for more]
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Infinities Rising - Genesys Character Cards - Crime

Infinities Rising - Genesys Character Cards - Crime


A complete party of crime and punishment characters, suitable for use in any Genesys game. Formatted in Character Cards: a pregenerated character with an archetype, career, talent tree, skills and equipment. Ready for immediate use without any additional work, but easily modified. The Driver, who protects the streets from behind the wheel of a muscle car. The Good Cop, who believes in the system...   [click here for more]
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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by class...   [click here for more]
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Tome of Fantastic Items

Tome of Fantastic Items


Magic items are a staple of any fantasy setting. The Realms of Terrinoth setting is no different. This supplement offers 82 completely different item entries, entailing over 100 different magic items to be used in the Terrinoth setting. This book also contains special rules for buying and selling magic items, handling magic items and avoiding hoarding, creating cursed items, enhancing Heroic...   [click here for more]
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Unexpected Allies

Unexpected Allies


Bravery. Honor. Duty. Troops, bold and able, heroic personalities and dastardly villains await you in this complete gallery of fully made characters, all ready to play. Compiled & Edited by Ree Soesbee. ...   [click here for more]
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Walking the Way

Walking the Way


From the ancient Phoenix libraries to the darkened vaults of the Kuni, shugenja of every stripe have studied the mystic ways of the spirits. The religious caste of Rokugan seeks clarity and insight into the nature of the universe, leading them to the wondrous abilities that the five elements can produce. They copy what they learn onto magical scrolls, creating spells of such power as to challenge the...   [click here for more]
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Way of Shadow

Way of Shadow


"The blackness on night only conceals a greater Nothing. We hide in you nightmares, abandon by the light. Do not fear the servants of shadow, but the Shadow itself..." -Goju's Celestial Agonies Over a decade ago, an Imperial Magistrate vanished on his way to the Dragon Lands. His eta servant carried his journal back to his Clan, but he has never been heard from again. His records mention strange figures...   [click here for more]
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Way of Shinsei

Way of Shinsei


Legend of the Five Rings: Way of Shinsei The Way of the Clans: Book Eleven For centuries, the Brotherhood of Shinsei has sought to understand the secrets of the Tao. Isolated from society by their sacred vows, they have hidden the greatest secret of all: it is time for Shinsei to return to Rokugan and guide the steps of man. The path of wisdom lies within. Eleventh in the Way of the Clans...   [click here for more]
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Way of the Crab

Way of the Crab


For a thousand years the brutal Crab Clan has guarded the borders of Rokugan from the horrors of the Shadowlands. Now, learn what drives the Emerald Empire's grim defenders and discover the tactics they use to keep their unholy foes at bay. -New character rules for Berserkers, Hiruma scouts, and the dreaded Kuni Witch Hunters. -The history of the Crab Clan, including their titanic battles against...   [click here for more]
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Way of the Crane

Way of the Crane


Legend of the Five Rings: The Way of the Crane The Way of the Clans: Book Four Surrounded by opulent splendor, the Crane have created a world of culture, beauty, and virtue. For ten centuries they have followed the path of honor and loyalty to the Emerald Throne. Discover the intricacies of Rokugan's most noble Clan. New Character Rules for Courtiers, Kakita Artisans, and the Iron Crane Daidoji Secret...   [click here for more]
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Way of the Dragon

Way of the Dragon


For a thousand years, the mysterious Dragon Clan has cloistered themselves away in their legendary mountain fortresses. Now, many of their secrets are revealed within the pages of the first book in teh "Way of the Clans" series. The Way of the Dragon New Character Creation Rules for Kitsuki Magistrates, Agasha Shugenja and the Tattooed Men, the Ise zumi New Skills, Techniques, Advantage...   [click here for more]
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Way of the Lion

Way of the Lion


The sixth of the Way of the Clans series. For a thousand years they have had a single purpose: Protect the Emperor...at any cost. There are no secrets to discover within these pages. No lies to be deciphered. No hidden agendas to master. There is only truth. This is the path of the warrior. The path of the Lion. The history of the Lion Clan, including their most important battles and the generals...   [click here for more]
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Way of the Minor Clans

Way of the Minor Clans


Legend of the Five Rings: Way of the Minor Clans While the Seven Houses argue, we fight against the darkness. As they struggle for dominance, we take only what has been denied us. And when the Great Clans have fallen, the Alliance will rise like the tide, to claim our destiny. Information and background on nine of Rokugan's most powerful Minor Clans, including the Dragonfly, Falcon, Fox, Mantis and...   [click here for more]
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Way of the Naga

Way of the Naga


A thousand years ago, the Five Kingdoms of the Naga closed their eyes and dreamed of a distant future. The weave of time has opened, and the dance of Bloodlines and of legends has begun anew. Prepare to unveil the hidden secrets of the Akasha. The Empire of Rokugan will never be the same. The Tao of the Naga details the history, background, and culture of Rokugans most mysterious race...the Naga. It...   [click here for more]
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Way of the Phoenix

Way of the Phoenix


Legend of the Five Rings: The Way of the Phoenix The Way of the Clans: Book Seven Guided by prophecy and ruled by an enigmatic Council of Five, the Phoenix Clan wields magic that defies comprehension. In a land of discord, they are a force of peace. Uncover the forbidden knowledge they guard, and pierce the mystic veil of Rokugan's most arcane Clan! The History of the Phoenix, including the immortal...   [click here for more]
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Way of the Scorpion

Way of the Scorpion


Legend of the Five Rings: The Way of the Scorpion The Way of the Clans: Book Five Surrounded by shadows, the Scorpion weave a tapestry of lies and deceit, betrayal and treachery, all in the name of the Emperor. To lift the mask of the Scorpion is to look upon the face of truth. If you are ready to learn the darkest secrets of Rokugan, then you are ready to learn the secrets of the Scorpion Clan....   [click here for more]
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Way of the Unicorn

Way of the Unicorn


For eight hundred years, the Ki-Rin Clan wandered the wastelands outside of Rokugan. When they returned, they were the Clan of the Unicorn, armed with barbarian magics & tactics. Discover the secrets of Rokugan’s most exotic Clan. The Way of the Unicorn contains new rules, magics, advantages, disadvantages & skills for use by Unicorn Players. Written by Edward Bolme & Andrew Hecht. ...   [click here for more]
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Way of the Wolf

Way of the Wolf


"I serve no man except myself" - Dairya A continuation of the popular Way of series, Way of the Wolf details the life of Rokugan’s most unwanted samurai: the ronin. Wavemen, mercenaries and bounty hunters, they struggle to make their names known through the Emerald Empire. Way of the Wolf is filled with new techniques, spells, advantages, ancestors, and the history of the ronin class in...   [click here for more]
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