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Imperial Supply

Imperial Supply


Your Guide to the Technology of the Dragon Empire Imperial Supply provides players and DMs alike with comprehensive rules for integrating new technologies and equipment into a Dragonstar campaign. This complete catalog of imperial gear includes: Computers and software, communications, drugs and medical equipment, sensors, space gear, survival gear, and...   [click here for more]
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Mechamorphosis

Mechamorphosis


An ancient, secret war rages across the galaxy, and Earth has become its latest battleground. Welcome to Mechamorphosis, where you don’t just pilot the giant morphing robot — you are the giant morphing robot! The power-hungry Tyrant mechamorphs have followed their peaceful Exile and Animech cousins to Earth, hoping to enslave humankind and suck the planet’s resources dry. Only the...   [click here for more]
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Midnight

Midnight


A hundred years have passed since the shadow fell. As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of magic, and the fallen god’s dark...   [click here for more]
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Monster's Handbook

Monster's Handbook


The definitive d20 SystemTM resource for enhancing and modifying the monsters in your game. More than 60 new feats for monsters of all types. More than a dozen new prestige classes, including the thunder hammer giant and draconic tyrant. Dozens of new special attacks, special qualities, and traits conveniently broken down by creature type. New templates such as the chaos dragon...   [click here for more]
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Mythic Races

Mythic Races


Adventure has a new face . . . Mythic Races is the essential d20 System resource for new character races and prestige classes. This beautifully illustrated sourcebook presents more than two dozen fully detailed and original races. Entries include information on physical description, personality, religion, relations with other races, unique racial traits, a racial prestige...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


Taking arcane spellcasters to new heights! 10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that enhance the strengths of spellcasting...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


Taking fantasy combat to the next level! Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians even more fierce in the frenzy of...   [click here for more]
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Portals & Planes

Portals & Planes


The definitive d20 System resource for plane travel. This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive descriptions of several different...   [click here for more]
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Redline

Redline


The world has moved on, and burning asphalt connects the creaking remains of civilization across miles of wasteland. To stay alive, you’ve got to keep ahead of the warlords, the Creep clouds, the muties . . . and to do that, you need gas, guns, and gear, in that order. Take on the role of the marauder, walker, redliner, talker, or rigger. Explore buried high-tech military complexes or navigate...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a...   [click here for more]
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Spellslinger

Spellslinger


“In this place, a man is free — free to live, and free to die.” This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and sixshooters. While you’re there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native gray runners and...   [click here for more]
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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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Traps & Treachery II

Traps & Treachery II


The characters might rest between adventures, but their adversaries don’t.... More than 150 complete descriptions of magic and mechanical traps Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations Tricks and techniques for making traps even more difficult to bypass Rules for poison rarity, two new types of poisons, and more than 80 detailed...   [click here for more]
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Twisted Lore

Twisted Lore


A tome of tentacled horrors and things that should not be. Continuing the “Lore” line, Twisted Lore contains more than thirty new aberrations, oozes, and shapechangers, as well as a pair of templates that make new foes out of old friends. Your players can flee before the onslaught of the vile, or bond themselves to a mana symbiote. They can ride into...   [click here for more]
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Vile Villains [BUNDLE]

Vile Villains [BUNDLE]


This special bundle product contains the following titles. Vile Villains Regular price: $2.50 Bundle price: $2.00 Format: PDF Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described,...   [click here for more]
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Virtual

Virtual


Humans invent evolving viruses to ravage computer networks, and the programs they infect wake up. Sentient programs corrupt a small server relay at LAX, and hundreds of humans die in mid-air collisions. Mankind teeters on the verge of a nuclear war, which would kill millions of humans and sentient programs alike. Welcome to Virtual, where two separate worlds are not-so-separate anymore. ...   [click here for more]
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Wildscape

Wildscape


The definitive d20 System resource for wilderness adventures and campaigns. Following in the tradition of DUNGEONCRAFT and CITYWORKS, this invaluable toolbox gives players and DMs everything they need to create and run memorable fantasy adventures and campaigns in the untamed wilderness. New options for druid characters, including druid realms...   [click here for more]
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PSI

PSI


Unlock the power of the mind with this guide to using psychics in your Genesys games. Whether you want to run games focused on those with psionic gifts or introduce psychics into your existing campaigns there is something for everyone here. It includes: 2 new archetypes 5 new careers 3 new psi skills 52 new psi talents a host of rules to get the most out of your new...   [click here for more]
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The Shadow Shoppe

The Shadow Shoppe


Some call it dark magic, while others throw around words like evil and devil worship. Those that practice the Crimson Arts—or Spirit Magic as it is commonly known—understand the nuanced rules governing these powers. Tapping into the spirit realm invites great and powerful energy, but also great risk to oneself or to those around. For now, however, let us call upon the Guardian of the Path to protect...   [click here for more]
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Manual of Mennara

Manual of Mennara


This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created...   [click here for more]
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Merchant's Guide to Rokugan

Merchant's Guide to Rokugan


Legend of the Five Rings: The Merchant's Guide to Rokugan Taka's acquiring lots of koku. Want to help? Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by...   [click here for more]
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Terrinoth Talents

Terrinoth Talents


Terrinoth Talents expands on the 36 career options offered in Trades of Terrinoth by offering a talent pyramid for each of the 36 careers, as well as nearly 200 new talents! (not a typo, as each career has a lot of unique options!). These pyramids are suggestions only and help to provide a roadmap for typical progression in those chosen careers. Of course, we all know PCs...   [click here for more]
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Tome of Fantastic Items

Tome of Fantastic Items


Magic items are a staple of any fantasy setting. The Realms of Terrinoth setting is no different. This supplement offers 82 completely different item entries, entailing over 100 different magic items to be used in the Terrinoth setting. This book also contains special rules for buying and selling magic items, handling magic items and avoiding hoarding, creating cursed items, enhancing Heroic...   [click here for more]
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Unexpected Allies

Unexpected Allies


Bravery. Honor. Duty. Troops, bold and able, heroic personalities and dastardly villains await you in this complete gallery of fully made characters, all ready to play. Compiled & Edited by Ree Soesbee. ...   [click here for more]
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Walking the Way

Walking the Way


From the ancient Phoenix libraries to the darkened vaults of the Kuni, shugenja of every stripe have studied the mystic ways of the spirits. The religious caste of Rokugan seeks clarity and insight into the nature of the universe, leading them to the wondrous abilities that the five elements can produce. They copy what they learn onto magical scrolls, creating spells of such power as to challenge the...   [click here for more]
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Way of Shadow

Way of Shadow


"The blackness on night only conceals a greater Nothing. We hide in you nightmares, abandon by the light. Do not fear the servants of shadow, but the Shadow itself..." -Goju's Celestial Agonies Over a decade ago, an Imperial Magistrate vanished on his way to the Dragon Lands. His eta servant carried his journal back to his Clan, but he has never been heard from again. His records mention...   [click here for more]
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Way of Shinsei

Way of Shinsei


Legend of the Five Rings: Way of Shinsei The Way of the Clans: Book Eleven For centuries, the Brotherhood of Shinsei has sought to understand the secrets of the Tao. Isolated from society by their sacred vows, they have hidden the greatest secret of all: it is time for Shinsei to return to Rokugan and guide the steps of man. The path of wisdom lies within. Eleventh in the Way of the Clans...   [click here for more]
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Way of the Crab

Way of the Crab


For a thousand years the brutal Crab Clan has guarded the borders of Rokugan from the horrors of the Shadowlands. Now, learn what drives the Emerald Empire's grim defenders and discover the tactics they use to keep their unholy foes at bay. -New character rules for Berserkers, Hiruma scouts, and the dreaded Kuni Witch Hunters. -The history of the Crab Clan, including their titanic battles against...   [click here for more]
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Way of the Crane

Way of the Crane


Legend of the Five Rings: The Way of the Crane The Way of the Clans: Book Four Surrounded by opulent splendor, the Crane have created a world of culture, beauty, and virtue. For ten centuries they have followed the path of honor and loyalty to the Emerald Throne. Discover the intricacies of Rokugan's most noble Clan. New Character Rules for Courtiers, Kakita Artisans, and the Iron Crane Daidoji Secret...   [click here for more]
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Way of the Dragon

Way of the Dragon


For a thousand years, the mysterious Dragon Clan has cloistered themselves away in their legendary mountain fortresses. Now, many of their secrets are revealed within the pages of the first book in teh "Way of the Clans" series. The Way of the Dragon New Character Creation Rules for Kitsuki Magistrates, Agasha Shugenja and the Tattooed Men, the Ise zumi New Skills, Techniques,...   [click here for more]
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Way of the Lion

Way of the Lion


The sixth of the Way of the Clans series. For a thousand years they have had a single purpose: Protect the Emperor...at any cost. There are no secrets to discover within these pages. No lies to be deciphered. No hidden agendas to master. There is only truth. This is the path of the warrior. The path of the Lion. The history of the Lion Clan, including their most important battles and the generals...   [click here for more]
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Way of the Minor Clans

Way of the Minor Clans


Legend of the Five Rings: Way of the Minor Clans While the Seven Houses argue, we fight against the darkness. As they struggle for dominance, we take only what has been denied us. And when the Great Clans have fallen, the Alliance will rise like the tide, to claim our destiny. Information and background on nine of Rokugan's most powerful Minor Clans, including the Dragonfly, Falcon, Fox, Mantis...   [click here for more]
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Way of the Naga

Way of the Naga


A thousand years ago, the Five Kingdoms of the Naga closed their eyes and dreamed of a distant future. The weave of time has opened, and the dance of Bloodlines and of legends has begun anew. Prepare to unveil the hidden secrets of the Akasha. The Empire of Rokugan will never be the same. The Tao of the Naga details the history, background, and culture of Rokugans most mysterious race...the Naga. It...   [click here for more]
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Way of the Phoenix

Way of the Phoenix


Legend of the Five Rings: The Way of the Phoenix The Way of the Clans: Book Seven Guided by prophecy and ruled by an enigmatic Council of Five, the Phoenix Clan wields magic that defies comprehension. In a land of discord, they are a force of peace. Uncover the forbidden knowledge they guard, and pierce the mystic veil of Rokugan's most arcane Clan! The History of the Phoenix, including the...   [click here for more]
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Way of the Scorpion

Way of the Scorpion


Legend of the Five Rings: The Way of the Scorpion The Way of the Clans: Book Five Surrounded by shadows, the Scorpion weave a tapestry of lies and deceit, betrayal and treachery, all in the name of the Emperor. To lift the mask of the Scorpion is to look upon the face of truth. If you are ready to learn the darkest secrets of Rokugan, then you are ready to learn the secrets of the Scorpion Clan....   [click here for more]
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Way of the Unicorn

Way of the Unicorn


For eight hundred years, the Ki-Rin Clan wandered the wastelands outside of Rokugan. When they returned, they were the Clan of the Unicorn, armed with barbarian magics & tactics. Discover the secrets of Rokugan’s most exotic Clan. The Way of the Unicorn contains new rules, magics, advantages, disadvantages & skills for use by Unicorn Players. Written by Edward Bolme & Andrew Hecht....   [click here for more]
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Way of the Wolf

Way of the Wolf


"I serve no man except myself" - Dairya A continuation of the popular Way of series, Way of the Wolf details the life of Rokugan’s most unwanted samurai: the ronin. Wavemen, mercenaries and bounty hunters, they struggle to make their names known through the Emerald Empire. Way of the Wolf is filled with new techniques, spells, advantages, ancestors, and the history of the ronin...   [click here for more]
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Winter Court: Kyuden Kakita

Winter Court: Kyuden Kakita


The Scorpion have fallen but the Empire still remains. The second in the celebrated Winter Court series, Winter Court: Kyuden Kakita contains in-depth information about Rokugani culture, civilization, and politics. Further, it presents details about the history of the Imperial Hantei emperors, contains adventure hooks for political settings, and reveals the long-awaited Miya family techniques. This...   [click here for more]
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Winter Court: Kyuden Seppun

Winter Court: Kyuden Seppun


As the snow falls on Rokugan’s noble mountains, the courts retire to their grand estates. Winter is the season of civilization, etiquette, art & scandal. The Winter Court is a complete sourcebook on Rokugan’s social season. It contains complete rules for running the winter court, including updated Honor & Glory awards, new rules for money & land ownership & adventure ideas...   [click here for more]
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Zanagan Zoology [BUNDLE]

Zanagan Zoology [BUNDLE]


This special bundle product contains the following titles. Zanagan Zoology: Part 1 Regular price: $3.00 Bundle price: $2.00 Format: PDF The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Crown of Shadow

Midnight: Crown of Shadow


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Midnight: Destiny and Shadow

Midnight: Destiny and Shadow


The Erenlanders. Their land is conquered, their kingdom shattered. They are the defeated, serving the Shadow with backs bent and weary. But those backs are not yet broken. They carry more than just the burden of servitude: They also carry hope. The Erenlanders. The true children of the kindom of Erenland. Their northern lands are haunted by the specter of shattered pride, while the south...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Midnight: Fury of Shadow

Midnight: Fury of Shadow


In the Last Age, the ancestral homeland of the elven people has become a battleground. Armies of orcs, ogres, giant-men, and trolls mass in the North, preparing to spill out of the Highhorns and lay waste to the Veradeen, the snow-clad home of the Erunsil elves. In the east, trained and disciplined orcish armies set out from Eisin, burning their way into the fey weed along the mighty Felthera River....   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates,...   [click here for more]
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Midnight: Honor and Shadow

Midnight: Honor and Shadow


The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age. Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors. In the black eyes of Izrador, the Dorns are good only as breeding stock for his legates, as food...   [click here for more]
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